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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Xu, Song; Fan, Kuo-Kuang – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Along with the information technology rising, Computer Aided Design activities are becoming more modern and more complex. But learning how to operation these new design tools has become the main problem lying in front of each designer. This study was purpose on finding problems encountered during code-based design tools learning period of…
Descriptors: Computer Assisted Design, Protocol Analysis, Case Studies, Coding
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Szeto, Elson; Cheng, Annie Y. N. – Interactive Learning Environments, 2016
A synchronous blend of online learning and "face-to-face" teaching is becoming a feasible instructional approach in higher education with the advent of technology. Although this learning mode is not new in higher education, little research has been done to contextualise social presence experiences in which effects of interactions were…
Descriptors: Blended Learning, Synchronous Communication, Computer Mediated Communication, Electronic Learning
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Loveland, Thomas – Technology and Engineering Teacher, 2012
In modern CAD and CAM manufacturing companies, engineers design parts for machines and consumable goods. Many of these parts are cut on CNC machines. Whether using a CNC lathe, milling machine, or router, the ideas and designs of engineers must be translated into a machine-readable form called G & M Code that can be used to cut parts to precise…
Descriptors: Computer Assisted Design, National Standards, Manufacturing, Skilled Workers
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Thorsteinsson, Gisli – Journal on School Educational Technology, 2014
This paper reports a case study series of four related case study lessons, set up as a course using a Virtual Reality Learning Environment (VRLE) to support the students' ideation skills in Innovation Education (IE) in Icelandic conventional classroom. The IE course content and preparation is described. Overall aims, objectives and research…
Descriptors: Information Technology, Case Studies, Online Courses, Educational Innovation
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Klima, Richard E.; Sigmon, Neil P. – Mathematics and Computer Education, 2005
The use of the computer, and specifically the mathematics software package Maple, has played a central role in the authors' abstract algebra course because it provides their students with a way to see realistic examples of the topics they discuss without having to struggle with extensive computations. However, Maple does not provide the computer…
Descriptors: Programming Languages, Computer Science, Algebra, Computer Assisted Design