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Showing 1 to 15 of 38 results Save | Export
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Özdemir, Derya – International Journal on Social and Education Sciences, 2022
The "new digital art? genre has emerged to describe various works of art that have evolved with the development of digital technologies. In its broadest sense, digital art encompasses everything from high-end machine learning applications to the use of interactive elements in traditional media. There is also an increase in the interaction…
Descriptors: Computer Use, Art Expression, Computer Graphics, Visual Arts
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Le, Siyu – Education and Information Technologies, 2023
A person cultivates their creative skills influenced by various types of activities. The purpose of the work is to study the peculiarities of the development of students' creative thinking skills, which are interrelated with the development of appropriate stages of team teaching, as well as to determine the impact of creative thinking on the…
Descriptors: Creative Thinking, Creativity, Cooperative Learning, Electronic Learning
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Lewkowich, David – Pedagogies: An International Journal, 2019
With the increasing educational and institutional legitimacy afforded to multimodal texts, there is a need to further explore the use of the visual and its place in reader response, not only as a textual means to prompt interpretation but also as a form of interpretation itself. In this paper, I look at the multimodal interpretive practices of one…
Descriptors: Cartoons, Psychiatry, Multiple Literacies, Reader Response
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Richard Selase Gbadegbe; Joseph Amewu; Elikem Krampa; Samuel Nii Adamah Sampah – Cogent Education, 2024
There is a high interest for graphic design among the visual art disciplines in Ghana and several factors account for this. The purpose of this study was to investigate the factors that influence the preference for graphic design as the preferred visual art subject. To carry out this task, purposive sampling technique was employed to collect data…
Descriptors: Foreign Countries, High School Students, Undergraduate Students, Computer Assisted Design
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Niebaum, Kelly; Cunningham-Sabo, Leslie; Carroll, Jan; Bellows, Laura – Journal of Extension, 2015
Using infographics as educational tools has emerged as a strategy to reach consumers in today's information-saturated environment. Through the use of engaging and informative graphics, educators can deliver meaningful messages tailored to targeted audiences. Varying types of effectively designed infographics can be used to capture the attention of…
Descriptors: Attention, Consumer Education, Audience Analysis, Computer Graphics
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Sakr, Mona; Connelly, Vince; Wild, Mary – Journal of Research in Childhood Education, 2016
Digital technologies have the potential to offer new opportunities for children's expressive arts practices. Although adult expectations surround and shape children's visual art making on paper in the early years classroom, such expectations are not so established in relation to digital art making. So how do children make sense of digital art…
Descriptors: Young Children, Art Activities, Computer Graphics, Art Expression
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Ursyn, Anna – Teaching Artist Journal, 2015
This text examines educational criticism and assessment with an emphasis on the new media arts. The article shares with readers the versatile, abridged to four points criteria, based on a research on assessment made by students, faculty, and non-art-related professionals, thus providing a preliminary tool for the use in the classroom environment.…
Descriptors: Criticism, Art Education, Teaching Methods, Art Products
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Zuiker, Steven J. – E-Learning and Digital Media, 2014
As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and…
Descriptors: Case Studies, Secondary Schools, Art Education, Cooperative Learning
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Harlow, Danielle Boyd; Leak, Anne Emerson – Computer Science Education, 2014
Recent studies in learning programming have largely focused on high school and college students; less is known about how young children learn to program. From video data of 20 students using a graphical programming interface, we identified ideas that were shared and evolved through an elementary school classroom. In mapping these ideas and their…
Descriptors: Programming, Cooperative Learning, Concept Mapping, Elementary School Science
Mathes, Len – Arts & Activities, 2009
The author describes a project that she developed as a challenge for her students and ended up with some fantastic student paintings. The author told her group of reluctant art students they must first research on the Internet for old, junky cars. The older and more junky the cars, the better. Once a vehicle is selected, it is driven into Adobe…
Descriptors: Painting (Visual Arts), Art Education, Computer Graphics, Creative Activities
Sterling, Joan – Arts & Activities, 2009
In this article, the author describes a culmination activity for a technology unit wherein students would have to create a work of art on the computer that was as artistic as any painting done using oils or acrylics. The painting lesson was based on the song and book, "America the Beautiful," by Katharine Lee Bates and illustrated by Neil Waldman.
Descriptors: Art Education, Computer Graphics, Creative Activities, Art Activities
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Perge, Erika – Acta Didactica Napocensia, 2008
Education is an active process in which instructors apply various devices to make the material to be taught more suitable for students' perception. As the capabilities of available devices improve, so should the methods of teaching make the best use of them. No tool can ever replace an instructor, but tools can enhance the efficiency of…
Descriptors: Computer Software, Computer Uses in Education, Audiovisual Instruction, Teaching Methods
Freifeld, Susan – Arts and Activities, 1998
Discusses an exploration of depth in landscape painting using Vincent van Gogh's "Starry Night" as an example. Used computer drawing software for children to allow students to create their own interpretations of "Starry Night" while exploring means of portraying depth in two-dimensional art. (DSK)
Descriptors: Art, Art Activities, Art Education, Computer Graphics
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Baca, Judy – Aztlan: A Journal of Chicano Studies, 2005
La Memoria de Nuestra Tierra combines a meticulously hand-painted landscape with historic photographs in a seamless blend imprinted on the holographic-like surface of a metallic coated substrate. The mural for the Denver International Airport, entitled La Memoria de Nuestra Tierra is a breakthrough in digital murals, printed digitally on a…
Descriptors: Art Products, Painting (Visual Arts), Air Transportation, Computer Graphics
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McWhinnie, Harold J. – Journal of Educational Technology Systems, 1992
Discusses computer-generated design, considers the theory of dynamic symmetry, and addresses the question of abstraction and simulation. Computer-generated abstraction is compared with traditional abstract paintings on canvas, and the use of video discs to create new images and expand the visual language of the artist designer is described. (three…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Interactive Video
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