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Wang, Jingyun; Shimada, Atsushi; Oi, Misato; Ogata, Hiroaki; Tabata, Yoshiyuki – Interactive Learning Environments, 2023
This study presents an ontology-based visualization support system for e-book learners which promotes both meaningful receptive learning and meaningful discovery learning. To examine the system effectiveness, two learning modes are used: (a) reception comparison mode, where at the outset learners are shown complete versions of expert-generated…
Descriptors: Visualization, Electronic Publishing, Books, Electronic Learning
Hilal Karabulut; Hasan Gökçe; Ishak Afsin Kariper – Innovations in Education and Teaching International, 2025
The main purpose of this study is to reveal the opinions of science teacher candidates regarding the implementation of Discovery Learning-Based STEM Education in distance education with Applied Activities. The study was designed as a case study. Participants were first given basic chemistry education and introduced to the concepts of STEM,…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Grade 3
Tsai, Hsin-Yi Sandy; Rikard, R. V.; Cotten, Shelia R.; Shillair, Ruth – Educational Gerontology, 2019
The purpose of this study is to examine the process from technology exploration to acceptance for older adults. A senior technology exploration, learning, and acceptance (STELA) model is proposed to examine the technology exploration and learning process. Adopting a new technology can pose challenges with increasing age. In order to help older…
Descriptors: Older Adults, Computer Use, Training, Learning Processes
Ivan, Ramona; Glonti, Madalina – Romanian Review of Geographical Education, 2019
In order to increase students' participation in learning activities, a significant role is played by the use of the computer in Geography lessons. The efficiency of computer-assisted learning involves correlation between several essential factors: the quality of online platforms and educational software, the use of appropriate teaching strategies…
Descriptors: Geography, Geographic Information Systems, Computer Assisted Instruction, Student Participation
Bokosmaty, Rena; Bridgeman, Adam; Muir, Meloni – Journal of Chemical Education, 2019
As part of curriculum renewal in three introductory chemistry courses at the University of Sydney, a partially flipped classroom model was implemented. Content that is conventionally delivered in the in-class sessions was moved online through the use of web-based tutorials, videos and quizzes. During the in-class sessions, active learning…
Descriptors: Foreign Countries, Blended Learning, Science Instruction, Teaching Methods
González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
Karadeniz, Mihriban Hacisalihoglu – European Journal of Educational Research, 2017
The aim of this study is to reveal the benefits gained from "Special Training Methods II" course and the problems prospective mathematics teachers encountered with it. The case study method was used in the study. The participants in the study were 34 prospective mathematics teachers studying at a Primary School Mathematics Education…
Descriptors: Foreign Countries, Training Methods, Methods Courses, Preservice Teacher Education
Baroody, Arthur J.; Purpura, David J.; Eiland, Michael D.; Reid, Erin E. – Grantee Submission, 2015
A 9-month training experiment was conducted to evaluate the efficacy of highly and minimally guided discovery interventions targeting the add-1 rule (the sum of a number and one is the next number on the mental number list) and doubles relations (e.g., an everyday example of the double 5 + 5 is five fingers on the left hand and five fingers on the…
Descriptors: Discovery Learning, Logical Thinking, Thinking Skills, Intervention
Sokolowski, Andrzej; Li, Yeping; Willson, Victor – International Journal of STEM Education, 2015
Background: The process of problem solving is difficult for students; thus, mathematics educators have made multiple attempts to seek ways of making this process more accessible to learners. The purpose of this study was to examine the effect size statistic of utilizing exploratory computerized environments (ECEs) to support the process of word…
Descriptors: Elementary School Mathematics, Elementary School Students, Secondary School Mathematics, Middle School Students
Baroody, Arthur J.; Eiland, Michael D.; Purpura, David J.; Reid, Erin E. – Cognition and Instruction, 2012
A 9-month training experiment evaluated whether computer-assisted discovery learning of arithmetic regularities can facilitate kindergartners' fluency with the easiest sums. After a pretest, kindergartners with at least one risk factor (n = 28) were randomly assigned to either a structured add-0/1 training condition, which focused on recognizing…
Descriptors: Mathematics Achievement, At Risk Students, Discovery Learning, Kindergarten
Baroody, Arthur J.; Eiland, Michael D.; Purpura, David J.; Reid, Erin E. – American Educational Research Journal, 2013
In a 9-month training experiment, 64 first graders with a risk factor were randomly assigned to computer-assisted structured discovery of the add-1 rule (e.g., the sum of 7 + 1 is the number after "seven" when we count), unstructured discovery learning of this regularity, or an active-control group. Planned contrasts revealed that the…
Descriptors: Prerequisites, Risk, Discovery Learning, Control Groups
Osman, Kamisah – Turkish Online Journal of Distance Education, 2014
Teaching and learning based on web or web-based learning is a concept which integrates information and technology in education. Teachers and instructors have to assist their learners to learn to function in this information environment. However, teacher trainers and instructors have limited experience in the integration of ICT by using web in…
Descriptors: Foreign Countries, Web Sites, Educational Technology, Technology Uses in Education
Falcao, Taciana Pontual; Price, Sara – International Journal of Computer-Supported Collaborative Learning, 2011
Tangible technologies and shared interfaces create new paradigms for mediating collaboration through dynamic, synchronous environments, where action is as important as speech for participating and contributing to the activity. However, interaction with shared interfaces has been shown to be inherently susceptible to peer interference, potentially…
Descriptors: Conflict, Discovery Learning, Cooperative Learning, Interaction
Kunsting, Josef; Wirth, Joachim; Paas, Fred – Computers & Education, 2011
Using a computer-based scientific discovery learning environment on buoyancy in fluids we investigated the "effects of goal specificity" (nonspecific goals vs. specific goals) for two goal types (problem solving goals vs. learning goals) on "strategy use" and "instructional efficiency". Our empirical findings close an important research gap,…
Descriptors: Discovery Learning, Problem Solving, Science Instruction, Inquiry
Brunstein, Angela; Betts, Shawn; Anderson, John R. – Journal of Educational Psychology, 2009
Two experiments were conducted, contrasting a minimally guided discovery condition with a variety of instructional conditions. College students interacted with a computer-based tutor that presented algebra-like problems in a novel graphical representation. Although the tutor provided no instruction in a discovery condition, it constrained the…
Descriptors: Discovery Learning, College Students, Tutoring, Computer Assisted Instruction