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Totan, Havva Nur; Korucu, Agâh Tugrul – Participatory Educational Research, 2023
The aim of this study is to examine the effect of block-based coding education on middle school students' computational thinking skills and attitudes towards coding with Blocky example. The training phase of the implementation process was planned and implemented by subject experts in 4 weeks and 2 hours a week. In the research, both quantitative…
Descriptors: Programming, Computer Science Education, Student Attitudes, Computation
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Candela, Anthony R. – Journal of Visual Impairment & Blindness, 2019
Computer programming (also known as coding) is a career path that many individuals choose to pursue. The occupation of computer programmer has in the past and will continue in the future to afford people who are visually impaired (i.e., those who are blind or have low vision) a wide variety of job possibilities. Because students with visual…
Descriptors: Access to Computers, Accessibility (for Disabled), Blindness, Visual Impairments
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Ibrahim Bastug; Kagan Kircaburun – Journal of Pedagogical Research, 2017
In recent years, the number of students who have chosen computer science related undergraduate departments has decreased rapidly. Moreover, students who prefer computer science and programming departments appear to be unsuccessful in programming classes due to the complexity and frustrating difficulties of programming learning. One of the…
Descriptors: Student Attitudes, Programming, Computer Science Education, Middle School Students
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Huang, Wendy; Looi, Chee-Kit – Computer Science Education, 2021
Background and Context: Computational thinking (CT) is considered as a valuable literacy for all students, and its inclusion in compulsory schooling could increase the numbers of underrepresented students who pursue computing-related careers. Computer Science Unplugged (CSU) had success in making computer science (CS) accessible to K-12 students…
Descriptors: Computer Science Education, Programming, Thinking Skills, Skill Development
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Jenson, Jennifer; Droumeva, Milena – E-Learning and Digital Media, 2017
An ongoing challenge of 21st century learning is ensuring everyone has the requisite skills to participate in a digital, knowledge-based economy. Once an anathema to parents and teachers, digital games are increasingly at the forefront of conversations about ways to address student engagement and provoke challenges to media pedagogies. While…
Descriptors: Technological Literacy, Media Literacy, Middle School Students, Student Surveys
Stager, Gary S. – Independent School, 2015
Gary S. Stager is the coauthor of "Invent To Learn--Making, Tinkering, and Engineering in the Classroom," founder of "Constructing Modern Knowledge," special assistant to the head of school for innovation at the Willows Community School (California), and a teacher educator. In this article he begins by describing and debunking…
Descriptors: Misconceptions, Educational Technology, Technology Uses in Education, Power Structure
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Griffiths, Lee Scott; Ogden, Rick; Aspin, Rob – Research in Learning Technology, 2012
HTML 5 is the most significant update of HTML in the last 10 years since XHTML was introduced. It promises a vastly improved user experience, increased browser features, cross compatibility and the ability to provide semantic content. In this paper we discuss the near future position for Higher Education in terms of technological transform, the…
Descriptors: Internet, Web Browsers, Programming Languages, Hypermedia
Myers, Brian – Computers in Libraries, 2009
During at least one afternoon each month, Wilmette (Illinois) Public Library (WPL) hosts a local group of computer programmers, designers, and artists, who meet to discuss digital projects and resources, technical challenges, and successful design or programming strategies. WPL's Game Design Club, now in its third year, owes its existence to a…
Descriptors: Video Games, Clubs, Computers, Public Libraries
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Kay, Robin – Journal of Educational Computing Research, 2006
The impact of gender on computer related attitudes, ability, and use has been actively documented, but little research has been done examining how to modify and reduce imbalances. The purpose of this study was to explore the effect of ubiquitous computing (24-hour access to a laptop and the Internet) on gender differences in pre-service teachers…
Descriptors: Gender Differences, Computer Attitudes, Internet, Access to Computers
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Jafari, Ali – T.H.E. Journal, 1996
Describes the Interactive Multimedia Distribution System (IMDS) at Indiana University Purdue University Indianapolis (IUPUI) that started as a library information system and evolved to include campuswide access, interactivity, random access, random search, multimedia authoring, cross-platform capability, Web environment, media digitizing, video on…
Descriptors: Access to Computers, Access to Information, Authoring Aids (Programming), Classroom Environment