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Showing 1 to 15 of 217 results Save | Export
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Aidan Doyle; Pragnya Sridhar; Arav Agarwal; Jaromir Savelka; Majd Sakr – Journal of Computer Assisted Learning, 2025
Background: In computing education, educators are constantly faced with the challenge of developing new curricula, including learning objectives (LOs), while ensuring that existing courses remain relevant. Large language models (LLMs) were shown to successfully generate a wide spectrum of natural language artefacts in computing education.…
Descriptors: Computer Science Education, Artificial Intelligence, Learning Objectives, Curriculum Development
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Gerti Pishtari; María Jesús Rodríguez-Triana; Luis P. Prieto; Adolfo Ruiz-Calleja; Terje Väljataga – Journal of Computer Assisted Learning, 2024
Background: In the field of Learning Design, it is common that researchers analyse manually design artefacts created by practitioners, using pedagogically-grounded approaches (e.g., Bloom's Taxonomy), both to understand and later to support practitioners' design practices. Automatizing these high-level pedagogically-grounded analyses would enable…
Descriptors: Electronic Learning, Instructional Design, Active Learning, Inquiry
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
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Tamisha Thompson; Jennifer St. John; Siddhartha Pradhan; Erin Ottmar – Journal of Computer Assisted Learning, 2025
Background: Educational technologies typically provide teachers with analytics regarding student proficiency, but few digital tools provide teachers with process-based information about students' variable problem-solving strategies as they solve problems. Utilising design thinking and co-designing with teachers can provide insight to researchers…
Descriptors: Mathematics Instruction, Educational Technology, Problem Solving, Instructional Design
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Fangzheng Zhao; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Introduction: While prior research has delved into the emotional aspects of instructional design, it has not extensively examined whether integrating affective features specifically relevant to the theme of the learning materials is essential for enhancing learning effectiveness compared to incorporating general affective features. This study aims…
Descriptors: Multimedia Instruction, Teaching Methods, Cartoons, Psychological Patterns
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Li, Wenhao; Qian, Li; Feng, Qinna; Luo, Heng – Journal of Computer Assisted Learning, 2023
Background: Panoramic video as a novel instructional media with increasing educational application. However, empirical research on panoramic video instruction is mostly episodic with conditional and inconclusive results. Objectives: This study reviewed 10 years (2011-2021) of research on panoramic video in education to synthesize, meta-analyse,…
Descriptors: Video Technology, Technology Uses in Education, Instructional Design, Research Design
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Heping Xie; Zongkui Zhou – Journal of Computer Assisted Learning, 2024
Background: Drawing is generally regarded as a promising learning strategy and has been explored in the touchscreen setting with different drawing modes. Although both a finger and a digital pencil can help individuals complete drawing activities effortlessly on touchscreen devices, there is no guarantee that they show the same effect on learning,…
Descriptors: Computer System Design, Visual Aids, Eye Movements, Freehand Drawing
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Novak, Elena; Mulvey, Bridget K. – Journal of Computer Assisted Learning, 2021
There is growing demand in our society to cultivate creativity and foster innovation. Design thinking has been successfully practiced as an educational framework for supporting innovation in educational and work contexts. However, research on design thinking education that facilitates the acquisition of knowledge related to design process and…
Descriptors: Design, Innovation, Educational Technology, Instructional Design
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Atezaz Ahmad; Jan Schneider; Dai Griffiths; Daniel Biedermann; Daniel Schiffner; Wolfgang Greller; Hendrik Drachsler – Journal of Computer Assisted Learning, 2024
Background: During the past decade, the increasingly heterogeneous field of learning analytics has been critiqued for an over-emphasis on data-driven approaches at the expense of paying attention to learning designs. Method and objective: In response to this critique, we investigated the role of learning design in learning analytics through a…
Descriptors: Instructional Design, Learning Analytics, Data Use, Literature Reviews
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Timothy Gallagher; Bert Slof; Marieke van der Schaaf; Michaela Arztmann; Sofia Garcia Fracaro; Liesbeth Kester – Journal of Computer Assisted Learning, 2024
Background: Learning analytics dashboards are increasingly being used to communicate feedback to learners. However, little is known about learner preferences for dashboard designs and how they differ depending on the self-regulated learning (SRL) phases the dashboards are presented (i.e., forethought, performance, and self-reflection phases) and…
Descriptors: Learning Analytics, Experiential Learning, Individualized Instruction, Computer System Design
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Chunqi Li; Lishi Liang; Luke K. Fryer; Alex Shum – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are among the most popular gamification elements in education. Some studies have implemented leaderboards and reported their individual effects on students' learning. Despite the emergence of relevant empirical studies, most of the existing reviews have only investigated the holistic impact of gamification. No previous…
Descriptors: Higher Education, Gamification, Evidence Based Practice, Learning Motivation
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Stoyanov, Slavi; Kirschner, Paul A. – Journal of Computer Assisted Learning, 2023
Background: Learning analytics (LA) collects, analyses, and reports data from the learning environment, to provide evidence of the effects of a particular learning design. Learning design (LD) outlines the conceptual framework for a meaningful interpretation of Learning analytics data. Objectives: The study aims to identify the most relevant…
Descriptors: Learning Analytics, Instructional Design, Data Interpretation, Literature Reviews
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Linlin Hu – Journal of Computer Assisted Learning, 2024
Background Study: As interest in programming education continues to grow, more educators are incorporating programming into K-12 classrooms. There is evidence that programming can help develop essential skills for future societal advancement, known as 21st century skills. However, there has been limited research into which sub-skills of 21st…
Descriptors: 21st Century Skills, Programming, Elementary Secondary Education, Futures (of Society)
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Slezaka, Robert J.; Keren, Nir; Gilbert, Stephen B.; Harvey, Matthew E.; Ryan, Saxon J.; Wiley, Alex J. – Journal of Computer Assisted Learning, 2023
Industrial systems can be complex and not intuitive to perceive. Therefore, students in technology and engineering programs can benefit from developing mental models of industrial systems during their journey in college. However, more often than not, these students do not have access to industrial facilities; thus, developing mental models for…
Descriptors: Computer Simulation, Schemata (Cognition), Industry, Technology Education
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