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Theresa Dechamps; Alexander Skulmowski – Educational Psychology Review, 2025
The generative learning strategy of learning by drawing has received increased attention in recent years. Although this strategy is regularly used by educators, the literature suggests that the effectiveness of the method depends on several factors. In this review, we highlight recent research trends and methodological progress within the field.…
Descriptors: Freehand Drawing, Teaching Methods, Computer Graphics, Learning Strategies
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Renata Kuba; Allan Jeong – Journal of Visual Literacy, 2024
This study examined the visual design processes and strategies used by design experts and non-design college students when composing an infographic. All participants created an infographic on a personal computer and were asked to think aloud as they performed the task. The goal was to identify differences in the strategies utilised to produce…
Descriptors: College Students, Visual Aids, Computer Graphics, Design
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Wang, Chung-Hsiang; Wu, Ko-Chiu; Jiang, Wan-Ting – Education and Information Technologies, 2023
Image-text conversion for web-based drawing involves mental activities of reification which sometimes leads students fluent in graphical hand skills to find it difficult to learn program code drawing. 35 people completed experiments on Topics 1 and 2 and 30 people completed experiments on Topics 1 to 3 on webpage design. A pretest and posttest…
Descriptors: Web Sites, Cognitive Style, Cognitive Ability, Computer Graphics
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Pamela Liebig; Viviane Filor; Mariana Scheumann; Martina Buchholz; Klaus Jung – Technology, Knowledge and Learning, 2024
Many academic teachers present data as static graphics in their lectures and courses. However, data structures have become more complex in the last decades, especially in the biomedical disciplines, and interactive graphics can provide a better means to communicate the scientific contents to students. Besides, the technological qualifications of…
Descriptors: Medicine, Natural Sciences, Workshops, Computer Graphics
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Paula Marcelle; Okan Arslan; Aishat Balogun; Monalisa Dash – Journal of Visual Literacy, 2024
The purpose of this paper is to examine how infographics are used in the dynamics of designing or creating in the teaching and learning process. Utilising a bibliometric approach and content analysis, we examined a sample of 760 documents from the Web of Science and Scopus databases with no lower time limit until November 2023. The analyses aimed…
Descriptors: Visual Literacy, Computer Graphics, Visual Aids, Visual Learning
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Evelina Jaleniauskiene; Kallia Katsampoxaki-Hodgetts – Communication Teacher, 2024
Students' engagement in multimodal remediation of learning material in the form of slideshow presentations dominates universities. Yet, diversification of learning artifacts through the creation of more diverse types of multimodal content is scarce. The current article therefore proposes an innovative project during which students summarize…
Descriptors: Multimedia Materials, Journal Articles, Research Methodology, Visual Aids
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A. Martín Erro; S. Nuere Menéndez-Pidal – Journal of Visual Literacy, 2024
This paper aims to analyse to what extent the engineering curricula contribute to the development of visual literacy among engineering students. Communicating and thinking visually is a basic skill for all engineers, being a fundamental part of their educational stage. For this purpose, Engineering Graphics subjects from 30 engineering schools…
Descriptors: Visual Literacy, Engineering Education, Drafting, Foreign Countries
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Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
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Skulmowski, Alexander – Education and Information Technologies, 2022
Realistic visualizations are abundantly used in digital education. However, the use of realism is still thought to risk a cognitive overload due to excessive details. Moreover, it is still not precisely known whether there is an optimal level of realism that benefits learners the most. In two experimental studies, different versions of anatomical…
Descriptors: Visual Aids, Computer Assisted Instruction, Cognitive Processes, Difficulty Level
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Wen, Jing; Gheisari, Masoud; Jain, Sambhav; Zhang, Yuanxin; Minchin, R. Edward – Journal of Civil Engineering Education, 2021
Two-dimensional (2D) drawing is one of the most common communication approaches in the civil and construction engineering domain. However, there are limits to the traditional classroom setting for training in 2D drawing and interpretation skills. New visualization techniques exist for integrating the third dimension (depth) to 2D drawings,…
Descriptors: Computer Simulation, Engineering Education, Computer Graphics, Civil Engineering
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Styn, Amelie; Scheiter, Katharina; Fischer, Martin R.; Shiozawa, Thomas; Behrmann, Felix; Steffan, Adrian; Kugelmann, Daniela; Berndt, Markus – Anatomical Sciences Education, 2023
The way medical students learn anatomy is constantly evolving. Nowadays, technologies such as tablets support established learning methods like drawing. In this study, the effect of drawing on a tablet on medical students' anatomy learning was investigated compared to drawing or summarizing on paper. The quality of drawings or summaries was…
Descriptors: Medical Education, Medical Students, Anatomy, Tablet Computers
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Özdemir, Derya – International Journal on Social and Education Sciences, 2022
The "new digital art? genre has emerged to describe various works of art that have evolved with the development of digital technologies. In its broadest sense, digital art encompasses everything from high-end machine learning applications to the use of interactive elements in traditional media. There is also an increase in the interaction…
Descriptors: Computer Use, Art Expression, Computer Graphics, Visual Arts
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Liargkovas, Georgios; Papadopoulou, Angeliki; Kotti, Zoe; Spinellis, Diomidis – IEEE Transactions on Education, 2022
Contribution: Determine and analyze the gap between software practitioners' education outlined in the 2014 IEEE/ACM software engineering education knowledge (SEEK) and industrial needs pointed by Wikipedia articles referenced in Stack Overflow (SO) posts. Background: Previous work has uncovered deficiencies in the coverage of computer…
Descriptors: Industry, Knowledge Level, Computer Software, Computer Science
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Jonathan W. Camp; Heather Johnson – Communication Teacher, 2025
This paper introduces generative AI for the graphic design of student presentation aids in a university public-speaking classroom. Students learn to use generative AI as an efficient enhancement to the creative process while preserving the integrity of the content. Students' slide presentations show improvement resulting from the activity, and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Public Speaking, Computer Software
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Cervantes Juárez, Erika; Sánchez Guzmán, Daniel – Physics Education, 2023
In many science and engineering undergraduate programmes, physics courses are fundamental and can be seen as a potential place where students can develop complementary abilities such as the computational thinking process. The present work proposes and describes the learning science and engineering with electronic spreadsheets cycle (LSEESC)…
Descriptors: Engineering Education, Spreadsheets, Science Education, Physics
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