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Showing 1 to 15 of 99 results Save | Export
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Jevremovic, Aleksandar; Shimic, Goran; Veinovic, Mladen; Ristic, Nenad – IEEE Transactions on Learning Technologies, 2017
The case study presented in this paper describes the pedagogical aspects and experience gathered while using an e-learning tool named IPA-PBL. Its main purpose is to provide additional motivation for adopting theoretical principles and procedures in a computer networks course. In the proposed model, the sequencing of activities of the learning…
Descriptors: Problem Based Learning, Computer Networks, Case Studies, Electronic Learning
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Su, Chiu Hung; Tzeng, Gwo-Hshiung; Hu, Shu-Kung – Interactive Learning Environments, 2016
The purpose of this study was to address this problem by applying a new hybrid fuzzy multiple criteria decision-making model including (a) using the fuzzy decision-making trial and evaluation laboratory (DEMATEL) technique to construct the fuzzy scope influential network relationship map (FSINRM) and determine the fuzzy influential weights of the…
Descriptors: Electronic Learning, Decision Making, Feedback (Response), Computer Networks
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Johnson, Nathan R. – Journal of Technical Writing and Communication, 2014
This article describes protocological rhetoric as a conceptual tool for exploring and changing institutions. Protocological rhetoric is an extension of two lines of thought: Porter, Sullivan, Blythe, Grabill, and Miles's institutional critique and Science & Technology Studies's (STS) concept of information infrastructure. As a result,…
Descriptors: Rhetoric, Case Studies, Educational Change, Change Strategies
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Mihai, Maryke A. – Africa Education Review, 2017
In April 2008, an interactive information communication technology (ICT) network was established in Mpumalanga, South Africa. the network involved the implementation of SMART board interactive whiteboards (IWBs) and collaboration between a leading school and several disadvantaged schools. the main purpose of the Mpumalanga IWB project was to reach…
Descriptors: Rural Schools, Computer Networks, Information Technology, Interviews
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Liu, Kuo-Yu – International Journal of Distance Education Technologies, 2015
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science" as a study case to assess students' learning…
Descriptors: Case Studies, Computer Science Education, Computer Networks, Usability
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Lockridge, Rochelle; Levine, Alan; Funes, Mariana – Journal of Interactive Media in Education, 2014
This case study illustrates how DS106, a computer science course in Digital Storytelling from the University of Mary Washington (UMW) and accessible as an open course on the web, is being explored in a corporate environment at 3M, an American multinational corporation based in St. Paul, Minnesota, to build community, collaboration, and more…
Descriptors: Case Studies, Corporate Education, Computer Science Education, Story Telling
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Trabelsi, Zouheir; Ibrahim, Walid – Journal of Information Technology Education: Innovations in Practice, 2013
Nowadays, many academic institutions are including ethical hacking in their information security and Computer Science programs. Information security students need to experiment common ethical hacking techniques in order to be able to implement the appropriate security solutions. This will allow them to more efficiently protect the confidentiality,…
Descriptors: Ethics, Information Security, Computer Security, Confidentiality
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Woods, David M.; Howard, Elizabeth V. – Information Systems Education Journal, 2014
Courses in Information Technology Ethics are often designed as discussion-intensive courses where case studies are introduced and evaluated using ethical theories. Although many of the case studies directly apply to our students' online lives, the stories can sometimes seem too far removed from their own experiences. While we read the news…
Descriptors: Active Learning, Learning Activities, Information Technology, Ethics
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Mateo Sanguino, T. J.; Serrano Lopez, C.; Marquez Hernandez, F. A. – IEEE Transactions on Education, 2013
A new educational simulation tool designed for the generic study of wireless networks, the Wireless Fidelity Simulator (WiFiSim), is presented in this paper. The goal of this work was to create and implement a didactic tool to improve the teaching and learning of computer networks by means of two complementary strategies: simulating the behavior…
Descriptors: Computer Simulation, Telecommunications, Information Networks, Computer Science Education
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Akhavan, Peyman; Arefi, Majid Feyz – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
The purpose of this study is to obtain suitable quality criteria for evaluation of electronic content for virtual courses. We attempt to find the aspects which are important in developing e-content for virtual courses and to determine the criteria we need to judge for the quality and efficiency of learning objects and e-content. So we can classify…
Descriptors: Electronic Learning, Classification, Educational Technology, Course Content
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Allaire, Stéphane; Thériault, Pascale; Gagnon, Vincent; Lalancette, Evelyne – Canadian Journal of Learning and Technology, 2013
This study documents to what extent writing on a blog in a networked learning environment could influence the affective variables of elementary-school students' writing. The framework is grounded more specifically in theory of self-determination (Deci & Ryan, 1985), relationship to writing (Chartrand & Prince, 2009) and the transactional…
Descriptors: Foreign Countries, Elementary School Students, Web Sites, Electronic Publishing
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Chen, Chia-Chen; Huang, Tien-Chi – Computers & Education, 2012
Context-awareness techniques can support learners in learning without time or location constraints by using mobile devices and associated learning activities in a real learning environment. Enrichment of context-aware technologies has enabled students to learn in an environment that integrates learning resources from both the real world and the…
Descriptors: Learning Strategies, Museums, Foreign Countries, Educational Environment
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Rupp, Andre A.; Levy, Roy; Dicerbo, Kristen E.; Sweet, Shauna J.; Crawford, Aaron V.; Calico, Tiago; Benson, Martin; Fay, Derek; Kunze, Katie L.; Mislevy, Robert J.; Behrens, John T. – Journal of Educational Data Mining, 2012
In this paper we describe the development and refinement of "evidence rules" and "measurement models" within the "evidence model" of the "evidence-centered design" (ECD) framework in the context of the "Packet Tracer" digital learning environment of the "Cisco Networking Academy." Using…
Descriptors: Computer Networks, Evidence Based Practice, Design, Instructional Design
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Cabrera-Lozoya, Andres; Cerdan, Fernando; Cano, Maria-Dolores; Garcia-Sanchez, Diego; Lujan, Sergio – Computers & Education, 2012
Current e-learning forms are commonly based on improving the learning process through the enhancement of certain skills in students, such as collaborative, competitive or problem-based learning. However, it seems that there is still no e-learning "formula" that gathers the implementation of a number of more generic educational principles in a…
Descriptors: Electronic Learning, Educational Principles, Learning Modalities, Problem Based Learning
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Vuojarvi, Hanna; Isomaki, Hannakaisa; Hynes, Deirdre – Australasian Journal of Educational Technology, 2010
This study reports how university students domesticate their personal laptops at the beginning of studies on a wireless campus. The aim was to examine how students integrate the laptop into their personal education experience, what sort of processes were experienced to render the laptop useful and meaningful, and how gender and IT proficiency…
Descriptors: Grounded Theory, Learning Experience, Case Studies, Laptop Computers
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