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Amantle Mico Sekgoma – Asian Journal of Contemporary Education, 2024
The purpose of this study was to investigate the comparative effects of using GeoGebra software and traditional teaching approaches on the performance of TVET students in linear equations. The study followed a quasi-experimental design with a non-equivalent group consisting of pre- and post-test measures. The population of the study consisted of…
Descriptors: Foreign Countries, Computer Software, Mathematics Instruction, Equations (Mathematics)
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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
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P. Spangenberger; N. Matthes; F. Kapp; L. Kruse; J. L. Plass – Educational Technology Research and Development, 2025
An increasing number of studies has observed that immersive virtual reality (iVR) technology using head-mounted displays (HMDs) can facilitate learning outcomes. However, most studies have been exploratory and were executed in laboratory settings instead of being implemented and orchestrated in authentic teaching settings. Furthermore, iVR design…
Descriptors: Computer Software, Technology Uses in Education, Authentic Learning, Learning Processes
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Hyun-Bin Hwang – Language Learning, 2025
This study explored the effects of practice schedule on the processing of new second language (L2) vocabulary and resulting knowledge. Participants were 107 low-achieving adolescents attending a vocational high school in Korea. They were randomly assigned to one of three practice groups and completed a L2 English-L1 Korean paired-associates…
Descriptors: Low Achievement, Adolescents, Second Language Learning, Vocabulary Development
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Jan Delcker; Joana Heil; Dirk Ifenthaler – Educational Technology Research and Development, 2025
Artificial intelligence (AI) competence in education is a set of skills that enable teachers to ethically and responsibly develop, apply, and evaluate AI for learning and teaching processes. While AI competence becomes a key competence for teachers, current research on the acceptance and use of AI in classroom practice with a specific focus on the…
Descriptors: Artificial Intelligence, Technological Literacy, Pedagogical Content Knowledge, Career and Technical Education Schools
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Fan Wang; Songyu Jiang – African Educational Research Journal, 2025
Artificial intelligence (AI) integration into higher education is expanding. This study aims to conceptualise the higher vocational lecturers' adoption of AI-powered chatbots (AIPC) for academic performance. This research employs semi-structured interviews to collect data from 30 lecturers across 10 Chinese higher vocational higher education…
Descriptors: Artificial Intelligence, Computer Software, College Faculty, Career and Technical Education
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Ibrahim Aydin; Vahide Bulut – Journal of Educational Technology and Online Learning, 2024
The purpose of this study is to provide students with a 21st century training that can be easily applied to industrial automation training, both online and in person, and that goes beyond traditional learning methods. It involves creating and programming a training package that is compatible with the Ministry of National Education (MEB)…
Descriptors: Active Learning, Student Projects, Industrial Education, Manufacturing Industry