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Zixi Li; Curtis J. Bonk; Chen Zhou – Interactive Technology and Smart Education, 2024
Purpose: This study aims to investigate a unique approach to learning languages through self-directed online learning. Specifically, it explores the self-management abilities and skills learners need while learning a language outside traditional classroom settings when using mobile-assisted learning technology. Design/methodology/approach: A…
Descriptors: Self Management, Independent Study, Second Language Learning, Electronic Learning
Miriam Romero; James F. Juola; Cristina Casadevante; José Manuel Hernández – Psychology in the Schools, 2024
The Mastery Performance-Goal Orientation Test (MP-GOT) assesses performance- and mastery-orientation along a single bipolar dimension. In Study 1 (n = 198) we explored its psychometric properties and determined whether its results were related to learning. In addition, we employed Latent Profile Analysis to explore goal orientation profiles. In…
Descriptors: Mastery Tests, Goal Orientation, Cooperative Learning, Psychometrics
Barthakur, Abhinava; Joksimovic, Srecko; Kovanovic, Vitomir; Corbett, Frederique C.; Richey, Michael; Pardo, Abelardo – Assessment & Evaluation in Higher Education, 2022
The success and satisfaction of students with online courses is significantly impacted by the sequencing of learning objectives and activities. Equally critical is designing online degree programs and structuring multiple courses to reduce learners' cognitive load and attain maximum learning success. In its current form, the evaluation of program…
Descriptors: Sequential Approach, Course Objectives, Behavioral Objectives, Online Courses
Cardinot, Adriana; McCauley, Veronica; Fairfield, Jessamyn A. – Physics Education, 2022
Board games can be a highly engaging and motivating resource to support physics teaching at all educational levels. However, the development of board games to facilitate the communication of complex science subjects may not be an easy task for those with no prior experience in designing games. For instance, the various classification of…
Descriptors: Instructional Design, Educational Games, Physics, Game Based Learning
Estacio Pereira; Sumaya Nsair; Leticia Radin Pereira; Kimberley Grant – International Journal of Educational Technology in Higher Education, 2024
Constructive alignment is a learning design approach that emphasizes the direct alignment of the intended learning outcomes, instructional strategies, learning activities, and assessment methods to ensure students are engaged in a meaningful learning experience. This pedagogical approach provides clarity and coherence, aiding students in…
Descriptors: Course Content, Curriculum Development, Instructional Design, Alignment (Education)
Christopher Cammies; John A. Cunningham; Rebecca K. Pike – Journal of Biological Education, 2024
Students must develop higher order cognitive skills (HOCS) that allow them to think critically and use their learning in novel situations. However, little is known about how including HOCS in teaching and assessment affects students' perception of learning. We combine quantitative and qualitative data to determine whether the inclusion of HOCS and…
Descriptors: Foreign Countries, Thinking Skills, Critical Thinking, Educational Objectives
An, Yunjo – International Journal of Technology in Education, 2021
This paper discusses the history of the instructional design and technology field in four major time periods: (1) 1900s-1930s, (2) World War II-1970s, (3) 1980s-1990s, and (4) 21st century. Since the 20th century has been discussed in detail in earlier works, this paper puts more focus on the 21st century section, which includes discussions of…
Descriptors: Instructional Design, Educational History, Social Media, Game Based Learning
Vaz, Luis Manuel; David, Nuno – International Journal of Learning Technology, 2019
In disciplines requiring high technological intensity the success of e-learning can be hampered by a lack of pedagogical support for the intended outcomes. The design of learning activities through mediating tools (MTs) moderates this difficulty, allowing the adaptation of instructional designs so they are pedagogically appropriate to the learning…
Descriptors: Electronic Learning, Thinking Skills, Instructional Design, Alignment (Education)
Zou, Di; Xie, Haoran; Wang, Fu Lee – Knowledge Management & E-Learning, 2018
With recent advancements in information technologies and language learning models, rapid innovations of technology-enhanced language learning have been widely witnessed by research communities and educational institutions globally. Powerful new technologies, such as social media and networks, mobile applications, wearable computing, cloud…
Descriptors: Second Language Learning, Educational Trends, Educational Research, Computer Uses in Education
Salam, Mohamad; Misu, La; Rahim, Utu; Hindaryatiningsih, Nanik; Ghani, Abd Rahman A. – International Journal of Instruction, 2020
This study aims to develop student metacognition strategies based on behavioural learning in improving the mathematical abilities of students of mathematics education. There are two components developed in this study, namely: (1) Development of strategies to foster student metacognition based on behavioural learning, and (2) Development of…
Descriptors: Metacognition, Learning Strategies, Behavioral Objectives, Mathematics Achievement
Steve Chenoweth; Panagiotis K. Linos – IEEE Transactions on Education, 2024
Contribution: A novel undergraduate course design at the intersection of software engineering (SE) and machine learning (ML) based on industry-reported challenges. Background: ML professionals report that building ML systems is different enough that we need new knowledge about how to infuse ML into software production. For instance, various…
Descriptors: Artificial Intelligence, Computer Software, Undergraduate Study, Engineering
James Long; Evan Dragich; Ann Saterbak – Biomedical Engineering Education, 2022
Recent advances in teaching, many of which incorporate elements of active learning, seek to provide students with learning experiences indicative of real-world problem solving. Problem-based learning (PBL) is one form of active learning that challenges students to address open-ended problems. In this work, we evaluate the efficacy of PBL in…
Descriptors: Problem Based Learning, Self Esteem, Undergraduate Students, Biomedicine
Jessica E. Nesmith; Constanza Miranda – Biomedical Engineering Education, 2023
We provide a set of practices implemented within the last year that integrate experiential learning cycles into an established introductory wet-lab course. The use of this cycle during the course and impact on meeting course defined learning objectives and student responses are considered in defining success. Each of the three practices are…
Descriptors: Flipped Classroom, Experiential Learning, Behavioral Objectives, College Students
Yesil, Seyma; Balçikanli, Cem – Journal on English Language Teaching, 2022
As English is widely accepted as a lingua franca in today's world, the importance of the language has been acknowledged globally in the present case. To rank the countries in terms of their English language proficiency, the EF Proficiency Index is prepared each year. In this study, five countries having the highest scores according to the Index…
Descriptors: English (Second Language), Second Language Instruction, Language Proficiency, Foreign Countries
Netta Tiippana; T. Korhonen; K. Hakkarainen – Pedagogy, Culture and Society, 2024
The gap between students' formal, school-based learning and informal, social learning has been widely acknowledged. To overcome this gap, academic service-learning (AS-L) pedagogy involves deliberate efforts to interconnect formal and informal learning by enhancing students' transitions across multiple authentic settings and fostering their…
Descriptors: Service Learning, Citizen Participation, Socialization, Foreign Countries