Publication Date
| In 2026 | 0 |
| Since 2025 | 5 |
| Since 2022 (last 5 years) | 13 |
| Since 2017 (last 10 years) | 23 |
| Since 2007 (last 20 years) | 40 |
Descriptor
Source
Author
| Adeyinka Tella | 1 |
| Alami, Nael H. | 1 |
| Ann M. Mickelson | 1 |
| Anu Lehikko | 1 |
| Barry, Michele | 1 |
| Beichner, Robert J. | 1 |
| Bell, Randy L. | 1 |
| Bell, Zerla | 1 |
| Bilsland, Christine | 1 |
| Blake, Anne M. | 1 |
| Blankenship, Rebecca J. | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 41 |
| Reports - Research | 19 |
| Reports - Descriptive | 12 |
| Reports - Evaluative | 8 |
| Information Analyses | 5 |
| Tests/Questionnaires | 3 |
| Opinion Papers | 1 |
Education Level
| Higher Education | 24 |
| Postsecondary Education | 19 |
| Elementary Secondary Education | 3 |
| High Schools | 2 |
| Adult Education | 1 |
| Early Childhood Education | 1 |
| Middle Schools | 1 |
| Preschool Education | 1 |
Audience
| Teachers | 2 |
Location
| Georgia | 2 |
| Texas | 2 |
| Australia | 1 |
| Cambodia | 1 |
| Florida | 1 |
| Lebanon | 1 |
| Maine | 1 |
| Malta | 1 |
| Minnesota | 1 |
| Oregon | 1 |
| Pennsylvania | 1 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Anu Lehikko; Heli Ruokamo – Designs for Learning, 2025
The best instructional practices for immersive virtual reality (IVR) use in workplace learning contexts remain undefined after decades of research. Increasing the methodological range and rigor in the study of educational IVR have been proposed. To address these issues, we performed a qualitative study that contributed to the development of a…
Descriptors: Safety Education, Educational Objectives, Teaching Models, Computer Simulation
Adeyinka Tella; Olutoyin Olukemi Oso; Shola Temitope Famuyiwa – Journal of Library & Information Services in Distance Learning, 2025
The study examined information delivery in distance learning libraries through metaverse technologies. The study adopted an exploratory strategy through an extensive literature analysis. Relevant academic papers, journals, industry reports, and conference proceedings located through internet databases such as Google Scholar, Scopus, and Web of…
Descriptors: Distance Education, Library Services, Computer Simulation, Artificial Intelligence
Oumaima Derouech; Hamid Hrimech; Mohamed Lachgar; Mohamed Hanine – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming. Background: CVEs have…
Descriptors: Computer Simulation, Environment, Design, Barriers
Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
Wang, Minjuan; Yu, Haiyang; Bell, Zerla; Chu, Xiaoyan – IEEE Transactions on Learning Technologies, 2022
The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments (Mystakidis, 2022). The Metaverse is considered the…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Environment, Best Practices
Todd Whitney; Justin T. Cooper; Kate Snider – Journal of Special Education Technology, 2025
Students with disabilities are being educated in the general education setting at an ever-increasing rate; therefore, it becomes imperative that educator preparation programs ensure that pre-service teachers are equipped to meet the needs of all students. Teacher education scholars have encouraged educator preparation programs to maximize the…
Descriptors: Students with Disabilities, Preservice Teachers, Preservice Teacher Education, Inclusion
Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – Journal of New Approaches in Educational Research, 2024
Virtual laboratories and simulations have emerged as innovative solutions for science teaching. However, existing resources have various limitations and constraints including cognitive load/mental burden and limited coverage of all necessary steps in scientific inquiry, focusing mainly on the experimental simulation. To bridge this gap and address…
Descriptors: Preservice Teachers, Student Attitudes, Computer Software, Handheld Devices
Hutson, James; Olsen, Trent – International Journal of Technology in Education, 2021
The technology of virtual reality (VR) has had proven educational benefits over the last three decades. Yet, most research conducted on these benefits has been confined to the sciences, especially in Computer Science. The application of VR technology for the Digital Humanities is only now beginning to receive attention, but more study needs to be…
Descriptors: Art History, Computer Simulation, Humanities, Computer Uses in Education
Blankenship, Rebecca J. – Distance Learning, 2023
The use of existing and emerging technologies in teaching modalities and learning spaces provides the opportunity to present subject-area content using devices, programs, and modalities in more authentic ways that promote higher order thinking and promote long-term concept retention. In the last decade, advances in artificial intelligence (AI)…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Self Concept, Scaffolding (Teaching Technique)
Eisenlauer, Volker; Sosa, Diana – Designs for Learning, 2022
This article explores relevant conceptual frameworks and design principles for the planning and implementation of a virtual reality (VR) learning environment in English as a foreign language (EFL) contexts. The primary focus is on what knowledge teachers need to acquire when designing and implementing a spherical video-based training world that…
Descriptors: Video Technology, Computer Simulation, English (Second Language), Second Language Learning
Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
Hardesty, Juliet L.; Johnson, Jennifer; Wittenberg, Jamie; Hall, Nathan; Cook, Matt; Lischer-Katz, Zack; Xie, Zhiwu; McDonald, Robert – College & Research Libraries, 2020
This study identifies challenges and directions for 3D/VR repository standards and practices. As 3D technologies become more affordable and accessible, academic libraries need to implement workflows, standards, and practices that support the full lifecycle of 3D data. This study invited experts across several disciplines to analyze current…
Descriptors: Electronic Libraries, Computer Simulation, Best Practices, Preservation
Virtual Internships and Work-Integrated Learning in Hospitality and Tourism in a Post-COVID-19 World
Bilsland, Christine; Nagy, Helga; Smith, Phil – International Journal of Work-Integrated Learning, 2020
This article is a scholarly discussion that outlines current studies of virtual training and internships in hospitality and tourism, and questions how these approaches can satisfy hospitality and tourism industry requirements in post-COVID19 environments. It reviews existing literature and compares best-practice approaches. In particular, this…
Descriptors: Computer Simulation, Internship Programs, Work Experience Programs, Hospitality Occupations
Naomi L. Rahn; Leslie La Croix; Doohyun L. Shin; Meg Gravil; Ching-I Chen; Hollie Hix-Small; Samita Arora; Jennifer Grisham; Julie Harp Rutland; Zhen Chai; Ann M. Mickelson; Huichao Xie – Rural Special Education Quarterly, 2024
Early childhood teacher candidates (TCs) need preparatory experiences using authentic assessments to inform their instructional practices with rural learners and their families. The shift to virtual field placements in response to COVID-19 restrictions pushed faculty in teacher preparation programs to reimagine how to engage TCs in meaningful…
Descriptors: Preschool Teachers, Preservice Teachers, Teacher Education Programs, Rural Schools

Peer reviewed
Direct link
