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Lewkowich, David – Pedagogies: An International Journal, 2019
With the increasing educational and institutional legitimacy afforded to multimodal texts, there is a need to further explore the use of the visual and its place in reader response, not only as a textual means to prompt interpretation but also as a form of interpretation itself. In this paper, I look at the multimodal interpretive practices of one…
Descriptors: Cartoons, Psychiatry, Multiple Literacies, Reader Response
Fatikhova, Lidiya F.; Sayfutdiyarova, Elena F. – European Journal of Contemporary Education, 2017
At the present stage of the development of education of persons with disabilities ways of enhancing the effectiveness of training students with intellectual disabilities undergo active research. One means of improving the efficiency and further upgrading of teaching methods is information technology. The article gives an example of improvement of…
Descriptors: Intellectual Disability, Natural Sciences, Science Instruction, Teaching Methods
Baron, Naomi S.; Ling, Rich – Visible Language, 2011
Communication is increasingly taking place through written messaging using online and mobile platforms such as email, instant messaging and text messaging. A number of scholars have considered whether these texts reflect spoken or written language, though less is known about the role of punctuation. In fact, it is commonly assumed that punctuation…
Descriptors: Electronic Mail, Punctuation, Focus Groups, Computer Mediated Communication
Perkins, Ross A.; Arreguin, Cathy – Learning & Leading with Technology, 2007
The communication and collaborative interface known as a multi-user virtual environment (MUVE), has existed since as early as the late 1970s. MUVEs refer to programs that have an animated character ("avatar") controlled by a user within a wider environment that can be explored--or built--at will. Second Life, a MUVE created by San Francisco-based…
Descriptors: Middle Schools, Distance Education, Immigrants, Migrants
Ryan, Sara – School Library Journal, 2000
Discusses creating and managing an effective library Web site aimed at teenagers. Topics include omitting links to sites teens already know about; links to book review sites where teens can post their own comments; links to local sites; regular updating; use of graphics; and involving teens in the process. (LRW)
Descriptors: Adolescents, Book Reviews, Computer Graphics, Library Automation
Minkel, Walter – Library Journal, 2001
Describes ways to make library Web sites more accessible to children and teens with disabilities. Highlights include HTML code; the importance of contrast combinations for text and background; problems with using frames; alternatives to graphics; helpful Web sites; and the concept of universal design. (LRW)
Descriptors: Adolescents, Childrens Libraries, Computer Graphics, Disabilities
Stavridou, Fotini; Kakana, Domna – International Journal of Art and Design Education, 2005
The main focus of this article is the representation of the third dimension. The sample is sixty adolescent 14-year-olds. Our research is concerned with the study of the drawings of the same array of 3D objects in three cases: the representation of 3D objects without the presence of models (through verbal instructions), by observation of physical…
Descriptors: Observation, Adolescents, Art Activities, Computer Uses in Education
Skurzynski, Gloria – School Library Journal, 1993
Discusses children's ability to distinguish fantasy from reality in video games and suggests that there is potential for creative innovative software and graphics. Virtual reality is described and compared to books, and learning about all new electronic genres in addition to the best existing ones is advocated. (EAM)
Descriptors: Adolescents, Books, Children, Comparative Analysis

Hilgert, Larry D. – Journal of Clinical Psychology, 1985
Bender Gestalt Test data from 60 severely emotionally handicapped and 60 normal children were computer digitized and scored traditionally. Reliability results from comparison of analysis techniques favored computer approach; criterion-related validity was unsuccessful for both scoring methods; and concurrent validity results indicated limited…
Descriptors: Adolescents, Computer Graphics, Elementary Secondary Education, Emotional Disturbances
Vega, Edwin S.; Schnakenberg, Heidi L. – Middle School Journal (J3), 2006
In this article, the authors talk about the Summer Safari program that is designed for 9-to 14-year-old students. It targets individuals with an interest in comic books and a penchant for writing stories and/or drawing. The highlight of this multidisciplinary workshop is the seamless integration of writing, fine arts, and computer technology to…
Descriptors: Fine Arts, Cartoons, Children, Adolescents

Campbell, Donald S. – Canadian Journal of Special Education, 1989
Sixteen hearing-impaired adolescents received instruction in the graphics mode of the LOGO computing language. Eight of the students also received strategy training to enhance reflective problem solving and subsequently demonstrated fewer programing errors and improved problem-solving ability with LOGO, compared to controls. Highly impulsive…
Descriptors: Adolescents, Behavior Modification, Computer Graphics, Conceptual Tempo

Ertmer, David J.; Maki, Jean E. – Journal of Speech, Language, and Hearing Research, 2000
The effects of speech training with real-time spectrographic displays (SDs) were examined and compared to the effects of noninstrumental instruction (NI) for four adolescents with deafness. All subjects demonstrated improvement under both forms of instruction. Maintenance of improvements was observed 6-week post-treatment for two NI-trained…
Descriptors: Adolescents, Communication Aids (for Disabled), Computer Assisted Instruction, Computer Graphics

Clements, Robert D. – Art Education, 1985
Adolescents react very positively to computer graphics programs. The biggest obstacle to initiation of computer art in schools is teacher attitudes. Things to consider when starting a computer graphics program are discussed, and some illustrations of student computer art are provided. (RM)
Descriptors: Adolescents, Art Education, Computer Assisted Instruction, Computer Graphics

Goldman, Susan R.; Zech, Linda K.; Biswas, Gautam; Noser, Tom; Bateman, Helen; Bransford, John; Crews, Thaddeus; Moore, Allison; Nathan, Mitchell; Owens, Stephen – Instructional Science, 1999
Examines mathematics problem solving in a computer software environment using graphical representations of the results of simulations with adolescent students. Discusses the strengths and limitations of inferring goals and plans, the use of verbal protocols, and ways for computer-based learning environments to scaffold acquisition of domain…
Descriptors: Adolescents, Cognitive Processes, Computer Assisted Instruction, Computer Graphics
Russian Education and Society, 2004
This second chapter focuses on an analysis of the aspects that characterize the typical content of students' attitudes toward the world of computers. In this connection, it attempts to determine what is of the greatest interest to students as they deal with the world of computers, which types of programs they use, and which magazines they read…
Descriptors: Computers, Computer Networks, Student Attitudes, Computer Attitudes