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Nasser Mansour; Ceren Aras; Judith Kleine Staarman; Sarah Bader Mohsen Alotaibi – Education and Information Technologies, 2025
Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to…
Descriptors: Elementary School Students, Elementary School Science, Computer Simulation, Science Instruction
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Chenmu Xie; Yiyu Ouyang – Cogent Education, 2024
Online learning has become a daily mode of modern education, and its effect on learning outcomes has also been widely discussed. Engagement, satisfaction and academic performance are often used to measure learning outcomes, while factors such as physical motorization, information presentation and embodied learning experiences are often used to…
Descriptors: Foreign Countries, College Students, Electronic Learning, Distance Education
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Battista, Michael J., Ed.; Clements, Douglas H. – Arithmetic Teacher, 1990
Described is how using LOGO tools for manipulating embodiments of geometric objects helps students construct more abstract and coherent concepts. Discussions are included on developing verbal definitions versus constructing concepts, tasks for integrating turns and angles, group discussions, and maze tasks. (KR)
Descriptors: Abstract Reasoning, Cognitive Processes, Computer Assisted Instruction, Computer Uses in Education
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Reed, Stephen K. – Educational Psychology Review, 2005
The Animation Tutor[TM] is a curriculum project that uses software to supplement instruction in courses such as intermediate algebra. Its purpose is to ground mathematical reasoning in concrete experiences through the use of interactive animation and the virtual manipulation of objects. This article summarizes how the project has progressed from…
Descriptors: Research Projects, Research and Development, Theory Practice Relationship, Animation
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Dalgarno, Barney; Harper, Barry – Australasian Journal of Educational Technology, 2004
This paper describes two empirical studies which investigated the importance for spatial learning of view control and object manipulation within 3D environments. A 3D virtual chemistry laboratory was used as the research instrument. Subjects, who were university undergraduate students (34 in the first study and 80 in the second study), undertook…
Descriptors: Foreign Countries, Undergraduate Students, Active Learning, Science Laboratories