NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Nerea López-Bouzas; M. Esther del Moral-Pérez; Jonathan Castañeda-Fernández – Education and Information Technologies, 2024
Active methodologies such as gamification, combined with emerging technologies like augmented reality, are enhancing learning environments that facilitate the development of essential competencies. Particularly, students with Autism Spectrum Disorder (ASD) require reinforcement of their Communicative Competence (CC) to activate their abilities to…
Descriptors: Communication Skills, Gamification, Autism Spectrum Disorders, Physical Environment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ecker, Andrew J. – Insights into Learning Disabilities, 2016
The purpose of this study was to identify evidence-based practices (EBPs) for teachers of students with disabilities. A review of 13 trustworthy websites yielded 61 EBPs relevant, as determined by this author, to teachers of students with disabilities. The EBPs were organized into six categories: schoolwide framework, literacy instruction, math…
Descriptors: Evidence Based Practice, Synthesis, Instructional Materials, Electronic Publishing
Peer reviewed Peer reviewed
Direct linkDirect link
Belland, Brian R.; Walker, Andrew E.; Kim, Nam Ju; Lefler, Mason – Review of Educational Research, 2017
Computer-based scaffolding assists students as they generate solutions to complex problems, goals, or tasks, helping increase and integrate their higher order skills in the process. However, despite decades of research on scaffolding in STEM (science, technology, engineering, and mathematics) education, no existing comprehensive meta-analysis has…
Descriptors: Computer Assisted Instruction, Scaffolding (Teaching Technique), STEM Education, Meta Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
Peer reviewed Peer reviewed
Rozencwajg, Paulette; Corroyer, Denis – Intelligence, 2002
Studied strategy development in a computerized task developed from the block design task of S. Kohs (1923). Results for 90 subjects aged 12, 17, and adult show 3 strategies: global, analytic, and "synthetic." Discusses some age differences and implications for recent work in cognitive and developmental psychology. (SLD)
Descriptors: Adolescents, Adults, Age Differences, Computer Assisted Testing
Peer reviewed Peer reviewed
Boswell, D. A. – Human Development, 1979
Investigates differences between adolescents and older adults in their explanations of linguistic metaphors. Adults displayed a synthesizing, integrative perspective, while adolescents displayed an analytic perspective in their explanation of metaphors. (Author/SS)
Descriptors: Adult Development, Age Differences, Cognitive Development, Cognitive Processes
Peer reviewed Peer reviewed
McClure, Karen K.; And Others – Journal of Educational Psychology, 1996
Subsyllabic awareness was investigated with a word synthesis task completed by 96 children in kindergarten, first, and second grade. Evidence supports a developmental trend that shows performance improved with each grade. Children blended speech segments more easily when the segments were the syllable onset and rime. (SLD)
Descriptors: Age Differences, Articulation (Speech), Child Development, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Lorsbach, Thomas C.; Reimer, Jason F. – Journal of Genetic Psychology, 2005
The authors measured memory for individual features (objects only or locations only) and the combination of those features (objects and locations) in 9-, 12-, and 21-year-old students with a "yes" or "no" recognition task. Analysis of recognition memory performance (d' scores) revealed that although age differences existed in memory for individual…
Descriptors: Preadolescents, Grade 3, Grade 6, Young Adults