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Muñoz, Karla; Noguez, Julieta; Neri, Luis; Mc Kevitt, Paul; Lunney, Tom – Educational Technology & Society, 2016
Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven…
Descriptors: Educational Games, Psychological Patterns, Models, Academic Achievement

Colwell, Richard – Bulletin of the Council for Research in Music Education, 1987
Discusses problems which arise when a discipline such as music uses more than one learning domain. Points out the difficulty in developing music skills while trying to achieve cognitive goals such as those outlined in Bloom's taxonomy. Examines whether such a taxonomy can help in sequencing learning in the music classroom. Provides suggestions for…
Descriptors: Affective Measures, Affective Objectives, Basic Skills, Classification