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Anna Eckerdal; Anders Berglund; Michael Thuné – European Journal of Engineering Education, 2024
Learning in the computer laboratory is an important component when students learn computer programming. In this article, we analyse empirical data on novice students working in pairs in the laboratory. Using an approach inspired by phenomenography and variation theory, we specifically focus on how students' learning of theory and their learning of…
Descriptors: Programming, Theory Practice Relationship, Higher Education, Computer Science Education
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Salah, Khaled; Hammoud, Mohammad; Zeadally, Sherali – IEEE Transactions on Learning Technologies, 2015
Cloud computing platforms can be highly attractive to conduct course assignments and empower students with valuable and indispensable hands-on experience. In particular, the cloud can offer teaching staff and students (whether local or remote) on-demand, elastic, dedicated, isolated, (virtually) unlimited, and easily configurable virtual machines.…
Descriptors: Computer Security, Information Storage, Computer Science Education, Undergraduate Students
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Korzaan, Melinda; Lawrence, Cameron – Information Systems Education Journal, 2016
This lab exercise exposes students to Evernote, which is a powerful productivity application that has gained significant purchase in professional work environments. In many academic settings the introductory computer applications course has a specific focus on standard productivity applications such as MS Word and MS Excel. While ensuring fluency…
Descriptors: Productivity, Computer Oriented Programs, Introductory Courses, Computer Science Education
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Cennamo, Katherine; Brandt, Carol; Scott, Brigitte; Douglas, Sarah; McGrath, Margarita; Reimer, Yolanda; Vernon, Mitzi – Interdisciplinary Journal of Problem-based Learning, 2011
The ill-structured nature of design problems makes them particularly challenging for problem-based learning. Studio-based learning (SBL), however, has much in common with problem-based learning and indeed has a long history of use in teaching students to solve design problems. The purpose of this ethnographic study of an industrial design class,…
Descriptors: Problem Based Learning, Design, Problem Solving, Teaching Methods
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Atherton, Jonathan; Buriak, Philip – Journal of Vocational Education Research, 1988
The purpose of this study was to determine differences in learning outcomes of students taught computer applications through supervised laboratory instruction versus video simulation. No differences were observed for time required to complete an application, proper use of commands, or retention of the learned application. (Author)
Descriptors: Computer Science Education, Computer Simulation, Delivery Systems, Higher Education
Targ, Joan – Educational Computer Magazine, 1981
In Part I of this two-part article, the author describes the evolution of the Computer Tutor project in Palo Alto, California, and the strategies she incorporated into a successful student-taught computer literacy program. Journal availability: Educational Computer, P.O. Box 535, Cupertino, CA 95015. (Editor/SJL)
Descriptors: Computer Science Education, Junior High Schools, Learning Laboratories, Microcomputers
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Lin, Janet Mei-Chuen; Wu, Cheng-Chih; Liu, Hsi-Jen – Journal of Educational Computing Research, 1999
Reports research findings of an experimental design in which cooperative-learning strategies were applied to closed-lab instruction of computing concepts. SimCPU, a software package specially designed for closed-lab usage was used by 171 high school students of four classes. Results showed that collaboration enhanced learning and that blending…
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Software Development, Cooperative Learning