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Weintrop, David; Wilensky, Uri – Educational Technology, 2016
Video games are an oft-cited reason for young learners getting interested in programming and computer science. As such, many learning opportunities build on this interest by having kids program their own video games. This approach, while sometimes successful, has its drawbacks stemming from the fact that the challenge of programming and game…
Descriptors: Video Games, Teaching Methods, Programming, Computer Science
Decker, Adrienne; Phelps, Andrew; Egert, Christopher A. – Educational Technology, 2017
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Descriptors: Computer Science Education, Creativity, Educational Games, Learner Engagement
Nyland, Rob; Anderson, Noelle; Beckstrom, Tyler; Boren, Michael; Thomas, Rebecca; West, Richard E. – Educational Technology, 2015
This article analyzes articles published in the "Journal of Educational Computing Research" ("JECR") from 2003 to 2012. The authors analyzed the articles looking for trends in article types and methodologies, the most common topics addressed in the articles, the top-cited articles, and the top authors during the period. The…
Descriptors: Educational Technology, Educational Research, Computer Science Education, Journal Articles
Birman, Ken; Roughgarden, Tim; Seltzer, Margo; Spohrer, Jim; Stolterman, Erik; Kearsley, Greg; Koszalka, Tiffany; de Jong, Ton – Educational Technology, 2013
Scholars representing the field of computer/information science were asked to identify what they considered to be the most exciting and imaginative work currently being done in their field, as well as how that work might change our understanding. The scholars included Ken Birman, Jennifer Rexford, Tim Roughgarden, Margo Seltzer, Jim Spohrer, and…
Descriptors: Computer Science Education, Information Science Education, Educational Technology, Imagination
Jaokar, Ajit – Educational Technology, 2013
This article discusses the evolution of computing education in preparing for the next wave of computing. With the proliferation of mobile devices, most agree that we are living in a "post-PC" world. Using the Raspberry Pi computer platform, based in the UK, as an example, the author discusses computing education in a world where the…
Descriptors: Computer Uses in Education, Technological Advancement, Educational Development, Handheld Devices
Zinn, Karl L. – Educational Technology, 1979
Reports on uses of microcomputers at the University of Michigan including word processing, extending laboratory experience, simulation, games, tutorial uses, and building skills in computing. (RAO)
Descriptors: Computer Oriented Programs, Computer Science Education, Educational Games, Higher Education
Molnar, Andrew R. – Educational Technology, 1981
Offers an overview of issues pertaining to societal readiness to cope with the information explosion. The need for computer literacy, an examination of computers in education, and the role of the National Science Foundation in computer literacy programs are discussed. (MER)
Descriptors: Bibliographies, Cognitive Processes, Computer Oriented Programs, Computer Science Education
Eisele, James E. – Educational Technology, 1979
Discusses some prominent applications available today for most microcomputer systems, including: teaching computing to all students, the computer as a problem solving tool, games, drill and practice, simulation, and testing. (Author)
Descriptors: Computer Oriented Programs, Computer Science Education, Games, Microcomputers
Monahan, Brian D. – Educational Technology, 1986
This study investigated whether computer science educational background makes secondary students more adept at using word processing capabilities, and compared computer science and non-computer science students' writing improvement with word processing use. Computer science students used more sophisticated program features but student writing did…
Descriptors: Comparative Analysis, Computer Science Education, Prior Learning, Questionnaires
Streibel, Michael J. – Educational Technology, 1993
Discussion of the socially situated and constrained nature of educational computing focuses on situated critical pedagogy and computer education. Four areas are highlighted in an examination of teaching/learning situations: (1) praxis, i.e., a relationship between action and reflection; (2) situated critical pedagogy; (3) interpretive processes;…
Descriptors: Computer Assisted Instruction, Computer Science Education, Evaluation Methods, Experiential Learning
Bruwelheide, Janis H. – Educational Technology, 1982
Reviews literature, particularly journal articles, related to competencies needed by teachers for successful classroom computer implementation. Several key areas in which teachers should receive training are suggested, and 16 references are provided. (EJS)
Descriptors: Competence, Competency Based Teacher Education, Computer Literacy, Computer Science Education
Koslowsky, Meni; And Others – Educational Technology, 1989
Describes study that was conducted at Bar-Ilan University (Israel) to examine the influence of previous experience on the computer activity of first-year university students. The average computer activity for high-experience and low-experience groups is analyzed, and implications for beginning computer courses are discussed. (10 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Science Education, Foreign Countries, Higher Education
Gipson, Joella – Educational Technology, 1997
Discusses the disparity in numbers of girls and boys taking math, science, and computer classes in elementary and secondary schools, and examines steps being taken to better prepare girls, especially minority girls, for an increasingly technical society. A program in Michigan is described that involved a school and business partnership. (LRW)
Descriptors: Computer Science Education, Elementary Secondary Education, Females, Gender Issues
Maddux, Cleborne D. – Educational Technology, 1989
Identifies and discusses 10 overly optimistic claims for the use of computers in the classroom, and makes recommendations concerning each claim. Highlights include computer labs versus curriculum integration; the development of hardware versus software; the values of computer literacy; computer networking; computer education training; the use of…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Literacy, Computer Networks
Yeloushan, Kathleen – Educational Technology, 1989
Discussion of the dominance of males in technology-oriented fields focuses on sex-related differences in conjunction with the use of computers in education. Topics discussed include the attitudes of parents and teachers; lack of female role models; previous experiences with video games; and cooperative versus competitive learning activities. (11…
Descriptors: Competition, Computer Assisted Instruction, Computer Science Education, Cooperative Learning