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Hirumi, Atsusi; Johnson, Teresa; Reyes, Ramsamooj Javier; Lok, Benjamin; Johnsen, Kyle; Rivera-Gutierrez, Diego J.; Bogert, Kenneth; Kubovec, Stacey; Eakins, Michael; Kleinsmith, Andrea; Bellew, Michael; Cendan, Juan – Educational Technology Research and Development, 2016
In Part I of this two-part series, we examined the design and development of NERVE: A virtual patient simulation created to give medical students standardized experiences in interviewing, examining, and diagnosing virtual patients with cranial nerve disorders. We illustrated key design features and discussed how design-based research studies…
Descriptors: Computer Simulation, Patients, Design, Research
Wilson, Mark; Gochyyev, Perman; Scalise, Kathleen – Journal of Educational Measurement, 2017
This article summarizes assessment of cognitive skills through collaborative tasks, using field test results from the Assessment and Teaching of 21st Century Skills (ATC21S) project. This project, sponsored by Cisco, Intel, and Microsoft, aims to help educators around the world enable students with the skills to succeed in future career and…
Descriptors: Cognitive Ability, Thinking Skills, Evaluation Methods, Educational Assessment
Laffey, James M.; Stichter, Janine; Galyen, Krista – International Journal of Virtual and Personal Learning Environments, 2014
iSocial is a 3D Virtual Learning Environment (3D VLE) to develop social competency for students who have been identified with High-Functioning Autism Spectrum Disorders. The motivation for developing a 3D VLE is to improve access to special needs curriculum for students who live in rural or small school districts. The paper first describes a…
Descriptors: Distance Education, Special Needs Students, Computer Simulation, Educational Technology
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience

Zhi-Cheng, Dong; Collis, Betty – Journal of Educational Technology Systems, 1994
Discusses the portability of a Canadian-made educational simulation software package, "The Electronics Workbench," to China that was part of a larger study conducted at the University of Twente (The Netherlands). Evaluation results of the software use in China are presented, including functionality for electronics education, ease of use,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Efficiency

Wood, Mary M.; And Others – Journal of Educational Technology Systems, 1986
Describes the field evaluation process used to assess the validity, effectiveness, and efficiency of an interactive microcomputer simulation program designed for teachers and student teachers preparing to work with emotionally or behaviorally handicapped elementary school-age children. Results indicate the simulation was judged to be useful. (MBR)
Descriptors: Computer Simulation, Course Content, Course Evaluation, Disabilities
Slotnick, Robert S. – Collegiate Microcomputer, 1988
Describes the implementation and field testing of PsychWare, a courseware package for introductory psychology developed and field tested at New York Institute of Technology. Highlights include the courseware package (10 software programs, a faculty manual, and a student workbook), and instructional design features (simulations, real-time…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware

Overbaugh, Richard C. – Computers in the Schools, 1994
Describes the development of an interactive video simulation, the "Classroom Management Simulation," that teaches eight basic principles of classroom management to preservice teachers. Highlights include the instructional design process, including task analysis; the use of HyperCard for programming; and results of field testing. (LRW)
Descriptors: Authoring Aids (Programming), Classroom Techniques, Computer Assisted Instruction, Computer Simulation

Cantor, Jeffrey A. – Journal of Educational Technology Systems, 1989
Describes a four-phased process used by the U.S. Navy for the systematic design and development of interactive videodisc (IVD) courseware (ICW) used for training. Highlights include analyzing job/task data; system design and development, including training objectives, simulations, procedural path analysis, and feedback strategies; and evaluation…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Courseware