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Kirkorian, Heather L.; Travers, Brittany G.; Jiang, Matthew J.; Choi, Koeun; Rosengren, Karl S.; Pavalko, Porter; Tolkin, Emma – Developmental Psychology, 2020
Young children's growing access to touchscreen technology represents one of many contextual factors that may influence development. The focus of the current study was the impact of traditional versus electronic drawing materials on the quality of children's drawings during the preschool years. Young children (2-5 years, N = 73) and a comparison…
Descriptors: Preschool Children, Freehand Drawing, Adults, Gender Differences

King, Alison – Journal of Experimental Education, 1986
The effects of realism on child and adult memory for computergraphics were examined. Recognition of images showed an unusual pattern of decline over time with the initial advantage for realistic and abstract computergraphics disappearing at a week's delay, while recognition for linear image was superior to that of realistic and abstract.…
Descriptors: Adults, Children, Computer Graphics, Elementary Secondary Education

Cummins, Robert A.; And Others – Australia and New Zealand Journal of Developmental Disabilities, 1989
The paper describes computer programs which can present the results of individualized assessment in a graphical form readily understood by persons unfamiliar with research methodology. A study evaluating an Australian deinstitutionalization project has also produced individual data providing graphical feedback to primary caregivers of the mentally…
Descriptors: Adults, Computer Graphics, Computer Software, Deinstitutionalization (of Disabled)
Thornburg, David D. – A+: The Independent Guide to Apple Computing, 1986
Reviews Logo programming language's developmental history, including Papert's vision, creation of LISP, and evolution of Logo from LISP; discusses reasons for Logo not becoming a commonplace programming language; describes Logo program design and its utility for serious programmers; and lists sources of further information on Logo. (MBR)
Descriptors: Adults, Artificial Intelligence, Children, Computer Graphics

Van Der Meij, Hans; Gellevij, Mark – Technical Communication: Journal of the Society for Technical Communication, 2002
Examines the effects of pictures (screen captures and input devices) on documentation for older novice computer users (aged 26 to 69 years). Argues that screen captures help reduce memory load and support visual scanning for older users. Finds no support for the prediction that the presence of pictures would make some manuals more effective than…
Descriptors: Adult Programs, Adults, Age Differences, Computer Graphics
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation

Pickover, Clifford A. – Journal of Educational Technology Systems, 1985
Focuses on use of computer-drawn faces to explore visualization in learning and for presenting multivariate data. Prior and new research are reviewed and future applications are discussed. "Autocorrelation-face," a graphics representation created from mathematical analysis of voice input, and its potential as a learning aid for the deaf are…
Descriptors: Adults, Cartoons, Children, Computer Graphics