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Bojan Tomic; Jelena Jovanovic; Nikola Milikic; Vladan Devedžic – Journal of Computing in Higher Education, 2024
Earning Open Badges instead of regular grades and credits can be a motivating factor for high-performing students in terms of attending classes and completing assignments in extracurricular courses, but to what extent? And for what student profiles? To tackle these questions, we conducted a quantitative study with high-performing students. Each…
Descriptors: Recognition (Achievement), Goal Orientation, Programming, High Achievement
Daradoumis, Thanasis; Marquès Puig, Joan Manuel; Arguedas, Marta; Calvet Liñan, Laura – Journal of Computing in Higher Education, 2022
Several studies have explored the factors that influence self-efficacy as well as its contribution to academic development in online learning environments in recent years. However, little research has investigated the effect of a web-based learning environment on enhancing students' beliefs about self-efficacy for learning. This is especially…
Descriptors: Students, Programming, Programming Languages, Computer Science Education
Margulieux, Lauren E.; Catrambone, Richard – Journal of Computing in Higher Education, 2021
Procedural problem solving is an important skill in most technical domains, like programming, but many students reach problem solving impasses and flounder. In most formal learning environments, instructors help students to overcome problem solving impasses by scaffolding initial problem solving. Relying on this type of personalized interaction,…
Descriptors: Scaffolding (Teaching Technique), Problem Solving, Learning Strategies, Programming
Zheng, Lanqin; Zhen, Yuanyi; Niu, Jiayu; Zhong, Lu – Journal of Computing in Higher Education, 2022
Programming skills have gained increasing attention in recent years because digital technologies have become an indispensable part of life. However, little is known about the roles of fade-in and fade-out scaffolding in online collaborative programming settings. To close this research gap, the present study aims to examine the roles of fade-in and…
Descriptors: Programming, Scaffolding (Teaching Technique), Skill Development, Undergraduate Students
Claudio Alvarez; Maira Marques Samary; Alyssa Friend Wise – Journal of Computing in Higher Education, 2024
Computer programming is a skill of increasing importance in scientific and technological fields. However, in introductory computer science (CS1) courses in higher education, approximately one in every three students fails. A common reason is that students are overwhelmed by an accelerated and inflexible pace of learning that jeopardizes success.…
Descriptors: Mastery Learning, Computer Science Education, Programming, Action Research
Fan Xu; Ana-Paula Correia – Journal of Computing in Higher Education, 2024
As online learning has become an inevitable trend in the post-peak era of the COVID-19 pandemic, distributed pair programming (DPP) is gaining momentum in both education and industry. DDP serves as a collaborative programming approach and also benefits the development of computational thinking, a fundamental skill in today's world. This study…
Descriptors: Programming, Computer Science Education, Cooperative Learning, Learning Activities
Schwarzenberg, Pablo; Navon, Jaime; Pérez-Sanagustín, Mar – Journal of Computing in Higher Education, 2020
The flipped classroom gives students the flexibility to organize their learning, while teachers can monitor their progress analyzing their online activity. In massive courses where there are a variety of activities, automated analysis techniques are required in order to process the large volume of information that is generated, to help teachers…
Descriptors: Models, Blended Learning, Teaching Methods, Electronic Learning
A Comparison of Lecture-Based, Active, and Flipped Classroom Teaching Approaches in Higher Education
Kay, Robin; MacDonald, Thom; DiGiuseppe, Maurice – Journal of Computing in Higher Education, 2019
The purpose of this study was to compare community college students' learning experiences and performance for lecture-based, active learning, and flipped classroom teaching approaches. Participants were second-semester computer programming students (n = 103) at a mid-sized college of applied arts and technology. Garrison's (2011) Community of…
Descriptors: Lecture Method, Blended Learning, Active Learning, Higher Education
Schwarzenberg, Pablo; Navon, Jaime; Nussbaum, Miguel; Pérez-Sanagustín, Mar; Caballero, Daniela – Journal of Computing in Higher Education, 2018
The flipped classroom has shown a positive effect on academic performance and student satisfaction. However, there are relatively few studies that help us understand when or why this method has a positive effect on students, so as to aid the design of a flipped class. In this study, an instrument for assessing the student learning experience in…
Descriptors: Learning Experience, Blended Learning, Academic Achievement, Student Satisfaction
Hwang, Wu-Yuin; Hsu, Jung-Lung; Shadiev, Rustam; Chang, Chia-Ling; Huang, Yueh-Min – Journal of Computing in Higher Education, 2015
This study explored the use of self-assessments, journaling, and peer sharing in an online computer programming course. We conducted an experiment using a pretest-intervention-posttest design in which 64 undergraduate first-year students participated. We aimed to investigate whether self-assessment, journaling, and peer sharing can facilitate…
Descriptors: Online Courses, Computer Science Education, Programming, Student Evaluation

Uden, Lorna – Journal of Computing in Higher Education, 2002
Describes development of the Courseware Engineering Methodology (CEM), created to guide novices in designing effective courseware. Discusses CEM's four models: pedagogical (concerned with the courseware's pedagogical aspects), conceptual (dealing with software engineering), interface (relating to human-computer interaction), and hypermedia…
Descriptors: Authoring Aids (Programming), Computer Software Development, Courseware, Foreign Countries

Shukur, Zarina; Burke, Edmund; Foxley, Eric – Journal of Computing in Higher Education, 1999
Describes an automatic grading system for a formal methods computer science course that is able to evaluate a formal specification written in the Z language. Quality is measured by considering first, specification correctness (syntax, semantics, and satisfaction of customer requirements), and second, specification maintainability (comparison of…
Descriptors: Computer Science, Computer Software Development, Evaluation Methods, Grading

Brown, Edward; Chignell, Mark H. – Journal of Computing in Higher Education, 1993
A pedagogical model of hypertext authoring is presented. The model encourages self-regulated, constructive thinking to create knowledge by manipulating corresponding screen representations. One application of the design-oriented model is described, with screen illustrations. (MSE)
Descriptors: Authoring Aids (Programming), Cognitive Processes, Computer Software, Educational Media

Crews, Thad; Butterfield, Jeff – Journal of Computing in Higher Education, 2002
Discusses the three-step implementation of an instructional technology tool and associated pedagogy to support teaching and learning computer programming concepts. The Flowchart Interpreter (FLINT) was proven through experiments to support novice programmers better than the traditional textbook approach. (EV)
Descriptors: Authoring Aids (Programming), Case Studies, Computer Science Education, Computer Uses in Education

Skrein, Dale – Journal of Computing in Higher Education, 1994
CPU SIM, an interactive low-level computer simulation package that runs on the Macintosh computer, is described. The program is designed for instructional use in the first or second year of undergraduate computer science, to teach various features of typical computer organization through hands-on exercises. (MSE)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Science Education, Computer Software Development
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