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Loeffler, Jonna; Raab, Markus; Cañal-Bruland, Rouwen – Interactive Learning Environments, 2023
Embodied Cognition approaches suggest that movements influence the understanding of abstract concepts such as time. It follows that moving the arms as watch hands should boost children's learning to read the clock. In a school setting, we compared three learning conditions: an embodied (movement) condition, an interactive App condition, and a text…
Descriptors: Human Body, Cognitive Processes, Time, Arithmetic
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Disney, Leigh; Barnes, Alan; Ey, Lesley; Geng, Gretchen – Australasian Journal of Early Childhood, 2019
Advances in technology have seen a proliferation of touch-screen interfaces available to young children. These screens have changed the way in which young children engage with digital technology; with increased exposure and use, it raises debates about the suitability of integrating digital technology within early childhood settings. There are…
Descriptors: Educational Technology, Technology Uses in Education, Numeracy, Young Children
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Kyriakides, Andreas O.; Meletiou-Mavrotheris, Maria; Prodromou, Theodosia – Mathematics Education Research Journal, 2016
This article reports on the main experiences gained from a 2-year study which incorporated A.L.E.X., an educational puzzle game available on iPad or Android tablet devices, within the primary school mathematics curriculum. The study took place in a public primary school, located in a rural area of Cyprus. The majority of its students come from low…
Descriptors: Foreign Countries, Mathematics, Mathematics Instruction, Mathematics Education
Bower, B. – Science News, 1985
Reports that microcomputer use will help six year-old children solve some types of problems better but will not improve their general learning and thinking abilities. Logo programing resulted in higher creativity scores and in children's ability to monitor their own thinking, but revolutionary changes in cognitive development were not found. (DH)
Descriptors: Arithmetic, Computer Oriented Programs, Creativity, Educational Research
Huntington, Fred – InCider, 1984
Provides guidelines on selecting software for preschoolers and a buyer's guide with entries arranged by manufacturer. Each entry includes: name of the software package; current price; a list of special features (paddle/joystick required, graphic, and sound); and brief comments (such as subject and/or skill area and format). (JN)
Descriptors: Arithmetic, Basic Skills, Computer Oriented Programs, Computer Software