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Vogel, Freydis; Kollar, Ingo; Fischer, Frank; Reiss, Kristina; Ufer, Stefan – International Journal of Computer-Supported Collaborative Learning, 2022
Collaboration scripts and heuristic worked examples have been described as powerful scaffolds to support skill acquisition in CSCL. While CSCL scripts particularly facilitate argumentative discourse within groups, heuristic worked examples provide heuristics and worked out pathways to solve domain-specific tasks. Yet, both scripts and heuristic…
Descriptors: Mathematics Instruction, Computer Assisted Instruction, Teaching Methods, Comparative Analysis
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Donevska-Todorova, Ana; Lieban, Diego – International Journal for Technology in Mathematics Education, 2021
There has been a large amount of research about the impact of dynamic geometry software (DGS) on the learning of mathematics mainly related to different representations of mathematical concepts and functional dependences. This paper goes beyond these investigations by suggesting meaningful connection and integration of DGS with physical resources…
Descriptors: Geometry, Problem Solving, Mathematics Instruction, Heuristics
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Isotani, Seiji; Reis, Helena M.; Alvares, Danilo; Brandão, Anarosa A. F.; Brandão, Leônidas O. – Interactive Learning Environments, 2018
Interactive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are accessed using a menu of icons. Nevertheless, recent findings suggest that such a traditional model…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Dictionaries
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Buckley, Jeffrey; Seery, Niall; Canty, Donal – International Journal of Technology and Design Education, 2018
Design activities typically involve and culminate in the creation of models representative of new ideas and conceptions. The format is often dictated by the specific discipline, with ideas in design and technology education regularly being externalised through the use of computer aided design (CAD). This paper focusses on the realisation stage of…
Descriptors: Heuristics, Design, Technology Education, Teaching Methods
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Lee, Young-Jin – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to develop a quantitative model of problem solving performance of students in the computer-based mathematics learning environment. Design/methodology/approach: Regularized logistic regression was used to create a quantitative model of problem solving performance of students that predicts whether students can…
Descriptors: Problem Solving, Educational Environment, Mathematics Instruction, Computer Assisted Instruction
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Vogel, Freydis; Kollar, Ingo; Ufer, Stefan; Reichersdorfer, Elisabeth; Reiss, Kristina; Fischer, Frank – Instructional Science: An International Journal of the Learning Sciences, 2016
Collaboration scripts and heuristic worked examples are effective means to scaffold university freshmen's mathematical argumentation skills. Yet, which collaborative learning processes are responsible for these effects has remained unclear. Learners presumably will gain the most out of collaboration if the collaborators refer to each other's…
Descriptors: Persuasive Discourse, Skill Development, Mathematics Skills, Computer Assisted Instruction
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Sonnenberg, Christoph; Bannert, Maria – Journal of Learning Analytics, 2015
According to research examining self-regulated learning (SRL), we regard individual regulation as a specific sequence of regulatory activities. Ideally, students perform various learning activities, such as analyzing, monitoring, and evaluating cognitive and motivational aspects during learning. Metacognitive prompts can foster SRL by inducing…
Descriptors: Metacognition, Cues, Control Groups, Outcomes of Education
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Crowley, Rebecca S.; Legowski, Elizabeth; Medvedeva, Olga; Reitmeyer, Kayse; Tseytlin, Eugene; Castine, Melissa; Jukic, Drazen; Mello-Thoms, Claudia – Advances in Health Sciences Education, 2013
The purpose of this study is threefold: (1) to develop an automated, computer-based method to detect heuristics and biases as pathologists examine virtual slide cases, (2) to measure the frequency and distribution of heuristics and errors across three levels of training, and (3) to examine relationships of heuristics to biases, and biases to…
Descriptors: Heuristics, Computer Assisted Instruction, Medical Education, Pathology
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Abrahamson, Dor; Trninic, Dragan; Gutierrez, Jose F.; Huth, Jacob; Lee, Rosa G. – Technology, Knowledge and Learning, 2011
Radical constructivists advocate discovery-based pedagogical regimes that enable students to incrementally and continuously adapt their cognitive structures to the instrumented cultural environment. Some sociocultural theorists, however, maintain that learning implies discontinuity in conceptual development, because novices must appropriate expert…
Descriptors: Feedback (Response), Cognitive Structures, Concept Formation, Cultural Context
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Lee, Sun-Hee; Jang, Seok Bae; Seo, Sang-Kyu – CALICO Journal, 2009
In this study, we focus on particle errors and discuss an annotation scheme for Korean learner corpora that can be used to extract heuristic patterns of particle errors efficiently. We investigate different properties of particle errors so that they can be later used to identify learner errors automatically, and we provide resourceful annotation…
Descriptors: Feedback (Response), Error Patterns, Korean, Computational Linguistics
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Hwang, Gwo-Jen; Kuo, Fan-Ray; Yin, Peng-Yeng; Chuang, Kuo-Hsien – Computers & Education, 2010
In a context-aware ubiquitous learning environment, learning systems can detect students' learning behaviors in the real-world with the help of context-aware (sensor) technology; that is, students can be guided to observe or operate real-world objects with personalized support from the digital world. In this study, an optimization problem that…
Descriptors: Heuristics, Ecology, Natural Sciences, Mathematics
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Neville, Mary – E-Learning and Digital Media, 2010
This article discusses a study of three Australian middle-years teachers who deployed Learning by Design principles and practice to support multiliteracies learning through students' production of digital/multimodal texts. The aim of the research was to develop an understanding of how three teachers embraced new e-learning pedagogical designs for…
Descriptors: Foreign Countries, Inservice Teacher Education, Urban Schools, Curriculum Development
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Veermans, Koen; van Joolingen, Wouter; de Jong, Ton – International Journal of Science Education, 2006
This article describes a study into the role of heuristic support in facilitating discovery learning through simulation-based learning. The study compares the use of two such learning environments in the physics domain of collisions. In one learning environment (implicit heuristics) heuristics are only used to provide the learner with guidance…
Descriptors: Pretests Posttests, Physics, Heuristics, Educational Environment
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Hamburger, Henry; Lodgher, Akhtar – Machine-Mediated Learning, 1989
Presents 2 complementary techniques for promoting success in computer-based exploration environments for arithmetic instruction. Semantic constraints are explained, heuristic guidance is discussed, use of the techniques for subtraction instruction is described, and field testing with students in grades 1-3 is briefly discussed. (25 references)…
Descriptors: Computer Assisted Instruction, Discovery Learning, Field Tests, Heuristics
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Dabbagh, Nada; Denisar, Katrina – Educational Technology Research and Development, 2005
For this study, we examined the cogency, comprehensiveness, and viability of team-based problem solutions of a Web-based hypermedia case designed to promote student understanding of the practice of instructional design. Participants were 14 students enrolled in a graduate course on advanced instructional design. The case was presented to students…
Descriptors: Internet, Hypermedia, Instructional Design, Web Based Instruction
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