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Burkle, Ute; And Others – Human-Computer Interaction, 1995
Discusses the development of a successful object-oriented (OO) system designed for use in banking, beginning with initial failure of the project using a traditional life-cycle approach. Three features that made the OO phase successful are identified: employing OO techniques; combining these techniques with a guideline, the tools-and-materials…
Descriptors: Banking, Computer Software Development, Models, Success
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Kautz, Karlheinz – Human-Computer Interaction, 1996
Discusses user participation and participatory design in the context of formal education for computing professionals. Topics include the current curriculum debate; mathematical- and engineering-based education; traditional system-development training; and an example of a course program that includes computers and society, and prototyping. (53…
Descriptors: Computer Science Education, Computer Uses in Education, Curriculum Development, Engineering Education
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Kensing, Finn; Simonsen, Jesper; Bodker, Keld – Human-Computer Interaction, 1998
Presents a conceptual framework and a coherent method for information-technology design in an organizational context within the participatory-design tradition. The MUST method, developed through projects in Danish and American organizations, is based on thorough participation with users and managers and combines the use of ethnographic techniques…
Descriptors: Computer System Design, Cooperative Programs, Designers, Ethnography