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Showing 1 to 15 of 46 results Save | Export
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Ryan S. Baker; Stephen Hutt; Nigel Bosch; Jaclyn Ocumpaugh; Gautam Biswas; Luc Paquette; J. M. Alexandra Andres; Nidhi Nasiar; Anabil Munshi – Educational Technology Research and Development, 2024
In this paper, we propose a new method for selecting cases for in situ, immediate interview research: detector-driven classroom interviewing (DDCI). Published work in educational data mining and learning analytics has yielded highly scalable measures that can detect key aspects of student interaction with computer-based learning in close to…
Descriptors: Electronic Learning, Anxiety, Metacognition, Data Collection
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April L. Millet; Emre Dinç; Timothy J. Bralower – Educational Technology Research and Development, 2024
This study aimed to examine the effect of four types of assessment on overall student success in an online college-level climate change course. Quizzes, midterms, lab assignments, and a capstone project as well as knowledge check questions were used to assess different aspects of student learning, consistent with Bloom's taxonomy hierarchy.…
Descriptors: Undergraduate Students, Test Format, Tests, Laboratory Experiments
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Arif Cem Topuz; Kinshuk – Educational Technology Research and Development, 2024
Online assessments of learning, or online exams, have become increasingly widespread with the rise of distance learning. Online exams are preferred by many students and are perceived as a quick and easy tool to measure knowledge. On the contrary, some students are concerned about the possibility of cheating and technological difficulties in online…
Descriptors: Computer Assisted Testing, Student Evaluation, Evaluation Methods, Student Attitudes
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Novak, Elena – Educational Technology Research and Development, 2022
Mathematical modeling describes how events, concepts, and systems of interest behave in the world using mathematical concepts. This research approach can be applied to theory construction and testing by using empirical data to evaluate whether the specific theory can explain the empirical data or whether the theory fits the data available.…
Descriptors: Mathematical Models, Educational Technology, Theories, Testing
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Aranka Bijl; Bernard P. Veldkamp; Saskia Wools; Sebastiaan de Klerk – Educational Technology Research and Development, 2024
The systematic literature review (1) investigates whether 'serious games' provide a viable solution to the limitations posed by traditional high-stakes performance assessments and (2) aims to synthesize game design principles for the game-based performance assessment of professional competencies. In total, 56 publications were included in the…
Descriptors: Educational Games, Student Evaluation, Evaluation Methods, High Stakes Tests
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Barczak, Andre L. C.; Mathrani, Anuradha; Han, Binglan; Reyes, Napoleon H. – Educational Technology Research and Development, 2023
An important course in the computer science discipline is 'Data Structures and Algorithms' (DSA). "The coursework" lays emphasis on experiential learning for building students' programming and algorithmic reasoning abilities. Teachers set up a repertoire of formative programming exercises to engage students with different programmatic…
Descriptors: Computer Assisted Testing, Automation, Computer Science Education, Programming
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Manuela Glaser; Laura Hug; Stephan Werner; Stephan Schwan – Educational Technology Research and Development, 2025
The present paper examines possible benefits of spatial audio guides on learning outcomes in the spatial learning setting of an experimental exhibition and attempts to differentiate between different mechanisms underlying such an effect. In Experiment 1, we examined whether the spatial contiguity principle may be such a mechanism. A spatial audio…
Descriptors: Museums, Exhibits, Audiovisual Communications, Audiovisual Aids
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Lu, Jie; Schmidt, Matthew; Lee, Minyoung; Huang, Rui – Educational Technology Research and Development, 2022
This paper presents a systematic literature review characterizing the methodological properties of usability studies conducted on educational and learning technologies in the past 20 years. PRISMA guidelines were followed to identify, select, and review relevant research and report results. Our rigorous review focused on (1) categories of…
Descriptors: Usability, Research Methodology, Educational Technology, Evaluation Methods
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Clariana, Roy B.; Park, Eunsung – Educational Technology Research and Development, 2021
Cognitive and metacognitive processes during learning depend on accurate monitoring, this investigation examines the influence of immediate item-level knowledge of correct response feedback on cognition monitoring accuracy. In an optional end-of-course computer-based review lesson, participants (n = 68) were randomly assigned to groups to receive…
Descriptors: Feedback (Response), Cognitive Processes, Accuracy, Difficulty Level
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González, Carlos; Ponce, Daniel; Fernández, Violeta – Educational Technology Research and Development, 2023
As a result of the Great Online Transition (GOT) that occurred during COVID-19, it is increasingly necessary to understand the digital competencies that are required for online and blended learning in the postpandemic era. Postquarantine, higher education institutions must return to on-campus face-to-face learning, a situation which raises…
Descriptors: COVID-19, Pandemics, Technological Literacy, Educational Technology
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Huang, Enmou; Jiang, Lianjiang; Yang, Manzhen – Educational Technology Research and Development, 2021
In recent years, growing interest is shown in Technology-aided formative assessment (TAFA) and language learning. Research has shed light on the experimentation and effectiveness of various TAFA tools, focusing on their pedagogical advantages in assisting the teaching of particular linguistic skills (reading, writing, spelling, etc.). Taking an…
Descriptors: Affordances, Computer Assisted Testing, Formative Evaluation, Second Language Instruction
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Melese Astatke; Cathy Weng; Abebayehu Yohannes; Matere M. Isaac; Wei-Kai Liou – Educational Technology Research and Development, 2024
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the…
Descriptors: Middle School Students, Computer Simulation, Augmentative and Alternative Communication, Workstations
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Alemdag, Ecenaz; Yildirim, Zahide – Educational Technology Research and Development, 2022
Although formative peer assessment (FPA) has become a prevailing learning activity in different educational settings, there are not enough suggestions on how to structure it with instructional supports in online environments to optimize its benefits. Therefore, this study aims to propose design guidelines for the development of an effective online…
Descriptors: Formative Evaluation, Peer Evaluation, Computer Assisted Testing, High Schools
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Ponce, Héctor R.; Mayer, Richard E.; Sitthiworachart, Jirarat; López, Mario J. – Educational Technology Research and Development, 2020
The transition from paper-based tests to corresponding computer-administered tests allows for the incorporation of improved interfaces that support response making. The main research question is whether innovative interfaces affect test response time and/or response accuracy. This study compared performance on banked cloze tests using a…
Descriptors: Cloze Procedure, Eye Movements, Reaction Time, Accuracy
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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