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ASIS Bulletin, 1983
THE FOLLOWING IS THE FULL TEXT OF THIS DOCUMENT: As the number of software programs grows--and current estimates put the number at around 30,000--identifying a particular program can be a problem. R.R. Bowker Company, the administrator of the U.S. ISBN agency, has announced one solution to the identity problem--it will assign International…
Descriptors: Classification, Computer Programs, Identification, Indexes

Garland, Kathleen – Information Processing and Management, 1983
Describes method of automatic document classification in which documents classed as QA by Library of Congress classification system were clustered at six thresholds by keyword using single link technique. Automatically generated clusters were compared to Library of Congress subclasses, and partial classified hierarchy was formed. Twelve references…
Descriptors: Automation, Cataloging, Classification, Cluster Analysis
Jensen, James D. – Performance and Instruction, 1982
Classifies authoring languages for computer assisted instructional lessons according to a taxonomy based on the hierarchy commonly used for computer languages--the lowest level being the code used by the machine itself and higher levels successively more removed from the machine language. (Author/JJD)
Descriptors: Computer Assisted Instruction, Computer Programs, Language Classification, Microcomputers
Classroom Computer Learning, 1984
Presents activities and program listings to print ASCII characters, examine the "IF" command (Pascal), change colors of a word on the screen (Atari), and to create a drawing tool for making designs (Logo). Also presents an activity on dummy sorting. (JN)
Descriptors: Classification, Computer Graphics, Computer Programs, Learning Activities

Neuringer, Charles – Educational and Psychological Measurement, 1979
CUTOFF is a program to identify the most efficient classification prediction cutting score. It ranks the scores of a criterion and a comparison group and organizes them into cumulative frequency tables allowing for immediate display of an index of correct identifications associated with each score. (Author/JKS)
Descriptors: Classification, Computer Programs, Control Groups, Cutting Scores
Classroom Computer Learning, 1984
Presents computer and computer-related activities for young students. These include an activity demonstrating a sorting procedure for punched cards similar to those used by computers, a short Atari music program, an activity involving "bar codes" found on commercial products, and others. (JN)
Descriptors: Classification, Computer Programs, Elementary Education, Learning Activities

Gonzales, Michael G. – Computer Education, 1984
Suggests a moving pictorial tool to help teach principles in the bubble sort algorithm. Develops such a tool applied to an unsorted list of numbers and describes a method to derive the run time of the algorithm. The method can be modified to run the times of various other algorithms. (JN)
Descriptors: Algorithms, Classification, College Mathematics, Computer Programs

Otto, Sue E. K. – System, 1983
An archive of still images in videodisc format becomes a powerful instructional tool when complemented by a computer data base system for selection and retrieval and programs to generate materials and manage image presentation. Considerations in using this potential include database design, a classification system, and computer-videodisc…
Descriptors: Classification, Computer Assisted Instruction, Computer Programs, Illustrations

Nelson, Larry R. – Journal of Experimental Education, 1979
The authors state that multiple regression is a powerful method of statistical analysis, provides a strength of relationship index, and should replace analysis of variance (ANOVA) in educational research. They also discuss the coding of categorical variables and available computer programs for multiple regression. (Author/MH)
Descriptors: Analysis of Variance, Classification, Comparative Analysis, Computer Programs
Nawrocki, Leon H.; Winner, Janet L. – Journal of Computer-Based Instruction, 1983
Intended to provide a framework and impetus for future investigations of video games, this paper summarizes activities investigating the instructional use of such games, observations by the authors, and a proposed classification scheme and a paradigm to assist in the preliminary selection of instructional video games. Nine references are listed.…
Descriptors: Classification, Computer Programs, Games, Instructional Innovation