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Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
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Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
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Spoerri, Peter – Journal of Computers in Mathematics and Science Teaching, 1990
Describes the use of a logic circuit simulator to design a computer in an introductory computer course. Discusses the design of a sequence generator, control circuits, and testing of a computer's instruction set. (YP)
Descriptors: College Science, Computer Science, Computer System Design, Computers
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Spoerri, Peter – Journal of Computers in Mathematics and Science Teaching, 1989
This two-part article deals with the design and construction of a primitive Von Neumann computer using a logic design simulator. Describes the design of the computer memory and its register structure. Six layouts of the computer architecture are presented. Lists three references. (YP)
Descriptors: College Curriculum, College Science, Computer Science, Computer Science Education