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Seunghan Lee; Amar Sadanand Shetty; Lora A. Cavuoto – IEEE Transactions on Learning Technologies, 2024
Recent usage of virtual reality (VR) technology in surgical training has emerged because of its cost-effectiveness, time savings, and cognition-based feedback generation. However, the quantitative evaluation of its effectiveness in training is still not thoroughly studied. This article demonstrates the effectiveness of a VR-based surgical training…
Descriptors: Markov Processes, Computer Simulation, Teaching Methods, Surgery
Rafferty, Anna N.; LaMar, Michelle M.; Griffiths, Thomas L. – Cognitive Science, 2015
Watching another person take actions to complete a goal and making inferences about that person's knowledge is a relatively natural task for people. This ability can be especially important in educational settings, where the inferences can be used for assessment, diagnosing misconceptions, and providing informative feedback. In this paper, we…
Descriptors: Inferences, Knowledge Level, Educational Games, Computer Simulation
Gijssels, Tom; Casasanto, Laura Staum; Jasmin, Kyle; Hagoort, Peter; Casasanto, Daniel – Discourse Processes: A multidisciplinary journal, 2016
People often accommodate to each other's speech by aligning their linguistic production with their partner's. According to an influential theory, the Interactive Alignment Model, alignment is the result of priming. When people perceive an utterance, the corresponding linguistic representations are primed and become easier to produce. Here we…
Descriptors: Speech Communication, Priming, Intonation, Phonology
Andrade, Alejandro; Danish, Joshua A.; Maltese, Adam V. – Journal of Learning Analytics, 2017
Interactive learning environments with body-centric technologies lie at the intersection of the design of embodied learning activities and multimodal learning analytics. Sensing technologies can generate large amounts of fine-grained data automatically captured from student movements. Researchers can use these fine-grained data to create a…
Descriptors: Measurement, Interaction, Models, Educational Environment
Kennedy, Gregor; Ioannou, Ioanna; Zhou, Yun; Bailey, James; O'Leary, Stephen – Australasian Journal of Educational Technology, 2013
The analysis and use of data generated by students' interactions with learning systems or programs--learning analytics--has recently gained widespread attention in the educational technology community. Part of the reason for this interest is based on the potential of learning analytic techniques such as data mining to find hidden patterns in…
Descriptors: Data Analysis, Interaction, Educational Technology, Data Collection
Briggs, Derek C.; Wilson, Mark – Journal of Educational Measurement, 2007
An approach called generalizability in item response modeling (GIRM) is introduced in this article. The GIRM approach essentially incorporates the sampling model of generalizability theory (GT) into the scaling model of item response theory (IRT) by making distributional assumptions about the relevant measurement facets. By specifying a random…
Descriptors: Markov Processes, Generalizability Theory, Item Response Theory, Computation

Edwards, Lynne K. – Journal of Educational Statistics, 1991
When repeated observations are taken at equal time intervals, a simple form of a stationary time series structure may be fitted to the observations. Use of correction factors is discussed. A computer simulation method is used to investigate power advantages of fitting a serial correlation pattern to repeated observations. (TJH)
Descriptors: Computer Simulation, Error of Measurement, Goodness of Fit, Longitudinal Studies
Dewdney, A. K. – Scientific American, 1989
Reviews the performance of computer programs for writing poetry and prose, including MARK V. SHANEY, MELL, POETRY GENERATOR, THUNDER THOUGHT, and ORPHEUS. Discusses the writing principles of the programs. Provides additional information on computer magnification techniques. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Software Reviews, Computers

Zaki, Moncef; Pluvinag, Francois – Educational Studies in Mathematics, 1991
Probability theory can be developed from a theoretical or experimental probability approach. The problem, "The Gambler's Ruin," is used to study whether students are naturally sensitive to learning probability from an experimental probability approach through simulations. Results indicated that use of simulations can contribute to…
Descriptors: Cognitive Development, Computer Simulation, Concept Formation, French
Stevens, Ron; Johnson, David F.; Soller, Amy – Cell Biology Education, 2005
The IMMEX (Interactive Multi-Media Exercises) Web-based problem set platform enables the online delivery of complex, multimedia simulations, the rapid collection of student performance data, and has already been used in several genetic simulations. The next step is the use of these data to understand and improve student learning in a formative…
Descriptors: Majors (Students), Undergraduate Students, Problem Solving, Genetics