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Steve Chenoweth; Panagiotis K. Linos – IEEE Transactions on Education, 2024
Contribution: A novel undergraduate course design at the intersection of software engineering (SE) and machine learning (ML) based on industry-reported challenges. Background: ML professionals report that building ML systems is different enough that we need new knowledge about how to infuse ML into software production. For instance, various…
Descriptors: Artificial Intelligence, Computer Software, Undergraduate Study, Engineering
Krach, S. Kathleen; McCreery, Michael P.; Rimel, Hillary – Contemporary School Psychology, 2017
Many teachers report using behavioral management charts in their classrooms as a means of managing student behaviors, but little is known about exactly what behaviors teachers are charting, or specifically how. Misunderstanding over how real-world teachers maintain behavioral charts may cause miscommunication between the teacher and the school…
Descriptors: Classroom Techniques, Charts, School Psychologists, Counselor Teacher Cooperation
Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
Amorim, Gabriela; Balestrassi, Pedro; Paiva, Anderson; Gottzandt, Isabella – International Journal of Higher Education, 2014
The methodology used in this study was action-research and the considered activity is been applied successfully for at least five years to undergraduate and to master classes for Industrial Engineering students in Brazil. It showed a significant result in both cases, providing the basis for the deepening in the subject in further lessons.…
Descriptors: Action Research, Foreign Countries, Educational Objectives, Behavioral Objectives
Kokotsaki, Dimitra – Thinking Skills and Creativity, 2011
This study aims to explore the meaning of the concept of creativity from the perspective of student teachers pursuing a one year teacher training course following their first degree. Seventeen student teachers following a specialist music teaching route in secondary education were selected as the sample for this study to offer their understanding…
Descriptors: Student Teachers, Creativity, Music Education, Music
Redkar, Sangram – Journal of STEM Education: Innovations and Research, 2012
This paper presents an interesting teaching experiment carried out at XXX University. The author offered a new course in computational/analytical vehicle dynamics to senior undergraduate students, graduate students and practicing engineers. The objective of the course was to present vehicle dynamics theory with practical applications using…
Descriptors: Active Learning, Student Projects, Computer Software, Undergraduate Students
Whalen, D. Joel – Business Communication Quarterly, 2011
The seven Favorite Assignments featured in this article were originally presented at the 2010 ABC Annual Convention, Chicago, Illinois. The reader can consider a variety of learning objectives from team building to persuasion, application of electronic media to face-to-face communication, and much more. Some Favorite Assignments take a full…
Descriptors: Conferences (Gatherings), Assignments, Behavioral Objectives, Collaborative Writing
Chrysostomou, Chrysostomos; Papadopoulos, George – International Journal on E-Learning, 2008
This work introduces the concept of an Object-Oriented Learning Object (OOLO) that is developed in a manner similar to the one that software objects are developed through Object-Oriented Software Engineering (OO SWE) techniques. In order to make the application of the OOLO feasible and efficient, an OOLO model needs to be developed based on…
Descriptors: Teaching Styles, Computer Software, Behavioral Objectives, Observational Learning
Rooze, Gene E. and Northrup, Terry – Southwestern Journal of Social Education, 1985
Examines a variety of computer software uses and possible effects they can have on social studies instruction, using programs as mediating devices and tools. Concludes that the computer can assist implementation of essential objectives in the social studies curriculum. (TRS)
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Software, Computers
Paquette, Gilbert; And Others – Educational Technology, 1994
Discusses instructional design and describes the development of a support system for course design called AGD (French acronym for Didactic Engineering Workbench). Highlights include categories of computer tools that support course design, including computer-assisted instruction, instructional design expert systems, and job aids; knowledge modeling…
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Software Development, Expert Systems
Brown, Joan Marie – Computing Teacher, 1987
Presents two lesson plans for use when introducing computerized spreadsheet programs to high school students and discusses behavioral objectives, necessary equipment, teacher preparation, and learning activities for each lesson. Student handouts for use with the lessons are included. (MBR)
Descriptors: Algebra, Behavioral Objectives, Charts, Class Activities
Falk, Laurence L.; Falk, Carol J. – Collegiate Microcomputer, 1986
Describes a computer simulation providing population change profiles at 5-year intervals for 100 years, projecting natural rate of increase and total population, per capita gross national product, energy consumption, age-specific fertility rates, and survival ratios. Data sources for the simulation, sample printed output, and learning activities…
Descriptors: Behavioral Objectives, Birth Rate, Computer Simulation, Computer Software

Hawkins, Robert P.; And Others – Journal of Communication, 1987
Describes the interactive computer Project BARN (developed by University of Wisconsin Center for Health Systems Research and Analysis) that provides health information to adolescents practicing high-risk behaviors in sensitive areas of human sexuality, drugs, and cigarette smoking. Poses the question that such interaction could be a compromise…
Descriptors: Adolescent Development, Adolescents, Behavioral Objectives, Computer Software

Strang, Harold R.; Sullivan, Amie K.; Schoeny, Zahrl G. – Journal of Technology and Teacher Education, 2002
Introduces LearningLinks, a Visual Basic software tool that allows teachers to create individualized learning modules that use constructivist and behavioral learning principles. Describes field testing of undergraduates at the University of Virginia that tested a module designed to improve understanding of the psychological concepts of…
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Software, Constructivism (Learning)

Pelletier, Pierre – International Journal of Instructional Media, 1993
A study to determine whether computer software could meet objectives of the Ministry of Education's (Quebec, Canada) secondary school plastic arts program found that SuperPaint enabled students to meet the objectives, fostered creativity, increased motivation, and increased learning autonomy. Recommends computers be used for project sketches…
Descriptors: Art Education, Behavioral Objectives, Computer Assisted Instruction, Computer Software
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