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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Buchwald, Mikolaj; Czyz, Aleksandra; Jukiewicz, Marcin – International Journal of Instruction, 2021
The interaction between humans and computers is one of the most pressing challenges in contemporary society. Subtleties of this communication require that human-computer interfaces are conceptualized and tested by highly specialized experts. Here we describe a novel academic course for human-oriented designers and project managers, with the…
Descriptors: Medicine, Computer Interfaces, Brain, Cognitive Science
Salimpour, Saeed; Fitzgerald, Michael T.; Tytler, Russell; Eriksson, Urban – Journal of Science Education and Technology, 2021
The changing landscape of science and science education has provided an impetus to re-imagine how science can be taught in schools. The dawn of the Big Data era, especially in astronomy, and the notion of "Science as Practice" are some of the developments driving this need for a re-imagination of science education. This current work…
Descriptors: Web Based Instruction, Computer Interfaces, Design, Science Education
Scialdone, Michael J.; Connolly, Amy J. – Journal of Information Systems Education, 2020
Given the ubiquity of interfaces on computing devices, it is essential for future Information Systems (IS) professionals to understand the ramifications of good user interface (UI) design. This article provides instructions on how to efficiently and effectively teach IS students about "fit," a Human-Computer Interaction (HCI) concept,…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Interfaces
Black, Michael; Chapman, Debra; Clark, Angela – Information Systems Education Journal, 2018
The Enhanced Virtual Laboratory (EVL) is the product of a Department of Defense grant to enhance outreach, research, and education for cyber security. Through web-based laboratories, EVL allows users to remotely experience interactive content with virtual machines inside a modern web browser providing constructivism-based, student-centered,…
Descriptors: Computer Security, Computer Simulation, Laboratories, Internet
Dexter, Sara; Clement, Davis; Moraguez, Daniel; Watson, Ginger S. – Journal of Research on Leadership Education, 2020
This article presents three types of (inter)active learning pedagogical tools to better prepare future administrators for complex, real-world tasks. We propose a framework of narrative linearity and responsiveness to examine digital cases, digital simulations, and clinical simulations as bridging pedagogies from abstract class-based methods to…
Descriptors: Active Learning, Administrator Education, Leadership Training, Case Method (Teaching Technique)
Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Iyer, Viswanathan K. – Education and Information Technologies, 2017
This paper addresses the issue of effective content-delivery of Computer Science subjects taking advantage of a university intranet. The proposal described herein for teaching a subject like Combinatorics and Graph Theory (CGT) is to supplement lectures with a moderated online forum against an associated intranet portal, which is referred to as a…
Descriptors: Computer Networks, Computer Science Education, Universities, Mathematical Concepts
Mulholland, P.; Anastopoulou, S.; Collins, T.; Feisst, M.; Gaved, M.; Kerawalla, L.; Paxton, M.; Scanlon, E.; Sharples, M.; Wright, M. – IEEE Transactions on Learning Technologies, 2012
This paper describes the development of nQuire, a software application to guide personal inquiry learning. nQuire provides teacher support for authoring, orchestrating, and monitoring inquiries as well as student support for carrying out, configuring, and reviewing inquiries. nQuire allows inquiries to be scripted and configured in various ways,…
Descriptors: Inquiry, Active Learning, Computer Uses in Education, Computer Software
Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Shu-Han; Chao, Po-Yao – Educational Technology & Society, 2014
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can communicate with virtual avatars in the vertical screen and can react naturally according to the…
Descriptors: Models, Active Learning, Computer Uses in Education, Computer Interfaces
Cabrera-Lozoya, Andres; Cerdan, Fernando; Cano, Maria-Dolores; Garcia-Sanchez, Diego; Lujan, Sergio – Computers & Education, 2012
Current e-learning forms are commonly based on improving the learning process through the enhancement of certain skills in students, such as collaborative, competitive or problem-based learning. However, it seems that there is still no e-learning "formula" that gathers the implementation of a number of more generic educational principles in a…
Descriptors: Electronic Learning, Educational Principles, Learning Modalities, Problem Based Learning
Sinha, Neelu; Khreisat, Laila; Sharma, Kiron – Innovate: Journal of Online Education, 2009
Neelu Sinha, Laila Khreisat, and Kiron Sharma describe how learner-interface interaction promotes active learning in computer science education. In a pilot study using technology that combines DyKnow software with a hardware platform of pen-enabled HP Tablet notebook computers, Sinha, Khreisat, and Sharma created dynamic learning environments by…
Descriptors: Feedback (Response), Computer Science Education, Theory Practice Relationship, Active Learning
Foertsch, Julie; Gernsbacher, Morton Ann – Innovate: Journal of Online Education, 2008
Julie Foertsch and Morton Ann Gernsbacher present the results of an evaluation of an online undergraduate course in psychology that adheres to the seven widely accepted principles of effective online teaching and suggests an eighth principle: using the unique benefits and constraints of online communication to prompt critical thinking about…
Descriptors: Cues, Autism, Formative Evaluation, Online Courses
Price, Sara; Rogers, Yvonne – Computers and Education, 2004
The advent of wireless and pervasive technologies offers many opportunities for designing learning experiences that encourage children to explore, initiate and reflect. Novel forms of interactions can be developed, that exploit the "physical" and the "digital" in a diversity of ways that move beyond the "desktop" genre of interactions. In this…
Descriptors: Educational Benefits, Computer Interfaces, Interaction, Educational Environment
Fisher, Mercedes; Baird, Derek E. – Journal of Educational Technology Systems, 2007
The convergence of mobile technologies into student-centered learning environments requires academic institutions to design new and more effective learning, teaching, and user experience strategies. In this article we share results from an mLearning design experiment and analysis from a student survey conducted at the National College of Ireland.…
Descriptors: Foreign Countries, Higher Education, Student Surveys, Active Learning
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