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Showing 1 to 15 of 18 results Save | Export
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Ruppert, John; Bartlett, Paul W.; Infante, Masiel – Science Education, 2023
Engagement with socioscientific issues (SSI) has emerged as an important focus for science education. SSI have been successfully used to teach science concepts, but they also serve a role in helping learners develop a capacity to engage with science in everyday life. Here we present an epistemic framework for characterizing socioscientific…
Descriptors: Epistemology, Science and Society, Citizen Participation, Science Education
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Cooke, Audrey – Mathematics Education Research Journal, 2023
Very young preverbal children (aged around 12 months) actively engage with their environment, whether at home, on outings, or in early learning centres. Their engagement with their environment can occur in many different ways involving physical and mental activities. In an early learning centre, there are many activities that very young preverbal…
Descriptors: Infants, Activities, Mathematical Aptitude, Thinking Skills
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Ramona Hagenkötter; Valentina Nachtigall; Katrin Rolka; Nikol Rummel – European Journal of Psychology of Education, 2024
The implementation of video modeling examples of mathematical hands-on experimentation may provide students with authentic and, at the same time, not too cognitively overwhelming experiences. However, the effectiveness of video modeling examples can be influenced by different characteristics of the observed models. On the one hand, based on the…
Descriptors: Experiential Learning, Mathematical Concepts, Video Technology, Authentic Learning
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Fabien Güth; Helena van Vorst – European Journal of Psychology of Education, 2024
Context-based learning (CBL) environments are widely used in science education to create authentic learning opportunities. Contexts can be authentic through their relation to everyday life, to uncommon scientific phenomena, or to the chemical laboratory. Previous research revealed that students choose contexts that are authentic in different ways…
Descriptors: Decision Making, Authentic Learning, Context Effect, Science Education
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Yang Wang; Yating Zhang – Distance Education, 2024
With the development of technology and the normalization of COVID-19 pandemic prevention and control, asynchronous online learning is becoming popular. However, it is still to be explored on how to enhance students' learning engagement and knowledge construction. Based on this, we used content analysis to explore the roles of teaching strategies…
Descriptors: Teaching Methods, Learner Engagement, Asynchronous Communication, Electronic Learning
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Mierdel, Julia; Bogner, Franz X. – Research in Science Education, 2021
Genetics is known to be one of the most challenging subjects in biology education because of its abstract concepts and processes. Therefore, hands-on experiments in authentic learning environments are supposed to increase comprehensibility and provide otherwise unavailable experiences to students. We applied a hands-on module in an out-of-school…
Descriptors: Genetics, Hands on Science, Science Experiments, Authentic Learning
Silver, Harvey F.; Boutz, Abigail L.; McTighe, Jay – Educational Leadership, 2022
Infusing five processes into assignments can help students hone the skills they'll need to address complex problems. The world students will enter is full of complex, unpredictable problems--and students will need sophisticated thinking skills to cope. The authors unpack five thinking processes students need to internalize through opportunities in…
Descriptors: Thinking Skills, Cognitive Processes, Inquiry, Design
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Alastair D. Smith – Science & Education, 2025
Immersive virtual reality (VR) carries important potential, both for the creation of scientific knowledge and also for its communication. This is particularly important for studies of human spatial cognition, where psychologists now possess the power to combine the scale and fidelity of the real world with the malleability and control of the…
Descriptors: Computer Simulation, Spatial Ability, Cognitive Processes, Influence of Technology
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Parsons, David; MacCallum, Kathryn – International Journal of Mobile and Blended Learning, 2022
To integrate digital technologies into the curriculum, teachers must support learners to use digital tools in authentic contexts. Physical computing, which involves the use of small portable electronic devices, provides an opportunity to achieve these goals. This article reports on the initial stages of a design-based research (DBR) project that…
Descriptors: Technology Integration, Computer Uses in Education, Handheld Devices, Laptop Computers
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Maranna, Sandhya; Willison, John; Joksimovic, Srecko; Parange, Nayana; Costabile, Maurizio – Australasian Journal of Educational Technology, 2022
The gradual shift to online modes of learning in higher education institutions over the past 2 decades accelerated drastically on a global scale between 2020 and 2022. Students and educators, who have initially grappled with the shift, have now become accustomed to online teaching; however, there are concerns about the quality of learning that has…
Descriptors: Cognitive Processes, Electronic Learning, Higher Education, College Students
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Nickl, Michael; Huber, Sina A.; Sommerhoff, Daniel; Codreanu, Elias; Ufer, Stefan; Seidel, Tina – International Journal of Educational Technology in Higher Education, 2022
Assessing students on-the-fly is an important but challenging task for teachers. In initial teacher education, a call has been made to better prepare pre-service teachers for this complex task. Advances in technology allow this training to be done through authentic learning environments, such as video-based simulations. To understand the learning…
Descriptors: Simulation, Video Technology, Preservice Teachers, Preservice Teacher Education
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Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – British Journal of Educational Technology, 2021
In this study, we designed a game-based English as a foreign language (EFL) learning activity for junior high school students for the application of newly learned knowledge to the real world. The learning activity was combined with physical exercises such as walking. Smartwatches were used to help students create learning content during the…
Descriptors: Cognitive Processes, English (Second Language), Second Language Learning, Handheld Devices
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Philip A. Jones – Design and Technology Education, 2024
This study explores the integration of Design Thinking into the Key Stage 3 Design and Technology (D&T) curriculum at a school in North-West England, focusing on fostering 21st-Century Skills alongside subject-specific knowledge. The research draws on a multiple case study approach derived from the 'Solving Genuine Problems for Authentic Users…
Descriptors: Foreign Countries, Design, Thinking Skills, 21st Century Skills
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Barter-Storm, Brandy; Wik, Tamara – TESOL Journal, 2020
Graphic novels are a form of authentic text that have started to gain widespread acceptance in the English language arts field and have been shown to increase students' motivation to read and engage deeply with texts. By integrating text with pictures, graphic novels have the advantage of requiring a lighter cognitive load than traditional…
Descriptors: Social Justice, Civil Rights, Cartoons, Novels
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Noble, Elizabeth; Ferris, Kaitlyn A.; LaForce, Melanie; Zuo, Huifang – European Journal of STEM Education, 2020
Background: Inclusive STEM high schools employ a variety of instructional strategies, including PBL (problem and/or project-based learning) experiences, with the goals of building students' 21st century skills, facilitating long-term academic success, and encouraging pursuit of STEM careers. PBL approaches are central to the goals of inclusive…
Descriptors: STEM Education, High Schools, Inclusion, Problem Based Learning
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