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Showing 1 to 15 of 32 results Save | Export
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Ibrahim Abba Mohammed; Ahmed Bello; Bala Ayuba – Education and Information Technologies, 2025
In spite of the emergence of studies seeking to integrate chatbot into education, there is a wide literature gap in the Nigerian contexts. While most studies focus on the design and development of chatbots, there exists a very scarce literature on the effect of ChatGPT chatbot on students' achievement. To address this gap, this study checked the…
Descriptors: Natural Language Processing, Artificial Intelligence, Academic Achievement, Computer Science Education
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Fis Erümit, Semra; Keles, Esra – Journal of Educational Technology and Online Learning, 2023
In this study, the Computer Science (CS) education in K-12 of the countries in the "Asia-Pacific region", which are among the top 10 in PISA, and CS education of Türkiye were investigated. PISA is conducted to assess science, mathematics, and reading skills. PISA, which is carried out every 3 years by the OECD, evaluates 15-yearold…
Descriptors: Foreign Countries, Pacific Islanders, School Effectiveness, Secondary School Students
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Wanicha Sakorn; Jirawan Srikram; Rattikan Sarnkong; Nuanhong Khamhong – Higher Education Studies, 2025
The purposes of the current study were to examine the effectiveness of the multimedia computer-based lessons on programming with Scratch in Technology integrated with the TGT cooperative learning technique based on the 80/80 efficiency criterion, to compare the learning achievement of Grade 7 students between those taught using multimedia…
Descriptors: Multimedia Instruction, Computer Assisted Instruction, Computer Science Education, Programming
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Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
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Olelewe, Chijioke Jonathan; Dong, Chunli; Abdullahim, Mohammed; Nwangwu, Chinweike Emmanuel – Technology, Pedagogy and Education, 2023
This study determined the efficacy of the video-clip lecture strategy in enhancing computer science (CS) students' performance in a computer networking course at universities in Gombe state, Nigeria. The study adopted a quasi-experimental design with non-equivalent groups of intact classes. Study participants were 136 CS third-year students made…
Descriptors: Foreign Countries, Instructional Effectiveness, Video Technology, Lecture Method
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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
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Anette Bentz; Bernhard Standl – ACM Transactions on Computing Education, 2024
Digital literacy is considered to be crucial for social and professional participation. Hence, several projects have been launched in school, as well as extracurricular activities to promote digital literacy in middle school. They aim, among other things, to increase interest in the so-called STEM subjects (science, technology, engineering, and…
Descriptors: Digital Literacy, Computer Science Education, Extracurricular Activities, Middle School Students
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Ezeamuzie, Ndudi O. – Journal of Educational Computing Research, 2023
Most studies suggest that students develop computational thinking (CT) through learning programming. However, when the target of CT is decoupled from programming, emerging evidence challenges the assertion of CT transferability from programming. In this study, CT was operationalized in everyday problem-solving contexts in a learning experiment (n…
Descriptors: Programming, Computer Science Education, Problem Solving, Thinking Skills
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Srichai, Kittipat; Wongsaphan, Montree – Journal of Educational Issues, 2022
Trisikkha principles consisting of morality, concentration, and wisdom discovered by the Lord Buddha, as well as the concept of contemplative education has been applied to learning-teaching management in Thailand for a long time. This research aimed to investigate the implementation of the learning management model based on the Trisikkha…
Descriptors: Moral Values, Student Attitudes, Student Characteristics, Teaching Methods
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Nagy, Tímea; Csernoch, Mária; Biró, Piroska – Education Sciences, 2021
Previous research proved that teaching spreadsheeting from a programming perspective is much more effective than the widely accepted tool-centered surface approach methods. Spreadsheeting as an introductory programming approach allows students to build up schemata leading to contextualized, concept-based problem-solving. Furthermore, it provides…
Descriptors: Self Evaluation (Individuals), Self Efficacy, Gender Differences, Programming
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Bezuidenhout, Hanrie S.; Henning, Elizabeth – Pythagoras, 2022
The current quantitative study, a naturalistic field experiment, was conducted in a public primary school in Soweto, Johannesburg, with the objective to examine how children's achievement on four assessments at the beginning of Grade R, namely their numeracy, their mathematics-specific vocabulary, their executive functions, and their logical…
Descriptors: Programming Languages, Public Schools, Elementary School Students, Grade 1
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Whitney-Smith, Rachael Margaret – Journal of Pedagogical Research, 2023
As we move further into the digital age, the acquisition of digital literacy (DL) and computational thinking (CT) skills is emerging internationally as an essential goal for students in contemporary school curricula. As the world becomes more uncertain and volatile due to impacts of artificial intelligence (AI), international unrest, climate…
Descriptors: Thinking Skills, Mathematics Curriculum, National Curriculum, Mathematics Instruction
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Efecan, Can Fatih; Sendag, Serkan; Gedik, Nuray – Journal of Educational Computing Research, 2021
Learning programming is a painful process for most students, especially those learning text- based programming languages. In this study, based on the principle of Bandura's social learning theory, the vicarious real-life experiences of several pioneers in the field of IT and programming were presented as 15-minutes stories to a group of 9th…
Descriptors: Programming, Computer Science Education, Academic Achievement, Comparative Analysis
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Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
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Zsakó, László; Horváth, Gyozo – Acta Didactica Napocensia, 2017
Informatics education has been in a cul-de-sac for several years (not only in Hungary), being less and less able to meet the needs of the industry and higher education. In addition, the latest PISA survey shows that--to put it a little strongly--the majority of the x-, y- and z generations are digital illiterates. The aim of this paper to examine…
Descriptors: Information Science, Information Technology, Computer Science, Foreign Countries
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