Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
British Journal of… | 1 |
Interactive Learning… | 1 |
International Journal for… | 1 |
Journal of Computer Assisted… | 1 |
Journal of Interactive… | 1 |
Vocations and Learning | 1 |
Author
Amenduni, Francesca | 1 |
Candido, Vito | 1 |
Cattaneo, Alberto | 1 |
Diver, Phil | 1 |
Hartley, J. R. | 1 |
Hartley, Roger | 1 |
Il-Hyun Jo | 1 |
Koun Choi | 1 |
Ley, Tobias | 1 |
Luik, Piret | 1 |
Meehyun Yoon | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Adult Education | 1 |
Postsecondary Education | 1 |
Audience
Location
United Kingdom | 2 |
Australia | 1 |
Switzerland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meehyun Yoon; Koun Choi; Seonghye Yoon; Il-Hyun Jo – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) is becoming increasingly accessible and being utilized in various organizations to meet education and training needs. Despite its potential, research regarding VR applications has focused on measuring the effectiveness of VR programs relative to non-VR programs; consequently, the ways in which VR programs are…
Descriptors: Computer Simulation, Training, Program Effectiveness, Training Methods
Candido, Vito; Raemy, Patric; Amenduni, Francesca; Cattaneo, Alberto – International Journal for Research in Vocational Education and Training, 2023
Context: This study investigates the perspective of vocational educators on the possibility of adopting augmented reality (AR) and hypervideo (HV) technologies to support their teaching practice. Vocational education and training (VET) is particularly concerned with the learning of resources (knowledge, skills and attitudes) that are immediately…
Descriptors: Vocational Education, Computer Simulation, Hypermedia, Video Technology
Polikarpus, Stella; Luik, Piret; Poom-Valickis, Katrin; Ley, Tobias – Vocations and Learning, 2023
Virtual simulations (VS) are gaining more popularity in vocational education and training (VET) to train professional competencies. However, implementing VS into organisations requires the involvement of trainers in, and the development of their knowledge to fulfil a meaningful approach to integrating this technology into teaching. In the Estonian…
Descriptors: Trainers, Role, Computer Simulation, Training
Tichon, Jennifer; Diver, Phil – Journal of Interactive Learning Research, 2012
The popularity of simulators to augment training programs for operators of heavy machinery has been growing across several industries including mining, rail and more recently construction. High-fidelity, interactive simulation is typically achieved through complete immersion in brief, stressful and complex VR scenarios. The use of simulation…
Descriptors: Foreign Countries, Job Training, Introductory Courses, Training Methods
Hartley, Roger; Ravenscroft, Andrew; Williams, R. J. – British Journal of Educational Technology, 2008
The CACTUS project was concerned with command and control training of large incidents where public order may be at risk, such as large demonstrations and marches. The training requirements and objectives of the project are first summarized justifying the use of knowledge-based computer methods to support and extend conventional training…
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making, Foreign Countries
Hartley, J. R.; And Others – Interactive Learning International, 1992
Describes a computer simulation, CACTUS, that was developed in the United Kingdom to help police with command and control training for large crowd control incidents. Use of the simulation for pre-event planning and decision making is discussed, debriefing is described, and the role of the trainer is considered. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making, Foreign Countries