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Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
Lan, Yu-Ju – Language Learning & Technology, 2015
The purposes of the current study are to develop virtually immersive EFL learning contexts for EFL learners in Taiwan to pre- and review English materials beyond the regular English class schedule. A 2-iteration action research lasting for one semester was conducted to evaluate the effects of virtual contexts on learners' EFL learning. 132…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Hung, Hsiu-Ting – Language Learning & Technology, 2017
The present study incorporates a student response system (SRS) as a means to engage students in a flipped classroom and promote active learning. While the effectiveness of such systems with regard to student learning has been well documented in disciplines that are dominated by lecture-based instruction, no studies have compared the effectiveness…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Jin, Seunghee – Language Learning & Technology, 2015
Foreign language learners often have limited opportunity to interact with people from the target culture and develop their intercultural competence (IC) through those interactions both inside and outside of the classroom. To identify a new opportunity to engage Korean EFL learners in innovative ways to maximize target language interactions and…
Descriptors: Social Networks, Technology Uses in Education, Intercultural Communication, Cultural Awareness
Bikowski, Dawn; Vithanage, Ramyadarshanie – Language Learning & Technology, 2016
This study investigated the effect of repeated in-class web-based collaborative writing tasks on second language writers' (L2) individual writing scores. A pre-test post-test research model was used in addition to participant surveys, class observations, and teacher interviews. Participants included 59 L2 writers in a writing class at a large U.S.…
Descriptors: Second Language Learning, Collaborative Writing, Web Based Instruction, Writing Instruction
Park, Jaehan; Yang, Jaeseok; Hsieh, Yi Chin – Language Learning & Technology, 2014
With the growing prevalence of Web 2.0 technologies and use of online resources in their classrooms, language learners have increasing exposure to online texts. In this study we attempted to understand how university level second language (L2) readers construct meaning when reading online. We investigated L2 readers' information-seeking strategies…
Descriptors: Second Language Learning, Reading Comprehension, Reading Processes, Web 2.0 Technologies
Tai, Shu-Ju Diana – Language Learning & Technology, 2015
This study investigated the impact of a CALL teacher education workshop guided by the TPACK-in-Action model (Tai, 2013). This model is framed within Technological Pedagogical Content Knowledge (TPACK, Mishra & Koehler, 2006) and advocates a learning-by-doing approach (Chapelle & Hegelheimer, 2004) to understand how English teachers develop…
Descriptors: Computer Assisted Instruction, Pedagogical Content Knowledge, Educational Technology, Technological Literacy
Schreiber, Brooke Ricker – Language Learning & Technology, 2015
This paper presents a case study of the multilingual writing practices of a Serbian university student on Facebook, examining how he uses multiple varieties of English and Serbian images and video to shape his online identity and establish membership in local and global communities. Drawing on data from stimulated-recall interviews, online…
Descriptors: Multilingualism, Code Switching (Language), Music, Language Usage
Park, Youngmin; Warschauer, Mark – Language Learning & Technology, 2016
This experimental study examined how the reading and writing development of sixth-grade L2 students was affected by syntactic enhancement. Visual-syntactic text formatting (VSTF) technology, which visualizes syntactic structures, was used to convert a textbook to the one with syntactic enhancement. The sample (n = 282), which was drawn from a…
Descriptors: Syntax, Second Language Learning, Literacy, English (Second Language)
Liu, Mei-Hui; Kleinsasser, Robert C. – Language Learning & Technology, 2015
This article describes quantitative and qualitative data providing perspectives on how six English as a Foreign Language (EFL) vocational high school teachers perceived CALL knowledge and competencies in a yearlong technology-enriched professional development program. The teachers' developing technological pedagogical content knowledge (TPACK) and…
Descriptors: Inservice Teacher Education, Teacher Competencies, Teacher Competency Testing, Knowledge Level
Stickler, Ursula; Emke, Martina – Language Learning & Technology, 2011
The European Union funded LITERALIA project connected adult language learners from four countries with the help of an online workspace and supported visits. The project was based on Tandem principles, whereby learners of different languages support one another in learning one another's language and culture, in turn taking on the roles of learners…
Descriptors: Feedback (Response), Maturity (Individuals), Transformative Learning, Adult Learning
Schmid, Euline Cutrim; Whyte, Shona – Language Learning & Technology, 2012
Recent CALL research suggests that the arrival of new technologies in the language classroom has led to an increased dominance of the socio-constructivist paradigm (Felix, 2006). Borg (2006) suggests, however, that the hegemony of this paradigm may not extend beyond well-researched university and private ESL contexts. The present study tests this…
Descriptors: Foreign Countries, Educational Technology, Video Technology, Constructivism (Learning)