Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Simulation & Gaming | 2 |
Creativity Research Journal | 1 |
IEEE Transactions on Learning… | 1 |
Mind, Culture, and Activity | 1 |
SAGE Open | 1 |
Author
Alsayed, Omar | 1 |
Arakawa, Chuichi | 1 |
Benotti, Luciana | 1 |
Choudhary, Rishabh | 1 |
Doboli, Simona | 1 |
Friesen, Norm | 1 |
Jaed, Abu | 1 |
Kato, Taichi | 1 |
Kenworthy, Jared B. | 1 |
Ma Xiaomei | 1 |
Martinez, Maria Cecilia | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 3 |
Information Analyses | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
High Schools | 1 |
Higher Education | 1 |
Audience
Location
Argentina | 1 |
Australia | 1 |
China | 1 |
Japan | 1 |
Spain | 1 |
United Kingdom | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kenworthy, Jared B.; Doboli, Simona; Alsayed, Omar; Choudhary, Rishabh; Jaed, Abu; Minai, Ali A.; Paulus, Paul B. – Creativity Research Journal, 2023
We present the results of an ongoing collaboration between computer science and psychology researchers that employs Natural Language Processing (NLP) methods to examine the trajectory of semantic space used during group idea generation sessions. Specifically, we track and estimate the region of semantic space being used and the degree to which new…
Descriptors: Computer Science, Psychology, Researchers, Natural Language Processing
Zhao Wanli; Tang Youjun; Ma Xiaomei – SAGE Open, 2025
Deeper learning (DL) is firmly rooted in learning science and computer science. However, a dearth of review studies has probed its trajectory in DL in foreign languages (DLFL). Utilizing SSCI from the Web of Science Core Collection, we employ Citespace and Vosviewer to analyze the scientific knowledge graph of DLFL literature. Our analysis…
Descriptors: Bibliometrics, Second Language Learning, Computer Science, Educational Research
Benotti, Luciana; Martinez, Maria Cecilia; Schapachnik, Fernando – IEEE Transactions on Learning Technologies, 2018
In this paper we present a software platform called Chatbot designed to introduce high school students to Computer Science (CS) concepts in an innovative way: by programming chatbots. A chatbot is a bot that can be programmed to have a conversation with a human or robotic partner in some natural language such as English or Spanish. While…
Descriptors: Formative Evaluation, Introductory Courses, Computer Science, High School Students
Zagal, Jose P.; Tomuro, Noriko; Shepitsen, Andriy – Simulation & Gaming, 2012
Natural language processing (NLP) is a field of computer science and linguistics devoted to creating computer systems that use human (natural) language as input and/or output. The authors propose that NLP can also be used for game studies research. In this article, the authors provide an overview of NLP and describe some research possibilities…
Descriptors: Literature Reviews, Research Tools, Computational Linguistics, Research Needs
Friesen, Norm – Mind, Culture, and Activity, 2009
As an alternative to dominant cognitive-constructivist approaches to educational technology, this article makes the case for what has been termed a discursive, or postcognitive, psychological research paradigm. It does so by adapting discursive psychological analyses of conversational activity to the study of educational technology use. It applies…
Descriptors: Constructivism (Learning), Psychological Studies, Educational Technology, Psychology
Kato, Taichi; Arakawa, Chuichi – Simulation & Gaming, 2008
BIT BY BIT is an encryption game that is designed to improve students' understanding of natural language processing in computers. Participants encode clear words into binary code using an encryption key and exchange them in the game. BIT BY BIT enables participants who do not understand the concept of binary numbers to perform the process of…
Descriptors: Computer Science, Educational Technology, Language Processing, Natural Language Processing