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Seth Elkin-Frankston; James McIntyre; Tad T. Brunyé; Aaron L. Gardony; Clifford L. Hancock; Meghan P. O'Donovan; Victoria G. Bode; Eric L. Miller – Cognitive Research: Principles and Implications, 2025
Existing toolkits for analyzing movement dynamics in animal ecology primarily focus on individual or group behavior in habitats without predefined boundaries, while methods for studying human activity often cater to bounded environments, such as team sports played on defined fields. This leaves a gap in tools for modeling and analyzing human group…
Descriptors: Group Dynamics, Military Personnel, Measures (Individuals), Computer Software
Magana, Alejandra J.; Amuah, Theodora; Aggrawal, Sakhi; Patel, Devang A. – International Journal of STEM Education, 2023
Background: Effectively facilitating teamwork experiences, particularly in the context of large-size courses, is difficult to implement. This study seeks to address the challenges of implementing effective teamwork experiences in large courses. This study integrated teamwork pedagogy to facilitate a semester-long project in the context of a…
Descriptors: Teamwork, Group Dynamics, Cooperative Learning, Large Group Instruction
Wijga, Marijn; Endedijk, Maaike D.; Veldkamp, Bernard P. – Vocations and Learning, 2023
Teams are nowadays seen as the cornerstones of organizations. Previous research has shown that team reflexivity is positively related to team performance. Traditionally, team reflexivity is conceptualized as a process that occurs during transition moments, ignoring reflexive moments during teams' action phases. Moreover, most studies used…
Descriptors: Teamwork, Group Dynamics, Video Technology, Computer Software
Christopher Hundhausen; Phill Conrad; Olusola Adesope; Ahsun Tariq – ACM Transactions on Computing Education, 2023
Assessing team software development projects is notoriously difficult and typically based on subjective metrics. To help make assessments more rigorous, we conducted an empirical study to explore relationships between subjective metrics based on peer and instructor assessments, and objective metrics based on GitHub and chat data. We studied 23…
Descriptors: Teamwork, Computer Software, Undergraduate Students, Computer Science Education
Fernandes, Sandra; Dinis-Carvalho, José; Ferreira-Oliveira, Ana Teresa – Education Sciences, 2021
The purpose of this paper is to analyze the effectiveness of Scrum for project and team management in PBL teams in higher education. To attain this goal, a study was carried out to analyze students' perceptions about Scrum as an effective method for PBL teams. Based on two different editions of PBL that used the Scrum method with different…
Descriptors: Cooperative Learning, Active Learning, Student Projects, Computer Software
Mailizar, Mailizar; Fan, Lianghuo – International Electronic Journal of Mathematics Education, 2021
This study aimed to examine mathematics teachers' integration of Mathematics Analysis Software (MAS) in the teaching of mathematics at upper secondary school classrooms. It employed a qualitative approach with classroom observations and interviews for the data collection. The study was carried out in Indonesia, and the participants were ten…
Descriptors: Secondary School Teachers, Mathematics Teachers, Mathematics Instruction, Teaching Methods
Avila, Daymy Tamayo; Van Petegem, Wim; Libotton, Arno – European Journal of Engineering Education, 2021
Teamwork is an important aspect of software engineering education. This paper presents ASEST (Agile Software Engineers Stick Together), a teaching framework whose aim is to improve teamwork in terms of team performance and team learning by developing team cohesion at the graduate level of software engineering student teams. The basis of ASEST was…
Descriptors: Guidelines, Computer Software, Engineering Education, Teamwork
Kam Hong Shum; Samuel Kai Wah Chu; Cheuk Yu Yeung – Interactive Learning Environments, 2023
This study examines the use of data analytics to evaluate students' behaviours during their participation in an online collaborative learning environment called SkyApp. To visualise the learning traits of engagement, emotion and motivation, students' inputs and activity data were captured and quantified for analysis. Experiments were first carried…
Descriptors: Student Behavior, Online Courses, Cooperative Learning, Computer Software
Miranda, Constanza; Goñi, Julian; Hilliger, Isabel – International Journal of Technology and Design Education, 2021
While teamwork has been a central concern in engineering education, little research has systematically examined how conflict is managed in engineering teams of students. Socio-constructivism provides a solid base to explain how teamwork can foster innovation through the use of cultural artifacts, such as "boundary objects." The purpose…
Descriptors: Engineering Education, Teaching Methods, Teamwork, International Cooperation
Hulshult, Andrea R. – Information Systems Education Journal, 2021
This study aims to examine the effectiveness and value of using Agile work practices to enhance group satisfaction in project-based courses. This study explores student perceptions of using Agile in a group, project-based course to support how Agile can be utilized in higher education to positively enhance group collaboration and teamwork. Surveys…
Descriptors: Student Satisfaction, Group Activities, Group Dynamics, Cooperative Learning
Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
Ardito, Gerald; Czerkawski, Betül; Scollins, Lauren – TechTrends: Linking Research and Practice to Improve Learning, 2020
Problem-solving and critical thinking are considered important skills to be developed by students, and are supported by the development of Computational Thinking (CT) skills. This study investigated the collaborative development of CT skills in sixth grade students via a six week LEGO robotics program. This robotics program focused on the…
Descriptors: Problem Solving, Thinking Skills, Middle School Students, Robotics
Bellocchi, Alberto; Davis, James P.; Olson, Rebecca E.; Appanna, Subhashni D. – Cultural Studies of Science Education, 2019
Amy Goods's software review article "V-Note: A video analysis tool for teacher | researchers" stimulated our interest in adopting this software to understand social bonding dynamics in a group of 10th-grade science students' during a science inquiry project. Three of us employed V-Note to analyze two video files for the same lesson in…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Grade 10
Kapitsaki, Georgia M.; Loizou Kleanthous, Styliani; Papadopoulos, George A. – IEEE Transactions on Education, 2020
Contribution: Results and conclusions on the use of transactive memory system (TMS) in software engineering (SE) education in student project teams that consist of undergraduate and postgraduate students are documented. This can be valuable for the adoption of this learning approach and team formation by other universities and institutes.…
Descriptors: Computer Software, Computer Science Education, Undergraduate Students, Graduate Students
Börekçi, Naz A. G. Z. – Design and Technology Education, 2018
This paper investigates the effectiveness of the morphological chart method in design divergence. The literature presents the morphological chart as an engineering design method that does not particularly aim novelty, but instead gathers possible means for fulfilling the independently decomposed sub-functions of a product. On the other hand,…
Descriptors: Design, Computer Software, Engineering, Teaching Methods