Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
Educational Technology &… | 2 |
Interactive Technology and… | 1 |
Journal of the American… | 1 |
Online Submission | 1 |
Reference & User Services… | 1 |
Simulation & Gaming | 1 |
Themes in Science and… | 1 |
Turkish Online Journal of… | 1 |
Author
Alepis, Efthymios | 1 |
Ann, Ong Chin | 1 |
Ashley, Teresa | 1 |
Biddle, Robert | 1 |
Bilal, Dania | 1 |
Chakrabarti, Amlan | 1 |
Chao, Ching-Ju | 1 |
Chen, Chwen Jen | 1 |
Chien, Ming-Kuan | 1 |
Chuah, Kee Man | 1 |
Colborn, Nancy Wootton | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Research | 5 |
Reports - Evaluative | 2 |
Reference Materials -… | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Secondary Education | 1 |
Audience
Location
China (Shanghai) | 1 |
Greece | 1 |
India | 1 |
Malaysia | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Ray, Arindam; Chakrabarti, Amlan – Educational Technology & Society, 2016
Technology Enabled Learning is a cognitive, constructive, systematic, collaborative learning procedure, which transforms teaching-learning pedagogy where role of emotion is very often neglected. Emotion plays significant role in the cognitive process of human being, so the transformation is incomplete without capturing the learner's emotional…
Descriptors: Program Implementation, Technology Uses in Education, Affective Objectives, Affective Behavior
Ann, Ong Chin; Theng, Lau Bee – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to investigate an idea of producing an assistive and augmentative communication (AAC) tool that uses natural human computer interfacing to accommodate the disabilities of children with cerebral palsy (CP) and assist them in their daily communication. Design/methodology/approach: The authors developed a…
Descriptors: Foreign Countries, Developing Nations, Augmentative and Alternative Communication, Cerebral Palsy
Dormann, Claire; Biddle, Robert – Simulation & Gaming, 2009
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious purposes. We begin with a review of the main theories of humor, including superiority, incongruity, and relief. These theories and their…
Descriptors: Play, Humor, Video Games, Educational Games
Lin, Hao-Chiang Koong; Wang, Cheng-Hung; Chao, Ching-Ju; Chien, Ming-Kuan – Turkish Online Journal of Educational Technology - TOJET, 2012
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. In this study, emotional expressions were applied into intelligent tutoring system, where learners'…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Artificial Intelligence, Focus Groups
Shen, Liping; Wang, Minjuan; Shen, Ruimin – Educational Technology & Society, 2009
Using emotion detection technologies from biophysical signals, this study explored how emotion evolves during learning process and how emotion feedback could be used to improve learning experiences. This article also described a cutting-edge pervasive e-Learning platform used in a Shanghai online college and proposed an affective e-Learning model,…
Descriptors: Feedback (Response), Student Attitudes, Learning Experience, Foreign Countries
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
Alepis, Efthymios; Virvou, Maria – Online Submission, 2010
Mobile computing facilities may provide many assets to the educational process. Mobile technology provides software access from anywhere and at any time, as well as computer equipment independence. The need for time and place independence is even greater for medical instructors and medical students. Medical instructors are usually doctors that…
Descriptors: Foreign Countries, Educational Technology, Medical Education, Medical Students

Bilal, Dania – Journal of the American Society for Information Science, 2000
Reports on a research project that investigated seventh grade science students' cognitive, affective, and physical behaviors as they used the Yahooligans! search engine to find information on a specific search task. Describes measurement techniques that included software, interviews, and questionnaires, and discusses implications for user training…
Descriptors: Affective Behavior, Cognitive Processes, Computer Assisted Instruction, Computer Software

Ashley, Teresa; Colborn, Nancy Wootton; Crawford, Gregory; Freund, LeiLani S.; Heise, Jennifer; Hocker, Susan E.; Hoover, Danise; Jacobs, Sally J.; Kelsey, Sigrid; Lacks, Bernice; Lyon, Sally; McDonald, Brenda; McHugh, William; Popp, Mary Pagliero; Swanson, Signe; Wright, Arthuree R. M. – Reference & User Services Quarterly, 2001
This bibliography on users' machine-assisted information seeking behavior was compiled by the American Library Association's Reference and User Services Association (RUSA) Machine-Assisted Reference Section (MARS). Includes adoption of technology; digital library services; hypertext; interface design; models and theory; relevance; resource…
Descriptors: Adoption (Ideas), Affective Behavior, Bibliographies, Computer Interfaces