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Showing 1 to 15 of 104 results Save | Export
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Young, Jacob A.; Farshadkhah, Sahar – Journal of Information Systems Education, 2023
In this paper, we describe the development of an in-class exercise designed to teach students how to craft social engineering attacks. Specifically, we focus on the development of phishing emails. Providing an opportunity to craft offensive attacks not only helps prepare students for a career in penetration testing but can also enhance their…
Descriptors: Information Security, Class Activities, Computer Science Education, Social Psychology
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Luse, Andy; Shadbad, Forough Nasirpouri – Journal of Information Systems Education, 2023
The demand for qualified analytics professionals remains high with forecasts showing a continued need over the next few years. While this demand necessitates instruction in analytics in the classroom, many students find analytics concepts to be complicated and boring. This teaching brief describes a novel approach to teaching analytics through…
Descriptors: Computer Science Education, Information Security, Learning Activities, Learner Engagement
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Agarsha Manoharan; Abiniah Sriskantharajah; H. M. K. K. M. B. Herath; L. G. P. K. Guruge; S. L. P. Yasakethu – Education and Information Technologies, 2025
MetaHuman technology's development and the Metaverse's growth have transformed virtual interactions and brought up new cybersecurity risks. This research provides cybersecurity awareness education tools for phishing attacks in the metaverse realm that use MetaHuman avatars, which turned out to be more dishonest than conventional phishing…
Descriptors: Information Security, Computer Security, Computer Simulation, Risk
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Ondrušková, Dana; Pospíšil, Richard – Contemporary Educational Technology, 2023
The increasing use of the Internet calls upon the need for adequate cyber security awareness to better face the risk and dangers connected with the online environment. This research presents an experiment that revealed the cyber security awareness of children at Czech primary schools. They were tested for their skills to distinguish different…
Descriptors: Best Practices, Curriculum Implementation, Information Security, Elementary School Students
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Weitl-Harms, Sherri; Spanier, Adam; Hastings, John; Rokusek, Matthew – Journal of Cybersecurity Education, Research and Practice, 2023
Gamification in education presents a number of benefits that can theoretically facilitate higher engagement and motivation among students when learning complex, technical concepts. As an innovative, high-potential educational tool, many educators and researchers are attempting to implement more effective gamification into undergraduate coursework.…
Descriptors: Gamification, Undergraduate Students, Information Security, Game Based Learning
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Švábenský, Valdemar; Vykopal, Jan; Celeda, Pavel; Kraus, Lydia – Education and Information Technologies, 2022
Cybersecurity professionals need hands-on training to prepare for managing the current advanced cyber threats. To practice cybersecurity skills, training participants use numerous software tools in computer-supported interactive learning environments to perform offensive or defensive actions. The interaction involves typing commands, communicating…
Descriptors: Data Use, Learning Analytics, Information Security, Training
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Kim, J. B.; Zhong, Chen; Liu, Hong – Journal of Information Systems Education, 2023
Cybersecurity education is becoming increasingly important in modern society, and hands-on practice is an essential element. Although instructors provide hands-on labs in their cybersecurity courses, traditional lab exercises often fail to effectively motivate students. Hence, many instructors desire to incorporate gamification in hands-on…
Descriptors: Gamification, Information Security, Class Activities, Active Learning
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Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education
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Sara Ricci; Simon Parker; Jan Jerabek; Yianna Danidou; Argyro Chatzopoulou; Remi Badonnel; Imre Lendak; Vladimir Janout – IEEE Transactions on Education, 2024
Demand for cybersecurity professionals from industry and institutions is high, driven by an increasing digitization of society and the growing range of potential targets for cyber attacks. However, despite this pressing need a significant shortfall in the number of cybersecurity experts remains and a discrepancy has emerged between the skills…
Descriptors: Information Security, Computer Security, Classification, Barriers
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Rui Pinto; Rolando Martins; Carlos Novo – Journal of Cybersecurity Education, Research and Practice, 2024
An organization's infrastructure rests upon the premise that cybersecurity professionals have specific knowledge in administrating and protecting it against outside threats. Without this expertise, sensitive information could be leaked to malicious actors and cause damage to critical systems. In order to facilitate this process, the presented work…
Descriptors: Computer Science Education, Information Security, Computer Security, Vignettes
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Payne, Brian; Cigularova, Daniela; Costanzo, John; Das, Santwana; Mann, Michael; Perez, Kimberly – Community College Journal of Research and Practice, 2022
Cybersecurity education has grown exponentially over the past decade. This growth occurred at all levels of education -- from high schools to community colleges to four-year universities. At the same time, renewed interest in helping students transfer between higher education institutions has resulted in calls from policy makers and higher…
Descriptors: Articulation (Education), College Transfer Students, Institutional Cooperation, Computer Security
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David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Tutorial Programs, Computer Science Education, Computer Security, Programming
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Cheryl Beauchamp; Holly M. Matusovich – Journal of Cybersecurity Education, Research and Practice, 2023
A growing number of academic institutions have invested resources to integrate cyber ranges for applying and developing cybersecurity-related knowledge and skills. Cyber range developers and administrators provided much of what is known about cyber range resources and possible educational applications; however, the educator provides valuable…
Descriptors: Information Technology, Computer Security, Information Security, Drills (Practice)
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Jim Marquardson – Information Systems Education Journal, 2024
Generative artificial intelligence (AI) tools were met with a mix of enthusiasm, skepticism, and fear. AI adoption soared as people discovered compelling use cases--developers wrote code, realtors generated narratives for their websites, students wrote essays, and much more. Calls for caution attempted to temper AI enthusiasm. Experts highlighted…
Descriptors: Artificial Intelligence, Capstone Experiences, Computer Security, Information Security
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Workman, Michael D.; Luevanos, J. Anthony; Mai, Bin – IEEE Transactions on Education, 2022
Contribution: Based on a previous exploratory study, this research further investigated learning mode contributions from simulations and live competitive activities compared to a traditional classroom, laboratory, and testing approach to instruction in order to assess the applied behavioral contributions of each. Background: Cybersecurity…
Descriptors: Computer Security, Information Security, Computer Science Education, Simulation
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