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Building a Steganography Program Including How to Load, Process, and Save JPEG and PNG Files in Java
Courtney, Mary F.; Stix, Allen – Mathematics and Computer Education, 2006
Instructors teaching beginning programming classes are often interested in exercises that involve processing photographs (i.e., files stored as .jpeg). They may wish to offer activities such as color inversion, the color manipulation effects archived with pixel thresholding, or steganography, all of which Stevenson et al. [4] assert are sought by…
Descriptors: Textbooks, Textbook Content, Internet, Programming Languages

Rudd, David – Mathematics and Computer Education, 1983
Ada is a programing language developed for the Department of Defense, with a registered trademark. It was named for Ada Augusta, coworker of Charles Babbage and the world's first programer. The Department of Defense hopes to prevent variations and to establish Ada as a consistent, standardized language. (MNS)
Descriptors: Computer Science, Computers, Programing, Programing Languages
Holliday, Mark A. – Mathematics and Computer Education, 2004
This paper discusses the author's experiences developing a Java applet that illustrates how error control is implemented in the Transmission Control Protocol (TCP). One section discusses the concepts which the TCP error control Java applet is intended to convey, while the nature of the Java applet is covered in another section. The author…
Descriptors: Internet, Programming, Computer Science Education, Undergraduate Study
Bravaco, Ralph; Simonson, Shai – Mathematics and Computer Education, 2004
This paper describes a "learning community" designed for sophomore computer science majors who are simultaneously studying discrete mathematics. The learning community consists of three courses: Discrete Mathematics, Data Structures and an Integrative Seminar/Lab. The seminar functions as a link that integrates the two disciplines. Participation…
Descriptors: Majors (Students), Seminars, Computer Science, Mathematics
Skurnick, Ronald – Mathematics and Computer Education, 2004
Pascal's Triangle is named for the seventeenth-century French philosopher and mathematician Blaise Pascal (the same person for whom the computer programming language is named). Students are generally introduced to Pascal's Triangle in an algebra or precalculus class in which the Binomial Theorem is presented. This article, presents a new method…
Descriptors: Geometric Concepts, Computer Science, Mathematics Instruction, Teaching Methods
Sher, David B. – Mathematics and Computer Education, 2004
Generally, when recursion is introduced to students the concept is illustrated with a toy (Towers of Hanoi) and some abstract mathematical functions (factorial, power, Fibonacci). These illustrate recursion in the same sense that counting to 10 can be used to illustrate a for loop. These are all good illustrations, but do not represent serious…
Descriptors: Computer Science, Mathematical Concepts, Higher Education, Scientific Concepts

Davis, Lynn K. – Mathematics and Computer Education, 1990
Outlines an articulation program between college and industry. Describes three seminar courses using the college's computer system. Considers the benefits of the program. (Author/YP)
Descriptors: College Mathematics, Computer Science, Computer Science Education, Cooperative Programs

Merritt, Susan M. – Mathematics and Computer Education, 1988
Argues that education in computer science in secondary schools has not kept pace with curriculum developments for college programs. Suggests definitions to be agreed upon and ways to close the gap between secondary and college programs. (PK)
Descriptors: Articulation (Education), Computer Literacy, Computer Science, Computer Science Education
Ali, Sanwar – Mathematics and Computer Education, 2005
Teaching is a scholarly activity and a life-long learning process with no single method or pedagogy that is always most effective. Applications of teaching pedagogies properly vary from content-based to discipline-based areas. In this paper, various teaching pedagogies, including scaffolding, concept mapping, constructivism, and learning…
Descriptors: Teacher Effectiveness, Problem Based Learning, Learning Strategies, Constructivism (Learning)

Lopez, Antonio M., Jr. – Mathematics and Computer Education, 1989
Provides background material on logic programing and presents PROLOG as a high-level artificial intelligence programing language that borrows its basic constructs from logic. Suggests the language is one which will help the educator to achieve various goals, particularly the promotion of problem solving ability. (MVL)
Descriptors: Artificial Intelligence, College Science, Computer Science, Computer Science Education

Petiprin, Frank C. – Mathematics and Computer Education, 1985
Courses for a computer technology program are listed. Hardware purchases necessary to use a mainframe computer in a single-user environment in a computer organization course is described, and sample runs from three programs are included. (MNS)
Descriptors: Computer Science Education, Computer Software, Computers, Course Descriptions
Hammerman, Natalie; Tolvo, Anthony; Goldberg, Robert – Mathematics and Computer Education, 2004
The rapid rate of expansion of the disciplines of biotechnology, genomics, and bioinformatics emphasizes the increased interdependency between computer science and biology, with mathematics serving as the bridge between these disciplines. This paper demonstrates this inter-relationship within the context of a computational model for a biological…
Descriptors: Probability, Biology, Science Curriculum, Computer Science

Leavens, Gary T. – Mathematics and Computer Education, 1995
Advocates discussion of self-motivation and its importance with computing majors, suggests wide reading in computing as a way to encourage majors to promote their own self-motivation and interest, and offers specific reading suggestions. (10 references) (MKR)
Descriptors: Computer Science Education, Content Area Reading, Higher Education, Instruction
Ginat, David – Mathematics and Computer Education, 2006
In this paper, the author aims to offer an elaboration of simple, yet powerful, mathematical patterns through mathematical games. Mathematical games may serve as colorful instructional tools for teachers and textbooks, and may raise students' motivation and intuition. Patterns are fundamental in mathematics and computer science. In the case of…
Descriptors: Student Motivation, Computer Science, Educational Games, Mathematical Concepts

Johnson, Marvin L. – Mathematics and Computer Education, 1986
Definitions of computer science and computer literacy are discussed, with their implications for college instruction and job skills. Mathematics as a necessary condition for success in both is noted. (MNS)
Descriptors: College Mathematics, Computer Literacy, Computer Science, Higher Education
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