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Thorsteinsson, Gisli – Journal on School Educational Technology, 2014
This paper reports a case study series of four related case study lessons, set up as a course using a Virtual Reality Learning Environment (VRLE) to support the students' ideation skills in Innovation Education (IE) in Icelandic conventional classroom. The IE course content and preparation is described. Overall aims, objectives and research…
Descriptors: Information Technology, Case Studies, Online Courses, Educational Innovation
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Connolly, C.; Murphy, E.; Moore, S. – IEEE Transactions on Education, 2009
Low retention rates in third-level computing courses, despite continuing research into new and improved computer teaching methods, present a worrying concern. For some computing students learning programming is intimidating, giving rise to lack of confidence and anxiety. The noncognitive domain of anxiety with regard to learning computer…
Descriptors: Computer Science Education, Computer Attitudes, Programming, Anxiety
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Vega, Edwin S.; Schnakenberg, Heidi L. – Middle School Journal (J3), 2006
In this article, the authors talk about the Summer Safari program that is designed for 9-to 14-year-old students. It targets individuals with an interest in comic books and a penchant for writing stories and/or drawing. The highlight of this multidisciplinary workshop is the seamless integration of writing, fine arts, and computer technology to…
Descriptors: Fine Arts, Cartoons, Children, Adolescents
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Cocco, Anthony M.; And Others – Tech Directions, 1995
Includes "Managing Personality Types in the Computer Classroom" (Cocco); "External I/O Input/Output with a PC" (Fryda); "The Future of CAD/CAM Computer-Assisted Design/Computer-Assisted Manufacturing Software" (Fulton); and "Teaching Quality Assurance--A Laboratory Approach" (Wojslaw). (SK)
Descriptors: Adult Students, Classroom Techniques, Computer Assisted Design, Computer Assisted Manufacturing
Farmer, Lesley S. J. – Book Report, 1997
Explores the concept of outcomes-based education using authentic assessment. Highlights implications for information literacy using the following electronic products: newspaper or magazine simulation, videotape production, computer-aided design (CAD), multimedia presentation, and Web page publication. Suggests ways to integrate assessment in the…
Descriptors: Academic Standards, Computer Assisted Design, Computer Literacy, Computer Simulation