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Triinu Jesmin; Kairi Osula; Katrin Niglas; Tobias Ley – Technology, Knowledge and Learning, 2025
Several positive effects of the use of games in classroom teaching have been reported. However, in order to make game-based learning effective, teachers' current practices, their concerns and support mechanisms need to be better understood. This study collected data through an online survey from almost 1300 Estonian teachers about their game use…
Descriptors: Foreign Countries, Classroom Environment, Game Based Learning, Teaching Methods
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Erin D. Besser – Technology, Knowledge and Learning, 2024
Research shows that utilizing Google Chat aids in positive student experiences (Saadatmand et al., European Journal of Open, Distance and E-Learning 20:61-79, 2017), promotes learner interaction (Kobayashi, Turkish Online Journal of Distance Education 16:28-39, 2015), and has a higher level of satisfaction over traditional communication tools such…
Descriptors: Electronic Learning, Synchronous Communication, Learner Engagement, Influences
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Chevy van Dorresteijn; Dina Fajardo-Tovar; Natalie Pareja Roblin; Frank Cornelissen; Monique Meij; Joke Voogt; Monique Volman – Technology, Knowledge and Learning, 2025
Although much research has focused on factors that contribute to effective online education in higher education (HE), insights remain scattered. In this study, we provide a more holistic perspective on how to facilitate effective online HE by concurrently examining factors that were hitherto treated separately. In our meta-review, we synthesized…
Descriptors: Online Courses, Electronic Learning, Higher Education, Program Effectiveness
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Albano, Giovannina; Arzarello, Ferdinando; Dello Iacono, Umberto – Technology, Knowledge and Learning, 2021
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for the learning of mathematical concepts, in a way which is cognitively resonant with students' attitudes and epistemologically sound from the mathematical standpoint. We propose a kind of game, based on an inquiry approach to mathematics, called Digital…
Descriptors: Game Based Learning, Active Learning, Inquiry, Electronic Learning
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Saritepeci, Mustafa – Technology, Knowledge and Learning, 2021
This paper examines the effects of digital storytelling activities (hereinafter: DST) in Science class on instructional effectiveness and learners' satisfaction in terms of participants' perceptions and parents' opinions. In line with this aim, a mixed research model was designed, and data were collected after a 13-week implementation from…
Descriptors: Student Satisfaction, Parent Attitudes, Positive Attitudes, Story Telling
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Nikolopoulou, Kleopatra; Gialamas, Vasilis; Lavidas, Konstantinos; Komis, Vassilis – Technology, Knowledge and Learning, 2021
Mobile devices have become a learning tool with great potential in both formal and informal learning; however, mobile learning readiness research in school education is relatively limited. This study investigated teachers' readiness to adopt mobile learning in K-12 classrooms. A questionnaire was administered to 920 teachers in Greece and four…
Descriptors: Learning Readiness, Adoption (Ideas), Technology Integration, Electronic Learning
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Sengül, Murat; Türel, Yalin Kiliç – Technology, Knowledge and Learning, 2019
This study attempts to explore the effects of interactive whiteboard (IWB) technology use on students' achievement and perceptions in Turkish as a foreign language instructional context. The participants included 19 Nigerian Turkish Language learners who were all fluent in three languages: English, Hausa, and their tribal languages. They had been…
Descriptors: Multilingualism, Turkish, Second Language Learning, Second Language Instruction
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Van Eck, Richard N.; Guy, Mark; Young, Timothy; Winger, Austin T.; Brewster, Scott – Technology, Knowledge and Learning, 2015
The need for science, technology, engineering, and mathematics majors for our future workforce is growing, yet fewer students are choosing to major in science, technology, engineering, and mathematics areas, and many are underprepared, in part because elementary school preservice teachers are also underprepared. This National Science…
Descriptors: Video Games, STEM Education, Teacher Competencies, Preservice Teachers