Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 15 |
Descriptor
Source
Author
Antonacci, David M. | 1 |
Bialo, Ellen R. | 1 |
Blake, Anne M. | 1 |
Booth, Kate | 1 |
Chang, Hsin-Yi | 1 |
Chen, Chwen Jen | 1 |
Cheryan, Sapna | 1 |
Chiu, Jennifer L. | 1 |
Chuah, Kee Man | 1 |
Deutschmann, Mats | 1 |
Erickson, Lisa B. | 1 |
More ▼ |
Publication Type
Journal Articles | 17 |
Reports - Descriptive | 8 |
Reports - Research | 8 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 12 |
Postsecondary Education | 1 |
Audience
Researchers | 1 |
Teachers | 1 |
Location
United Kingdom | 3 |
Australia | 1 |
Austria | 1 |
Germany | 1 |
Indonesia | 1 |
Italy | 1 |
Kansas | 1 |
Netherlands | 1 |
Norway | 1 |
Spain | 1 |
Sweden | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Magruder, Lewis – Journal on Excellence in College Teaching, 2016
Learning how to transform an empty space into one alive with dramatic possibilities is one of the challenges facing students in several disciplines--for example, graphic design, filmmaking, gaming, architecture, interior design, visual arts, and designing and directing for the theatre. The author, a professor of directing for the theatre,…
Descriptors: Virtual Classrooms, Computer Simulation, Theater Arts, Theaters
Rajati, Tati – Journal of Education and Practice, 2015
This study aims to determine cropping patterns in class slopes 0 - <15% and the grade slope slopes 15% - <30% and the slopes> 30%. The method used in this study is a description of the dynamic system approach using a software power sim. Forest areas where the research, which is a type of plant that is cultivated by the people in the study…
Descriptors: Agricultural Education, Forestry, Models, Farm Management
McElhaney, Kevin W.; Chang, Hsin-Yi; Chiu, Jennifer L.; Linn, Marcia C. – Studies in Science Education, 2015
Dynamic visualisations capture aspects of scientific phenomena that are difficult to communicate in static materials and benefit from well-designed scaffolds to succeed in classrooms. We review research to clarify the impacts of dynamic visualisations and to identify instructional scaffolds that mediate their success. We use meta-analysis to…
Descriptors: Science Curriculum, Science Materials, Visualization, Evidence
Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models
Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits
Jacka, Lisa; Booth, Kate – International Journal of Virtual and Personal Learning Environments, 2012
Integrating Information Technology Communications in the classroom has been an important part of pre-service teacher education for over a decade. The advent of virtual worlds provides the pre-service teacher with an opportunity to study teaching and learning in a highly immersive 3D computer-based environment. Virtual worlds also provide a place…
Descriptors: Preservice Teachers, Preservice Teacher Education, Student Developed Materials, Virtual Classrooms
Richter-Gebert, Jürgen; Kortenkamp, Ulrich – Acta Didactica Napocensia, 2010
In this article we demonstrate how the combination of a system for dynamic geometry with a freely programmable scripting environment can be advantageously used in teaching and research. We explain the reasons behind various design decisions that were made by us when designing the language "CindyScript" and give examples that proof how…
Descriptors: Geometry, Programming Languages, Programming, Teaching Methods
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
Minocha, Shailey; Reeves, Ahmad John – Learning, Media and Technology, 2010
"Second Life" (SL) is a three-dimensional (3D) virtual world, and educational institutions are adopting SL to support their teaching and learning. Although the question of how 3D learning spaces should be designed to support student learning and engagement has been raised among SL educators and designers, there is hardly any guidance or…
Descriptors: Informal Education, Guidance, Space Utilization, Mail Surveys
Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
Gerald, Stephanie; Antonacci, David M. – EDUCAUSE Quarterly, 2009
User-created virtual worlds, such as Second Life, are a hot topic in higher education. Thousands of educators are currently exploring and using Second Life, and hundreds of colleges and universities have purchased and developed their own private islands in Second Life, including the University of Kansas Medical Center (KUMC). Because it is so easy…
Descriptors: Computer Simulation, Virtual Classrooms, Computer Uses in Education, Video Technology
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
Lynch, Martin A.; Tunstall, Richard J. – Simulation & Gaming, 2008
A growing body of evidence suggests that relevant, well-designed simulations can make a valuable contribution to students' experiences in training and education and go some way toward meeting the expectations of students who have grown up with immersive, computer-mediated games. Within universities, many barriers exist that may prevent the…
Descriptors: Creativity, Educational Philosophy, Partnerships in Education, Educational Games
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Previous Page | Next Page »
Pages: 1 | 2