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Coursey, Lauren E.; Williams, Belinda C.; Kenworthy, Jared B.; Paulus, Paul B.; Doboli, Simona – Journal of Creative Behavior, 2020
This study examined the influence of various group diversity dimensions on collaborative creativity related to the healthcare system. Research findings on the association between diversity and brainstorming performance has been mixed. Diversity that increases cognitive stimulation or promotes elaboration has been shown to increase group…
Descriptors: Convergent Thinking, Creative Thinking, Asynchronous Communication, Health Services
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Rowatt, Wade C.; And Others – Journal of Creative Behavior, 1997
Four studies of undergraduates were conducted to assess the relative importance of quality and quantity as goals of brainstorming. Participants (n=65) believed it was more important to produce creative and high-quality ideas than to generate many ideas and believed brainstorming would enhance the quality of others' ideas (n=109). (Author/CR)
Descriptors: Brainstorming, College Students, Creative Thinking, Creativity
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Weaver, W. Timothy – Journal of Creative Behavior, 1993
This article explores the dynamics of a creative problem solving meeting which frequently reaches impasse. Excerpts from the meeting transcript are presented to determine where and why the group gets off track in developing a method to evaluate sales training. Suggestions are offered for steering the group away from win/lose arguments and into…
Descriptors: Creativity, Group Behavior, Group Discussion, Group Dynamics
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Cawelti, Scott; And Others – Journal of Creative Behavior, 1992
Interpretive Structural Modeling (a decision-making methodology) and Nominal Group Technique were used to study the creative activities of five artists. The group interviews and discussions resulted in three models of creativity, all stressing the simultaneity and interdependence of various creative processes. (DB)
Descriptors: Artists, Cognitive Processes, Creative Development, Creativity
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Guastello, Stephen J. – Journal of Creative Behavior, 1998
Transcripts from three problem-solving discussions involving eight or fewer social scientists were analyzed by nonlinear regression to determine whether the groups' productivity was chaotic over time. It was shown that the productivity was chaotic, correlated with the number of active discussion threads, and dependent on the discussion…
Descriptors: Adults, Brainstorming, Creativity, Group Discussion
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Holt, G. Richard; Chang, Hui-Ching – Journal of Creative Behavior, 1992
This essay describes the use of I Ching hexagrams as a focus to improve the ability of college student groups to evolve creative solutions and improve decision-making skills. The philosophy of I Ching is briefly explained, and examples are given of hexagram interpretations which are applicable to group discussion and problem solving. (DB)
Descriptors: Brainstorming, Creative Activities, Creative Development, Creativity
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Aiken, Milam; Riggs, Mary – Journal of Creative Behavior, 1993
A computer-based group decision support system (GDSS) to increase collaborative group productivity and creativity is explained. Various roles for the computer are identified, and implementation of GDSS systems at the University of Mississippi and International Business Machines are described. The GDSS is seen as fostering productivity through…
Descriptors: Adults, Brainstorming, Computer Networks, Computer Oriented Programs
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Thornburg, Thomas H. – Journal of Creative Behavior, 1991
Undergraduate students (n=239) participated in group experiments measuring creative performance. Results indicated that performance was influenced by group diversity, and greatest frequency of responses occurred from individuals brainstorming independently after group brainstorming. For creativity that required responses that break away from the…
Descriptors: Brainstorming, College Students, Creative Activities, Creativity
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Kristensson, Per; Norlander, Torsten – Journal of Creative Behavior, 2003
The effects of information technology on the creative performance in small groups were examined. An experimental 3 x 2 design was used in order to assess the effects of Group Communication Support System (GCSS) and perceived usefulness on the creative product and the creative process. A chat, a video conference and a face-to-face group were…
Descriptors: Foreign Countries, Creativity, Statistical Analysis, Computer Mediated Communication