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Dahn, Maggie; DeLiema, David – Computer Science Education, 2020
Background and Context: Women are underrepresented in the field of computer science, a trend that in part can be traced to girls' early experiences with the discipline. Objective: Our aim is to show how three girls who became strong coders talked about their debugging practice at the intersection of problem solving, emotion, and identity. Method:…
Descriptors: Psychological Patterns, Problem Solving, Identification (Psychology), Females
Przybylla, Mareen; Romeike, Ralf – Informatics in Education, 2014
Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic…
Descriptors: Computer Science Education, Learning Activities, Course Descriptions, Design
Sharp, Pamela – Classroom Computer Learning, 1984
Outlines four dual art and computer-art lessons, presenting lesson objectives, activities, and suggested instructional strategies. The lessons focus on the usefulness of shared images, how moving an object affects its shape, creating the illusion of depth on a two-dimensional surface, and the relationship of parts to the whole. (JN)
Descriptors: Art Activities, Computer Oriented Programs, Computer Science Education, Elementary Education

Armstrong, Jackie; Landi, Kristina – School Arts, 1990
Describes a fifth grade social studies unit on ancient civilizations that includes a comprehensive history of ancient Egypt, Rome, and Greece and integrates studio art, art history, library science, social studies, and computer literacy programs. Students utilize the library to do research and develop an oral presentation while also working on…
Descriptors: Ancient History, Art Activities, Art Education, Class Activities