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Özdemir, Derya – International Journal on Social and Education Sciences, 2022
The "new digital art? genre has emerged to describe various works of art that have evolved with the development of digital technologies. In its broadest sense, digital art encompasses everything from high-end machine learning applications to the use of interactive elements in traditional media. There is also an increase in the interaction…
Descriptors: Computer Use, Art Expression, Computer Graphics, Visual Arts
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Haynes-Moore, Stacy – Journal of Language and Literacy Education, 2015
In this work, the author examines a digital role-play in which participants composed an alternate version of "The Hunger Games" (Collins, 2008). Participants imagined characters and posted more than 400 scenes in the online collaboration. The author draws upon ethnographic methods (Merriam, 2009) to describe her participant-observer…
Descriptors: Ethnography, Role Playing, Computer Mediated Communication, Researchers
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Stephens, Pam – SchoolArts: The Art Education Magazine for Teachers, 2007
In this article, the author explores the digital artwork of Brian Evans, a composer-artist who creates visualizations of sound. Through the years Evans' love for music and visual art led him to explore ways to work concurrently with image and sound. Digital technology proved to be such a means. Digital technology is based upon the transcription of…
Descriptors: Computer Graphics, Music, Computer Software, Art
McClain, Martha B. – School Administrator, 1985
Describes a computer art program in a South Carolina school district that helps students become computer literate through the use of computer graphics. (MD)
Descriptors: Art, Computer Graphics, Computer Literacy, Elementary Secondary Education
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Helmick, Richard – Art Education, 1984
Since designers and artists use stochastic processes in making aesthetic decisions, computers operating in a random generate-and-test mode may be useful to simulate and enhance human creative endeavor. (RM)
Descriptors: Aesthetic Values, Art, Computer Graphics, Creativity
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D'Angelo, James – Art Education, 1988
Explores computer uses in art education, addressing the apprehension with which many educators view such technology. Discusses the graphics capabilities and user-friendliness of computers such as the Macintosh, Amiga, and Atari ST. States that computer versatility, simplicity, and graphic capabilities contribute significantly to art education and…
Descriptors: Art, Art Education, Computer Assisted Instruction, Computer Graphics
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Mercedes, J. Dawn – Studies in Art Education, 1998
Addresses critical aesthetic issues and concerns brought about by the advent of digital media. Utilizing a philosophical approach investigates the ways that computer-mediated art challenges existing Western aesthetic theory. Focuses on feminist aesthetic theory as a framework for reevaluating aesthetic concepts and criteria. (DSK)
Descriptors: Aesthetic Values, Aesthetics, Art, Art Education
Freifeld, Susan – Arts and Activities, 1998
Discusses an exploration of depth in landscape painting using Vincent van Gogh's "Starry Night" as an example. Used computer drawing software for children to allow students to create their own interpretations of "Starry Night" while exploring means of portraying depth in two-dimensional art. (DSK)
Descriptors: Art, Art Activities, Art Education, Computer Graphics
Miller, Philip; Aquino, Ivan – Electronic Learning, 1983
Describes use of the videocassette recorder (VCR) in art education to show single or moving abstract images for their own artistic worth. Use of the VCR with a microcomputer, use of the VCR alone, and suggested activities are included. (EJS)
Descriptors: Art, Art Education, Computer Graphics, Display Systems
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Whitted, Turner – Science, 1982
General principles of computer graphics are reviewed, including discussions of display hardware, geometric modeling, algorithms, and applications in science, computer-aided design, flight training, communications, business, art, and entertainment. (JN)
Descriptors: Art, Business, College Science, Communications
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Ursyn, Anna – Learning and Instruction, 1997
The effects of the integration of art and science through instruction in computer art graphics on learning geology were studied with 53 college students and 189 comparisons in the same geology class. Results indicate that building representations of scientific concepts through computer art may improve students' achievement. (SLD)
Descriptors: Academic Achievement, Art, Art Education, College Students
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Art Education, 1983
The focus of five articles is the impact of the computer on art and art education. Included is a discussion of the need for computer literacy among art students, computer graphics as a new subject matter and as an art technique, computer managed instruction, and creative computers. (RM)
Descriptors: Art, Art Education, Computer Assisted Instruction, Computer Graphics
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Krunic, Tanja; Ruzic-Dimitrijevic, Ljiljana; Petrovic, Branka; Farkas, Robert – Journal of Information Technology Education, 2006
The Advanced Technical School from Novi Sad set up a completely new study group for web design in 2004. The main goals of the paper are to explain the steps that were taken in starting this group, and to present the educational program based on our own research through the organization of the group and course descriptions. Since there is a…
Descriptors: Investigations, Prior Learning, Course Descriptions, Internet
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Edwards, Robert; Reynon, Cheryl; Case, Jennifer – Journal of Biocommunication, 2000
Presents the historical background of how medical illustration was incorporated into a science, math, and technology curriculum. Describes the four-week, adapted graduate medical illustration program that aimed to provide a more realistic understanding of graduate school experience to high school students. Describes student development while…
Descriptors: Anatomy, Art, Biology, Career Awareness
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Tomaskiewicz, Frank – Art Education, 1997
Relates the story of the creation of an exploratory art technology class at Hadley Junior High School (Illinois) and its development over the past decade. Describes the equipment required to conduct the course, resources available for teachers creating similar courses, and student projects. Suggests ways to make the course multidisciplinary. (DSK)
Descriptors: Art, Art Education, Computer Graphics, Computer Uses in Education
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