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Dart, Evan H.; Radley, Keith C.; Briesch, Amy M.; Furlow, Christopher M.; Cavell, Hannah J.; Briesch, Amy M. – Behavioral Disorders, 2016
Two studies investigated the accuracy of eight different interval-based group observation methods that are commonly used to assess the effects of classwide interventions. In Study 1, a Microsoft Visual Basic program was created to simulate a large set of observational data. Binary data were randomly generated at the student level to represent…
Descriptors: Observation, Intervention, Simulation, Statistical Analysis
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Morales, Teresa M.; Bang, EunJin; Andre, Thomas – Journal of Science Education and Technology, 2013
This paper presents a qualitative case analysis of a new and unique, high school, student-directed, project-based learning (PBL), virtual reality (VR) class. In order to create projects, students learned, on an independent basis, how to program an industrial-level VR machine. A constraint was that students were required to produce at least one…
Descriptors: High School Students, Active Learning, Online Courses, Electronic Learning
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Harlow, Danielle Boyd; Leak, Anne Emerson – Computer Science Education, 2014
Recent studies in learning programming have largely focused on high school and college students; less is known about how young children learn to program. From video data of 20 students using a graphical programming interface, we identified ideas that were shared and evolved through an elementary school classroom. In mapping these ideas and their…
Descriptors: Programming, Cooperative Learning, Concept Mapping, Elementary School Science
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
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Liu, Min – Journal of Educational Computing Research, 1998
Describes a study that examined whether engaging elementary school students in hypermedia authoring would promote their creative thinking. Highlights include Logo programming language; the Torrance Tests of Creativity Thinking; performance assessment; interviews and observations; ability levels; collaborative versus individual learning; and…
Descriptors: Ability Grouping, Academic Ability, Analysis of Variance, Authoring Aids (Programming)
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Holmboe, Christian – Computer Science Education, 2005
Constructing a data model for a problem area requires identifying and formulating some symbolic representation of the concepts involved, their characteristics, and the relationships between them. Taking a socio-cultural perspective on learning, analysis of classroom dialog is used to identify cognitive challenges met by novice students of data…
Descriptors: Concept Formation, Concept Teaching, Psycholinguistics, Metalinguistics
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Bain, Alan; Parkes, Robert John – British Journal of Educational Technology, 2006
The purpose of this study was to investigate the longitudinal application of a suite of curriculum authoring tools (CATs) to inclusive classroom teaching practice in a secondary school setting. The study sought to establish whether the incorporation of the CATs into the teachers curriculum development and implementation covaried with improved…
Descriptors: Teaching Methods, Curriculum Development, Inclusive Schools, Longitudinal Studies