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Kerry Chappell; Lindsay Hetherington – Cultural Studies of Science Education, 2024
This paper delves deeply into the creative pedagogies which support cutting edge digital STEAM practice across primary and secondary school settings. It contextualises the research within current STEAM agendas including transdisciplinarity, and STEAM and technology and goes on to offer insight from the novel context of ocean learning to develop…
Descriptors: STEM Education, Art Education, Elementary Secondary Education, Oceanography
Chen, Chia-Chen; Chen, Hong-Ren; Wang, Ting-Yu – Educational Technology & Society, 2022
Many elementary school students find astronomical knowledge difficult to attain. Students cannot observe planetary motion in the universe, which makes the construction of astronomical knowledge abstract and incomprehensible for many students. To cope with this dilemma, this study proposed creative situated learning via augmented reality (AR) and…
Descriptors: Creative Teaching, Computer Simulation, Electronic Learning, Astronomy
Dahn, Maggie; Lee, Christine; Enyedy, Noel; Danish, Joshua – Smart Learning Environments, 2021
In inquiry-based science lessons teachers face the challenge of adhering to curricular goals while simultaneously following students' intuitive understandings. Improvisation (improv) provides a useful frame for understanding teaching in these inquiry-based contexts. This paper builds from prior work that uses improv as a metaphor for teaching to…
Descriptors: Elementary School Science, Science Instruction, Inquiry, Science Activities
Nicholds, Katie – Primary Science, 2021
At Race Leys Junior School in Warwickshire, creative and unique experiences are at the forefront of the minds of the teachers. As a team, the teachers are always seeking new and innovative ideas to enrich their curriculum. Over the last year, through the COVID-19 pandemic, they have become more adventurous with their thinking and lesson delivery.…
Descriptors: Foreign Countries, Science Instruction, Creative Teaching, Instructional Innovation
Selina Busby; Max Dean; Peter Mwashi Litonde; Paul Sutton – Research in Drama Education, 2024
This article responds to Olof Franck's vision of a less didactic and more creative approach to Education for Sustainable Development. We consider how a multidisciplinary applied theatre project, bringing together Earth Sciences, Ancient Rock Art, storytelling, digital technology, and drama education knowledges and techniques can foster a more…
Descriptors: Foreign Countries, Drama Education, Archaeology, Sustainable Development
Peer reviewedThomas, Ruth; Neilson, Irene – Computers & Education, 1995
The interact simulation environment has the potential to overcome problems associated with simulations by improving the lack of cost effectiveness, providing online guidance to students, and tailoring the supporting material to suit a wide range of contexts. Results show a flexible teaching and learning environment allows for teacher creativity.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cost Effectiveness, Creative Teaching
Novelli, Joan – Instructor, 1994
The article presents technology projects that provide real-life reasons for students to learn geography. A variety of online networks take students on online field trips, linking them with scientists, zoologists, archaeologists, and explorers. Other interactive software is available to simulate trips to various locations around the world. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Creative Teaching
Crisci, Gerald – Instructor, 1992
Elementary computer teacher describes a summer program in which fifth graders cooperatively created a computer-based city planning unit. Students strengthened math, writing, technology, and problem-solving skills as they organized and used a bank, purchased property, proposed and designed buildings, and assembled the futuristic city using a…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Cooperative Planning

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