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Jaeger, Garrett J. – Educational Technology, 2016
Educators are obliged to balance new resources with a healthy skepticism of change. This review of technological advances in creativity research highlights methods that scaffold both research and the students who stand to benefit from resultant findings. Educational technology need not lower its role to that of enabler. With proper guidance,…
Descriptors: Creativity, Educational Technology, Technology Uses in Education, Technological Advancement
McDonald, Jason K. – Educational Technology, 2016
Instructional designers are increasingly looking beyond the field's mainstream approaches to achieve desired outcomes. They seek more creative forms of design to help them invent more imaginative experiences that better reflect their vision and ideals. This essay is addressed to designers who are attracted to these expanded visions of their…
Descriptors: Instructional Design, Educational Innovation, Creativity
Cropley, David; Cropley, Arthur – Educational Technology, 2016
Computer-assisted assessment (CAA) is problematic when it comes to fostering creativity, because in educational thinking the essence of creativity is not finding the correct answer but generating novelty. The idea of "functional" creativity provides rubrics that can serve as the basis for forms of CAA leading to either formative or…
Descriptors: Creativity, Creativity Tests, Formative Evaluation, Computer Assisted Testing
Spector, J. Michael – Educational Technology, 2016
The 2016 National Educational Technology Plan mentions fostering creativity, collaboration, leadership, and critical thinking while engaging learners in complex, real-world challenges through a project-based learning approach (see http://tech.ed.gov/netp/learn ing/). The Partnership for 21st Century Learning (P21; see…
Descriptors: Educational Technology, Technology Uses in Education, Creativity, Creative Thinking
Clinton, Gregory – Educational Technology, 2016
This essay explores the nature of creativity of the practicing professional through the examination of the role of personal style in creative work, as well as how personality can affect and sustain creativity. Instructional designers, as practicing creatives, must balance the divergent and novel with the restraints of clients, projects, and…
Descriptors: Creativity, Personality, Essays, Cognitive Style
Bart, William – Educational Technology, 2016
This article provides an examination of interrelationships among educational technology, creativity, and chess. It presents the argument that chess training fosters significant gains in scholastic achievement and cognitive ability. As a vital component in chess training programs, contemporary chess software such as Fritz serves as impressive…
Descriptors: Educational Technology, Creativity, Educational Games, Artificial Intelligence
Stansberry, Susan L. – Educational Technology, 2016
This design case (Boling, 2010) includes the challenges, considerations, and decisions associated with the design and development of a learning space/place (Dourish, 2006; Harrison & Dourish, 1996) focused on innovative, creative, and imaginative ways to transform teaching and learning with technology. The T.E.C.H. Playground in the College of…
Descriptors: Educational Facilities Design, Educational Environment, Educational Change, Innovation
West, Richard E. – Educational Technology, 2016
This article describes initial success in developing an interdisciplinary studio for teaching collaborative creativity and design, with faculty from multiple departments co-teaching and co-mentoring interdisciplinary student groups engaged in social innovation. The rationale for developing this studio has been to prepare students for the kind of…
Descriptors: Higher Education, Creativity, Interdisciplinary Approach, Teacher Collaboration
Truran, Peter – Educational Technology, 2016
The teaching of research methodology to graduate science students places an emphasis on scientific reasoning and on the generation and evaluation of evidence in support of research conclusions. Very little attention is paid to the teaching of scientific creativity, the processes for generation of new ideas, hypotheses, and theories. By contrast,…
Descriptors: Creative Thinking, Thinking Skills, Skill Development, Research Methodology
Decker, Adrienne; Phelps, Andrew; Egert, Christopher A. – Educational Technology, 2017
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Descriptors: Computer Science Education, Creativity, Educational Games, Learner Engagement
Lawrence, Jody; Hokanson, Brad – Educational Technology, 2016
Most educational efforts focus on declarative knowledge and information, which are described primarily as "content." This concentration is common for online courses. Few go beyond this limited level of learning to seek changes in skills and character traits such as curiosity or creativity. Using a project-based curriculum, a course on…
Descriptors: Online Courses, Large Group Instruction, Technology Uses in Education, Educational Technology
Nilsook, Prachyanun; Utakrit, Nattakant; Clayden, Judy – Educational Technology, 2014
Imagination is a powerful engine that can drive people to bring their ideas, dreams, and desires to reality. The imagination constructs stories that lead people to create. Combining imagination with engineering knowledge creates inventions which initially might seem fantastic. The authors provide in this article a brief overview of a successful…
Descriptors: Creativity, Thinking Skills, Imagination, Scientific Concepts
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2015
Punya Mishra is Professor of Educational Psychology and Educational Technology at Michigan State University, where he directs the Master of Arts in Educational Technology program. He currently chairs the Creativity Special Interest Group at the Society for Information Technology in Teacher Education. He is nationally and internationally recognized…
Descriptors: Educational Technology, Creativity, Technological Literacy, Pedagogical Content Knowledge
Berlinguer, Luigi – Educational Technology, 2012
The digital revolution is transforming the ways in which knowledge and culture are produced, accessed, and, most of all, created and re-created. And as the Internet is nowadays generally acknowledged to be a public or a common good, this leads us to re-think the laws written for the 20th century technology, economy, and culture. Moreover, the…
Descriptors: Creativity, Sustainable Development, Innovation, Internet
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
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