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Showing 1 to 15 of 160 results Save | Export
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Haider, Usman; Batool, Syeda Hina; Malik, Amara; Mahmood, Khalid; Safdar, Muhmmad – Information and Learning Sciences, 2022
Purpose: Reporters are considered unique in terms of their information needs and seeking from other groups of masses. As they are running information business, the purpose of the study is to know about their skills of seeking, evaluating and engaging with information effectively and efficiently. Design/methodology/approach: A cross-sectional…
Descriptors: Journalism, Internet, Information Literacy, Search Strategies
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Rubleske, Joseph; Fletcher, Travis; Westerfeld, Brett – Journal of Instructional Pedagogies, 2020
Electronic sports (e-sports) can be defined as digital games played competitively for an audience (Hodge et al., 2017). With a global consumer base of roughly 450 million people and projected 2019 revenues of US$1.1 billion, the e-sports industry continues to grow (Pannekeet, 2019). Behind this growth is a thriving ecosystem which includes…
Descriptors: Computer Games, Athletics, Data Collection, Data Analysis
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Masilamani, Vaageessan; Sriram, Arulchelvan; Rozario, Ann Maria – Comunicar: Media Education Research Journal, 2020
The introduction of smartphones has revolutionized how late adolescents (aged 18-21 years) access and use the internet. Vast troves of health information are today just a tap or swipe away, with smartphones and internet connectivity becoming increasingly accessible. The need for eHealth literacy among late adolescents is now gaining importance as…
Descriptors: Credibility, Telecommunications, Handheld Devices, Health
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Holt, Michael O.; Chew, Amy K. – Journal of Electronic Resources Librarianship, 2022
Data from assessment of library building use can aid in making important decisions, such as where a renovation would be most impactful, in addition to the actual impact of those types of renovations. This article examines space usage data collected at Valdosta State University's Odum Library from 2017 to 2021. Renovations in two key areas occurred…
Descriptors: Academic Libraries, Improvement, Use Studies, User Needs (Information)
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Jose Barambones; Cristian Moral; Angelica de Antonio; Ricardo Imbert; Loic Martinez-Normand; Elena Villalba-Mora – IEEE Transactions on Learning Technologies, 2024
Before interacting with real users, developers must be proficient in human--computer interaction (HCI) so as not to exhaust user patience and availability. For that, substantial training and practice are required, but it is costly to create a variety of high-quality HCI training materials. In this context, chat generative pretrained transformer…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Mediated Communication, Man Machine Systems
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Meng, Michael; Steinhardt, Stephanie; Schubert, Andreas – Journal of Technical Writing and Communication, 2018
The success of an application programming interface (API) crucially depends on how well its documentation meets the information needs of software developers. Previous research suggests that these information needs have not been sufficiently understood. This article presents the results of a series of semistructured interviews and a follow-up…
Descriptors: Programming, Computer Interfaces, Documentation, Computer Software
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Potnis, Devendra; Allard, Suzie – Journal of Education for Library and Information Science, 2018
Mobile devices are a ubiquitous accessory in daily life for millions of people. These devices can be used to effectively meet a user's information needs. Librarians can assist users with the skills to select, purchase, design, develop, deploy, and maintain mobile applications and related technologies (MAT). Project MISSILE (Mobile Information…
Descriptors: Telecommunications, Handheld Devices, Critical Thinking, Library Science
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Murray, Tom – International Journal of Artificial Intelligence in Education, 2016
Intelligent Tutoring Systems authoring tools are highly complex educational software applications used to produce highly complex software applications (i.e. ITSs). How should our assumptions about the target users (authors) impact the design of authoring tools? In this article I first reflect on the factors leading to my original 1999 article on…
Descriptors: Usability, Programming, Computer Software, Intelligent Tutoring Systems
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Gao, Shang; Krogstie, John; Thingstad, Trond; Tran, Hoang – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to develop a mobile service, based on anonymous location-based data, to help students find available reading rooms on a university campus. To evaluate this mobile service, both a usability test and a technology acceptance test were carried out. Design/methodology/approach: The research followed a design…
Descriptors: Computer Software, Usability, Universities, Telecommunications
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Meredith, Tamara R. – Technology, Knowledge and Learning, 2015
Augmented reality (AR) has been used and documented for a variety of commercial and educational purposes, and the proliferation of mobile devices has increased the average person's access to AR systems and tools. However, little research has been done in the area of using AR to supplement traditional library services, specifically for patrons aged…
Descriptors: Library Services, Elementary School Students, Handheld Devices, Computer Software
Rao, Y. Srinivasa; Choudhury, B. K. – Computers in Libraries, 2009
India is a huge country with a population of more than 1 billion. In India, by tradition, education and learning are highly valued. In fact, India has one of the largest higher education systems in the world, with regard to the number of institutions. Education is a necessity. It is the most effective instrument with which to imbue people with the…
Descriptors: Information Needs, Foreign Countries, Developing Nations, Educational Technology
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Nisiyatussani; Ayuningtyas, Vidya; Fathurrohman, Maman; Anriani, Nurul – Journal on Mathematics Education, 2018
This design and development research was motivated by the rapid expansion and use of GeoGebra by mathematics educators (teachers and lecturers) in Indonesia. One of GeoGebra features is GeoGebra Applet that can be used, modified, and/or developed by educators for dynamic and interactive mathematics teaching and learning. At the time of research…
Descriptors: Foreign Countries, Junior High School Students, Secondary School Mathematics, Geographic Concepts
Gong, Susan P. – Educational Technology, 2016
The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…
Descriptors: Computer Interfaces, Computer System Design, Computer Uses in Education, Educational Technology
Eisenberg, Mike – Library Journal, 2008
The Web 2.0 "buzz" starts with new technologies such as virtual worlds, cell phones and handheld devices that offer 24/7 web access, tagging, social networks, and blogs and brings together various web capabilities in unique combinations. Web 2.0, however, is about much more than the technology--it is about a change in focus to participation, user…
Descriptors: Information Science Education, Information Needs, Libraries, Information Science
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Lafaye, Christophe – Information Research: An International Electronic Journal, 2009
Introduction: The rapid growth of the Internet has modified the boundaries of information acquisition (tracking) in environmental scanning. Despite the numerous advantages of this new medium, information overload is an enormous problem for Internet scanners. In order to help them, intelligent agents (i.e., autonomous, automated software agents…
Descriptors: Action Research, Information Systems, Dictionaries, Data Analysis
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