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Yun Zhang; Fangzheng Zhao; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Background and Objective: The positivity principle states that students learn better from instructors who display positive rather than negative or neutral emotions in multimedia lessons (Lawson et al. 2021a). This study extends this work by exploring the role of affective and social cues displayed by feedback providers, such as their emotional…
Descriptors: Multimedia Instruction, Psychological Patterns, Feedback (Response), Gender Differences
Sun Kyung Kim; Youngho Lee; Hye Ri Hwang; Oe Nam Kim – Journal of Computer Assisted Learning, 2025
Background: Comprehensive assessment of skills and performance are necessary to improve the quality of care in nursing education. Various factors pose challenges to accurate assessments, including high student-teacher ratio and observer bias. Objectives: To establish an assessment system based on first-person video of smart glasses and validate…
Descriptors: Handheld Devices, Technology, Video Technology, Evaluation Methods
Zhongling Pi; Qiuchen Yu; Yi Zhang; Yan Li; Hui Chen; Jiumin Yang – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are a highly popular gamification component used in student learning to enhance motivation, attentional engagement, and learning performance. However, few studies have examined the effects of individual leaderboard elements on English vocabulary learning through video lectures. Objectives: The present study aimed to…
Descriptors: Gamification, Student Motivation, Learner Engagement, Academic Achievement
Thao Pham; Wu-Yuin Hwang; Xuan-Lam Pham – Journal of Computer Assisted Learning, 2024
Background: Examining student attention in physical classrooms is crucial, but it faces challenges due to the lack of accurate monitoring. Constraints posed by device limitations and the design of educational materials impede the integration of eye-tracking technology in these settings. Objectives: This study aims to (1) develop a wearable…
Descriptors: Attention, Eye Movements, Physical Environment, Classroom Environment
Adi Perry-Kates; Anat Cohen – Journal of Computer Assisted Learning, 2025
Background: In light of the growing need to understand interactive learning effectivity and especially post-COVID 19 pandemic constraints, the key question is how to develop interactive videos in order to get the most effective results. Objectives: This research aims to explore the pedagogical benefits of interactive video with branching…
Descriptors: Video Technology, Interaction, Instructional Effectiveness, Teaching Methods
Tiphaine Colliot; Abraham E. Flanigan – Journal of Computer Assisted Learning, 2024
Background: Many instructors transitioned their courses from face-to-face environments to computer-mediated learning environments (CMLEs) following the onset of the coronavirus disease 2019 (COVID-19) pandemic. However, little was known about how teleconferencing platforms and their corresponding functions affect student learning when the COVID-19…
Descriptors: Reading Processes, Notetaking, Video Technology, Lecture Method
Farzaneh Sheikhzadeh; Rasool Abedanzadeh; Eliot Hazeltine – Journal of Computer Assisted Learning, 2025
Background: Today, active video games, in which players' own body movements are used to control the avatar, can be used to teach students motor skills by providing concurrent feedback. The purpose of this study is to investigate the effectiveness of concurrent and delayed feedback on basketball free throw learning. Methods: Thirty female students…
Descriptors: Team Sports, Student Athletes, Females, Athletics
Cynthia Y. Delgado; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Background: In recent years, immersive virtual reality in education has garnered attention, however, there have been mixed findings on the efficacy of IVR in education. Thus, exploring which strategies are effective in transferring learning from IVR to real-world applications is imperative. Objective: This study aims to investigate the efficacy of…
Descriptors: Computer Simulation, Experiential Learning, Instructional Effectiveness, Transfer of Training
Ho Young Yoon; Seokmin Kang; Sungyeun Kim – Journal of Computer Assisted Learning, 2024
Background: Research into enhancing the effectiveness of information delivery in asynchronous video lectures remains sparse. This study analyzes the nonverbal teaching behaviours in asynchronous online videos, drawing comparisons between pre-service and in-service teachers (ITs). Objectives: This research primarily aims to juxtapose the nonverbal…
Descriptors: Asynchronous Communication, Video Technology, Lecture Method, Nonverbal Communication
Liu, Ruying; Zhu, Runhe; Becerik-Gerber, Burcin; Lucas, Gale M.; Southers, Erroll G. – Journal of Computer Assisted Learning, 2023
Background: Video-based training has been widely adopted by private organizations and public authorities to educate occupants on various types of building emergencies. However, the effectiveness of video-based training for preparing occupants for building emergencies has not been rigorously studied nor has the impact of emergency type been…
Descriptors: Video Technology, Training, Program Effectiveness, Buildings
Zhongling Pi; Huixin Chai; La Li; Xinru Zhang; Xiying Li – Journal of Computer Assisted Learning, 2024
Background: Learning from video lectures with peers, that is, co-viewing video lectures, is a common mode of learning across a wide range of ages and topics in the information age. Objectives: The present study tested the effects of learners' motivation on co-viewing video lectures in terms of learning performance, mental effort, and interpersonal…
Descriptors: Learning Motivation, Cooperative Learning, Video Technology, Lecture Method
Sidi, Yael; Blau, Ina; Shamir-Inbal, Tamar – Journal of Computer Assisted Learning, 2022
Background: Hyper-video technology allows reflection on learning materials by writing personal notes and by interactions with lecturers and peers through shared posts and replies. While research shows that integrating hyper-videos in educational systems can promote the learning processes and outcomes, an open question remains regarding its actual…
Descriptors: Active Learning, Cooperative Learning, College Students, Documentation
Ranieri, Maria; Luzzi, Damiana; Cuomo, Stefano; Bruni, Isabella – Journal of Computer Assisted Learning, 2022
Background: Over recent years, interest towards the use of immersive technologies has grown in parallel with the lowering of equipment costs: educators have started embedding them into their teaching practices at different levels of the educational system, from primary school to higher education. In general, immersive technologies are seen as…
Descriptors: Educational Technology, Video Technology, Technology Uses in Education, Transfer of Training
Ignacio Máñez; Noemi Skrobiszewska; Adela Descals; María José Cantero; Raquel Cerdán; Óscar Fernando García; Rafael García-Ros – Journal of Computer Assisted Learning, 2024
Background: Delivering effective feedback to large groups of students represents a challenge for the academic staff at universities. Research suggests that undergraduate students often ignore the Elaborated Feedback (EF) received via digital learning environments. This may be because instructors provide feedback in written format instead of using…
Descriptors: Feedback (Response), Audiovisual Aids, Higher Education, College Students
Yuan Tian; Zhongjian Liu; Hainuo Liu; Min Fang – Journal of Computer Assisted Learning, 2025
Background: Online videos featuring human-generated drawing are increasingly popular in education. However, their effectiveness may vary depending on learners' prior knowledge, and further research is needed to confirm their advantages over other common instructional videos. Objectives: The primary goal of this study is to investigate the impact…
Descriptors: Video Technology, Educational Technology, Instructional Films, Freehand Drawing