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Crookall, David; And Others – Simulation/Games for Learning, 1987
Redefines some of the central concepts related to simulation in relation to two perspectives, i.e., representation and reality. Highlights include discussions of systems, models, rules, simulators, simulation, role play, and games. Error consequence and the nature of rules and strategy are discussed to draw distinctions between various concepts.…
Descriptors: Game Theory, Simulation, Systems Approach
Hearn, Jeff – Simulation/Games for Learning, 1980
Examines the potential of gaming and simulation for reducing the unpleasantness of revision or study for tests by elaborating on the nature and impact of reviewing, contrasting it with characteristics of gaming and simulation, and describing the potential of revision games and simulations. (Author/CMV)
Descriptors: Educational Games, Simulation, Study, Teaching Methods
Walford, Rex – Simulation/Games for Learning, 1980
This description of the man-environment simulation CARIBBEAN FISHERMAN includes its origin in a research article, the simple form of the game, and subsequent modifications or possibilities of modification that have emerged from experience in playing the game. (CMV)
Descriptors: Educational Games, Environmental Education, Instructional Development, Simulation
Gredler, Margaret Bell – Simulation/Games for Learning, 1990
Discussion of the design of games and simulations focuses on the fundamental defining features called deep structure. The two main levels of interaction in games and simulations are described; generalized reinforcers are discussed; types of defective contingencies are explained, including escape or avoidance behaviors; and the concept of negative…
Descriptors: Contingency Management, Game Theory, Interaction, Reinforcement
Hope, Mary H. – Simulation/Games for Learning, 1980
Describes the use of a simulation designed mainly for trainers and educators who want to get others to consider the factors that affect change. The simulation itself is a loosely structured game which introduces participants to the question of what causes change. (Author/LLS)
Descriptors: Adoption (Ideas), Change, Change Agents, Change Strategies
Coombs, Don H. – Simulation/Games for Learning, 1980
Reviews five journals on simulation and gaming that are published in North America and the United Kingdom and suggests that there is a problem of subject redundancy in articles among and within the journals. (CMV)
Descriptors: Game Theory, Periodicals, Simulation, State of the Art Reviews
Cryer, Patricia – Simulation/Games for Learning, 1989
Examines the literature on marketing and uses the four elements of product, price, place, and promotion to elicit guidance for those who wish to market educational games, simulations, and workshops. Devising a marketing strategy centered on the customer is discussed, and the distinction between goods and services is described. (11 references)…
Descriptors: Costs, Educational Games, Instructional Materials, Marketing
Jones, Ken – Simulation/Games for Learning, 1986
Wittgenstein's view about communicating meanings forms the basis for an examination of the Society for the Advancement of Games and Simulations in Education and Training's (SAGSET) definitions of games, simulations, and simulation games. The question of whether usage can be made consistent to ease communication with SAGSET nonmembers is addressed.…
Descriptors: Communication (Thought Transfer), Definitions, Educational Games, Problems
Irwin, Harry – Simulation/Games for Learning, 1981
Describes how the Westernport Game, a commercially available simulation designed to teach augmentation and reasoning, was modified for use in a large enrollment communications course within a business studies program at Kuring-gai College of Advanced Education in Sydney, Australia. Sixteen references are listed. (LLS)
Descriptors: Bibliographies, Business Education, Communications, Foreign Countries
Cryer, Patricia – Simulation/Games for Learning, 1988
Uses game theory to help practitioners make decisions about educational games, simulations, or workshops whose outcomes depend to some extent on chance. Highlights include principles for making decisions involving risk; elementary laws of probability; utility theory; and principles for making decisions involving uncertainty. (eight references)…
Descriptors: Decision Making, Educational Games, Game Theory, Probability
Cowan, John – Simulation/Games for Learning, 1983
A designer of educational games and simulations analyzes his own design process which revealed unexpected weaknesses in his mode of working, led him to consider how to minimize them when designing future games and simulations, and resulted in changes to a more efficient and effective work style. (EAO)
Descriptors: Educational Games, Evaluation Criteria, Instructional Design, Instructional Development
Simulation/Games for Learning, 1980
Uses Bruner's learning theory to indicate how simulation games give British secondary school teachers a chance to resolve the dilemma of, on the one hand, the formal demands of the educational system, and on the other, the need to strengthen their pupils' ability to respond to and accept change. (Author/LLS)
Descriptors: Bibliographies, Concept Formation, Concept Teaching, Discovery Learning
Cryer, Patricia – Simulation/Games for Learning, 1990
Presents a model based on work by Schultz von Thun that helps to explain how to avoid misunderstandings in interpersonal communication. The model is then applied to interpersonal interactions in educational games, simulations, and workshops, and the insights it provides into how unnecessary and unintentional conflict may be avoided are discussed.…
Descriptors: Conflict Resolution, Educational Games, Group Dynamics, Interpersonal Communication
Cryer, Patricia – Simulation/Games for Learning, 1988
Discussion of the relationship between participants and the person who runs a game, simulation, or workshop focuses on similarities with the relationship between members of an organization and its manager. Motivation theories and the literature on management and organizational development are reviewed, and their implications for better management…
Descriptors: Educational Games, Motivation, Organizational Theories, Participant Characteristics
Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
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