Publication Date
In 2025 | 2 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 8 |
Since 2016 (last 10 years) | 14 |
Since 2006 (last 20 years) | 18 |
Descriptor
Source
Author
Strang, Harold R. | 2 |
Alessandra Finisguerra | 1 |
Alsem, Sophie C. | 1 |
Best, Jamie | 1 |
Black, Jillian | 1 |
Bradshaw, Catherine P. | 1 |
Brandt, Andrew E. | 1 |
Burch, Taneal | 1 |
Chelsea T. Morris | 1 |
Chen, Chi-Yuan | 1 |
Chiu, Chuang-Kai | 1 |
More ▼ |
Publication Type
Journal Articles | 23 |
Reports - Research | 21 |
Reports - Evaluative | 2 |
Information Analyses | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 10 |
Postsecondary Education | 8 |
Elementary Education | 5 |
Elementary Secondary Education | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
More ▼ |
Audience
Location
Canada | 1 |
China | 1 |
Greece (Athens) | 1 |
Ireland | 1 |
Michigan | 1 |
Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Maslach Burnout Inventory | 1 |
What Works Clearinghouse Rating
Alsem, Sophie C.; van Dijk, Anouk; Verhulp, Esmée E.; Dekkers, Tycho J.; De Castro, Bram O. – Child Development, 2023
This multicenter randomized controlled trial investigated whether interactive virtual reality enhanced effectiveness of Cognitive Behavioral Therapy (CBT) to reduce children's aggressive behavior problems. Boys with aggressive behavior problems (N = 115; M[subscript age] = 10.58, SD = 1.48; 95.7% born in Netherlands) were randomized into three…
Descriptors: Aggression, Children, Behavior Problems, Behavior Modification
Chelsea T. Morris; Twyla Perryman; Md Shahinuzzaman – Journal of Special Education Technology, 2025
Concerningly, pre-service teachers might utilize practices during practicum and student teaching experiences in ways that are less than satisfactory, or even harmful, to students, peers, or mentors. Mixed reality simulation (MRS), an educational tool for practicing teaching skills, may be a warranted approach to field experience that limits…
Descriptors: Computer Simulation, Teaching Skills, Preservice Teachers, Skill Development
Niccolò Butti; Emilia Biffi; Romina Romaniello; Alessandra Finisguerra; Enza Maria Valente; Sandra Strazzer; Renato Borgatti; Cosimo Urgesi – Journal of Autism and Developmental Disorders, 2025
This study tested the feasibility and efficacy of a Virtual Reality (VR) social prediction training (VR-Spirit) specifically designed for patients with congenital cerebellar malformation. The study is a randomised controlled trial in which 28 cerebellar patients aged 7-25 yo were randomly allocated to the VR-Spirit or to a control intervention in…
Descriptors: Computer Simulation, Prediction, Interpersonal Competence, Children
Ye, Xindong; Liu, Peng-Fei; Lee, Xiao-Zhi; Zhang, Yi-Quan; Chiu, Chuang-Kai – Interactive Learning Environments, 2021
Training teachers to manage their instruction and the class is known to be important and challenging. In traditional teacher training programmes, micro-teaching is frequently adopted; however, its effectiveness could be limited if the learners do not have good opportunities to immerse themselves in and interact in the learning contexts. Virtual…
Descriptors: Classroom Techniques, Student Behavior, Behavior Problems, Preservice Teachers
Chen, Chi-Yuan – British Journal of Educational Technology, 2022
This pilot study investigated the effects of immersive virtual reality (VR) training on the classroom management ability of preservice teachers, the addition of real-time audio feedback as reinforcement and whether preservice teachers could apply their training in an actual classroom setting. We employed the Breaking Bad Behaviours' immersive VR…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Classroom Techniques
King, Seth A.; Dzenga, Chaidamoyo; Burch, Taneal; Kennedy, Krystal – Journal of Behavioral Education, 2021
Virtual reality (VR) places individuals within a simulated experience using an array of visual, auditory, and tactile interfaces. Research suggests VR, which facilitates the rehearsal of actual job duties and performance assessment during training, may improve professional development across a range of disciplines. Although studies incorporating…
Descriptors: Computer Simulation, Training, Behavior Change, College Students
Ciara Molloy; Rachel Farrell – Computers in the Schools, 2024
This is a small-scale qualitative participatory research study conducted in two large primary schools in Ireland with classes for autistic students. The paper reports how a menu of immersive technology learning experiences was thoughtfully designed and employed with autistic children who were communicating through their behavior an aversion to the…
Descriptors: Foreign Countries, Elementary School Students, Autism Spectrum Disorders, Students with Disabilities
Paul, Claire Donehower; Walker, Jennifer; Thomas, Cathy; Taylor, Matthew S.; Best, Jamie; Diaz, Morgan; Rose, Chad A.; Vasquez, Eleazar – Journal of Special Education Apprenticeship, 2023
The need for highly effective and qualified special educators continues to be a national concern. One of the primary reasons why teachers leave the profession is a lack of effective behavior management skills. Learning how to assess challenging behavior and its causes through functional analysis is one method to enhance teacher skillset in this…
Descriptors: Special Education Teachers, Teacher Competencies, Classroom Techniques, Behavior Modification
Coulson, Mark; Oskis, Andrea; Gould, Rebecca L – Contemporary Issues in Early Childhood, 2017
In this article, the authors discuss the light and dark side of attachments and attachment style in physical and digital worlds. They argue that many games offer opportunities for the generation of new and meaningful attachments to both physical and digital others. They discuss two "fundamental attachment errors" and show how these can…
Descriptors: Attachment Behavior, Video Games, Behavior Problems, Child Behavior
Larson, Kristine E.; Hirsch, Shanna E.; McGraw, Jillian P.; Bradshaw, Catherine P. – Journal of Special Education Technology, 2020
Given the high percentage of new teachers who struggle with classroom management, preservice educators need more opportunities to develop their skills in managing challenging student behaviors prior to entering the classroom. There is growing interest in using mixed-reality simulators to provide educators opportunities to receive guided practice…
Descriptors: Preservice Teacher Education, Preservice Teachers, Behavior Problems, Behavior Modification
Black, Jillian; Noltemeyer, Amity L.; Davis, Darrel R.; Schwartz, Tammy – SAGE Open, 2016
This study examined whether student gender and the type of student misbehavior affected the classroom management techniques of pre-service teachers. Participants were pre-service teachers who interacted with avatar students controlled by an actor in a mixed-reality environment. Avatar students' behaviors were systematically coded along with their…
Descriptors: Preservice Teachers, Responses, Student Behavior, Gender Differences
Fokides, Emmanuel; Chronopoulou, Maria-Ioanna; Kaimara, Polyxeni – Research and Practice in Technology Enhanced Learning, 2019
The study presents the results of a comparative study in which videos and a 3D virtual environment were used for teaching school-related functional skills to students with ADHD or developmental dyslexia, displaying challenging behaviors. The participating students (sixteen 8 to 9 years old) were divided into two groups. To the first, videos were…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Skill Development
Dotger, Benjamin H.; Coughlin, April – Journal of Special Education Leadership, 2018
Balancing the contexts of inclusion, parent-teacher communications, and thoughtful interventions for all students requires practice. In this article, the authors outline the concept of clinical simulations as a model for practicing and rehearsing within the challenges of inclusive schools, communication among stakeholders, and appropriate…
Descriptors: Autism, Pervasive Developmental Disorders, Interaction, Simulated Environment
Hughes, Janette; Maas, Melanie – LEARNing Landscapes, 2017
In this article, we share an ethnographic case study of how we worked with a small group of marginalized grades 6, 7, and 8 students to both explore and create augmented reality (AR) to produce a class cookbook. We discuss how using AR helped students develop digital literacies skills and 21st century competencies, while at the same time,…
Descriptors: 21st Century Skills, Grade 6, Grade 7, Grade 8
Kennedy-Clark, Shannon – Computers & Education, 2011
This paper presents the findings of a study on the current knowledge and attitudes of pre-service teachers on the use of scenario-based multi-user virtual environments in science education. The 28 participants involved in the study were introduced to "Virtual Singapura," a multi-user virtual environment, and completed an open-ended questionnaire.…
Descriptors: Preservice Teachers, Science Education, Gender Differences, Student Behavior
Previous Page | Next Page »
Pages: 1 | 2